squeezing even more perfomrance out of it
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5a0b78827c
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2b1e6c62f1
5 changed files with 113 additions and 40 deletions
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@ -125,15 +125,15 @@ draw = do
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format <- liftIO $ (B.babl_format $ B.PixelFormat B.RGBA B.CFu8)
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SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions drawSurface
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let (w, h) = (fromIntegral rw, fromIntegral rh)
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liftIO $ drawRect foreground (G.RGB 1 0 0) (Line 2) (G.GeglRectangle 10 10 500 500)
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liftIO $ G.gegl_node_blit
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(nodeGraph M.! "over" :: G.GeglNode)
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1
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(G.GeglRectangle 0 0 w h)
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format
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pixels
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(fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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[G.GeglBlitDefault]
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drawRect foreground (nodeGraph M.! "over") (G.RGB 1 0 0) (Line 2) (G.GeglRectangle 10 10 500 500)
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-- liftIO $ G.gegl_node_blit
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-- (nodeGraph M.! "over" :: G.GeglNode)
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-- 1
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-- (G.GeglRectangle 0 0 w h)
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-- format
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-- pixels
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-- (fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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-- [G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface drawSurface
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liftIO $ SDL.updateWindowSurface drawWindow
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@ -59,7 +59,7 @@ load surface = do
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[ G.Property "buffer" $ G.PropertyBuffer buffer
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]
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traceM "buffer-source"
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G.gegl_node_link_many [checkerboard, over]
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G.gegl_node_link checkerboard over
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G.gegl_node_connect_to bufsrc "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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@ -82,29 +82,34 @@ draw = do
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traceM "drawing"
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AffectionData{..} <- get
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let UserData{..} = userState
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liftIO $ SDL.lockSurface drawSurface
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pixels <- liftIO $ SDL.surfacePixels drawSurface
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-- liftIO $ SDL.lockSurface drawSurface
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-- pixels <- liftIO $ SDL.surfacePixels drawSurface
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let SDL.Surface rawSurfacePtr _ = drawSurface
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rawSurface <- liftIO $ peek rawSurfacePtr
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pixelFormat <- liftIO $ peek $ Raw.surfaceFormat rawSurface
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format <- liftIO $ (B.babl_format $ B.PixelFormat B.RGBA B.CFu8)
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SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions drawSurface
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let (w, h) = (fromIntegral rw, fromIntegral rh)
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maybe (return ()) (\(x, y) -> do
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liftIO $ drawRect foreground (G.RGB 1 0 0) (Line 2) (G.GeglRectangle (x - 10) (y - 10) 20 20)
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liftIO $ clearArea foreground (GeglRectangle 0 0 w h)
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maybe (return ()) (\(x, y) ->
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drawRect
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foreground
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(nodeGraph M.! "over")
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(G.RGB 1 0 0)
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(Line 2)
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(G.GeglRectangle (x - 10) (y - 10) 20 20)
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) coordinates
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-- liftIO $ G.gegl_node_process $ nodeGraph M.! "display"
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liftIO $ G.gegl_node_blit
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(nodeGraph M.! "over" :: G.GeglNode)
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1
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(G.GeglRectangle 0 0 w h)
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format
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pixels
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(fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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[G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface drawSurface
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liftIO $ SDL.updateWindowSurface drawWindow
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liftIO $ clearArea foreground (GeglRectangle 0 0 w h)
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-- liftIO $ G.gegl_node_blit
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-- (nodeGraph M.! "over" :: G.GeglNode)
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-- 1
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-- (G.GeglRectangle 0 0 w h)
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-- format
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-- pixels
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-- (fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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-- [G.GeglBlitDefault]
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-- liftIO $ SDL.unlockSurface drawSurface
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-- liftIO $ SDL.updateWindowSurface drawWindow
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update :: Double -> AffectionState (AffectionData UserData) IO ()
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update sec = do
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@ -23,9 +23,14 @@ import Control.Monad.Loops
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import Control.Monad.State
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import Control.Concurrent.MVar
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import Foreign.C.Types (CInt(..))
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import Foreign.Storable (peek)
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import Affection.Types as A
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import Affection.Draw as A
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import qualified BABL as B
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-- | Main function which bootstraps everything else.
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withAffection
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:: AffectionConfig us -- ^ Configuration of the Game and its engine.
