a little cleanup
This commit is contained in:
parent
317d