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@ -40,15 +45,24 @@ withAffection AffectionConfig{..} = do
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execTime <- newMVar =<< getTime Monotonic
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window <- SDL.createWindow windowTitle windowConfig
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oldSurf@(SDL.Surface ptr _) <- SDL.getWindowSurface window
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surface <- (\x -> return $ SDL.Surface x Nothing) =<<
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Raw.convertSurfaceFormat ptr (SDL.toNumber SDL.ABGR8888) 0
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rawSurfacePtr <- Raw.convertSurfaceFormat ptr (SDL.toNumber SDL.ABGR8888) 0
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let surface = (flip SDL.Surface Nothing) rawSurfacePtr
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bablFormat = B.PixelFormat B.RGBA B.CFu8
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pixels <- SDL.surfacePixels surface
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format <- B.babl_format bablFormat
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SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions surface
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pixelFormat <- peek . Raw.surfaceFormat =<< peek rawSurfacePtr
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let (w, h) = (fromIntegral rw, fromIntegral rh)
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stride = fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w
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cpp = B.babl_components_per_pixel bablFormat
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initContainer <- return . (\x -> AffectionData
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{ quitEvent = False
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, userState = x
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, drawWindow = window
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, drawSurface = surface
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, drawStack = []
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}) =<< loadState surface
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(_, nState) <- runStateT ( A.runState $
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(_, nState) <- runStateT ( A.runState $ do
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whileM_ (do
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current <- get
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return $ not $ A.quitEvent current
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@ -57,6 +71,10 @@ withAffection AffectionConfig{..} = do
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now <- liftIO $ getTime Monotonic
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lastTime <- liftIO $ fromMaybe now <$> tryReadMVar execTime
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drawLoop
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ad <- get
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mapM_ (handleDrawRequest pixels format stride cpp) $ drawStack ad
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put $ ad
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{ drawStack = [] }
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liftIO $ SDL.surfaceBlit surface Nothing oldSurf Nothing
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updateLoop $ (fromIntegral $ toNanoSecs $ diffTimeSpec lastTime now) /
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(fromIntegral 10 ^ 9)
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@ -4,13 +4,20 @@
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module Affection.Draw
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( drawRect
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-- , clear
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, handleDrawRequest
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, present
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, clearArea
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) where
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import Affection.Types (DrawType(..), Affection, GeglRectangle(..), liftIO)
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import Affection.Types
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import Foreign.Ptr (Ptr, plusPtr)
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import Foreign.C.Types
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import Control.Monad.State (get, put)
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import qualified SDL
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import qualified BABL as B
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import qualified GEGL as G
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@ -18,22 +25,61 @@ import qualified GEGL as G
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-- | Draw a rectangle on target buffer
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drawRect
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:: G.GeglBuffer -- ^ Target buffer
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-> G.GeglNode -- ^ Target node
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-> G.Color -- ^ Color to draw in
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-> DrawType -- ^ Draw type
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-> GeglRectangle -- ^ Dimensions of Rectangle
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-> IO ()
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drawRect buf color (Fill) rect@G.GeglRectangle{..} =
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G.pixelPoke buf rect (B.PixelFormat B.RGBA B.CFdouble) G.GeglAccessReadWrite G.GeglAbyssNone $
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-> Affection us ()
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drawRect buf node color (Fill) rect@G.GeglRectangle{..} = do
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liftIO $ G.pixelPoke buf rect (B.PixelFormat B.RGBA B.CFdouble) G.GeglAccessReadWrite G.GeglAbyssNone $
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(\(x, y) ->
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let col = unsafeColorize color
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in
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G.Pixel x y col
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)
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drawRect buf color (Line size) rect@G.GeglRectangle{..} = do
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drawRect buf color Fill (G.GeglRectangle rectangleX rectangleY rectangleWidth size)
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drawRect buf color Fill (G.GeglRectangle rectangleX rectangleY size rectangleHeight)
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drawRect buf color Fill (G.GeglRectangle (rectangleX + rectangleWidth - size) rectangleY size rectangleHeight)
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drawRect buf color Fill (G.GeglRectangle rectangleX (rectangleY + rectangleHeight - size) rectangleWidth size)
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ad@AffectionData{..} <- get
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put $ ad
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{ drawStack = (DrawRequest node rect) : drawStack
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}
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drawRect buf node color (Line size) rect@G.GeglRectangle{..} = do
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drawRect buf node color Fill (G.GeglRectangle rectangleX rectangleY rectangleWidth size)
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drawRect buf node color Fill (G.GeglRectangle rectangleX rectangleY size rectangleHeight)
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drawRect buf node color Fill (G.GeglRectangle (rectangleX + rectangleWidth - size) rectangleY size rectangleHeight)
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drawRect buf node color Fill (G.GeglRectangle rectangleX (rectangleY + rectangleHeight - size) rectangleWidth size)
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-- | force a blit of a specified area
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present
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:: G.GeglNode -- ^ Node to blit
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-> G.GeglRectangle -- ^ Area to blit
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-> Affection us ()
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present node rect = do
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ad@AffectionData{..} <- get
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put $ ad
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{ drawStack = (DrawRequest node rect) : drawStack
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}
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-- | function for handling 'DrawRequest's and updating the output
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handleDrawRequest
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:: Ptr a -- ^ Pixel buffer to blit to
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-> B.BablFormatPtr -- ^ format to blit in
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-> Int -- ^ Stride
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-> Int -- ^ Components per Pixel
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-> DrawRequest -- ^ 'DrawRequest' to handle
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-> Affection us ()
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handleDrawRequest pixels format stride cpp DrawRequest{..} = do
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ad <- get
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liftIO $ SDL.lockSurface $ drawSurface ad
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liftIO $ G.gegl_node_blit
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requestNode
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1
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requestArea
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format
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(pixels `plusPtr`
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(rectangleX requestArea * cpp + rectangleY requestArea * stride))
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stride
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[G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface $ drawSurface ad
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liftIO $ SDL.updateWindowSurface $ drawWindow ad
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-- | compute color for a single pixel
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colorize
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@ -12,6 +12,7 @@ module Affection.Types
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-- , Loop(..)
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, RGBA(..)
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, DrawType(..)
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, DrawRequest(..)
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, SDL.WindowConfig(..)
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, SDL.defaultWindow
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-- | Convenience exports
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@ -57,11 +58,14 @@ data AffectionData us = AffectionData
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, userState :: us -- ^ State data provided by user
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, drawWindow :: SDL.Window -- ^ SDL window
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, drawSurface :: SDL.Surface -- ^ SDL surface
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, drawStack :: [DrawRequest] -- ^ Stack of 'DrawRequests's to be processed
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}
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-- -- | Data and surfaces for drawing.
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-- data AffectionDraw dd = AffectionDraw
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-- }
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-- | This datatype stores information about areas of a 'G.GeglBuffer' to be updated
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data DrawRequest = DrawRequest
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{ requestNode :: G.GeglNode -- ^ The 'G.GeglNode' to blit
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, requestArea :: G.GeglRectangle -- ^ The area to update
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}
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-- | Components to initialize in SDL.
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data InitComponents
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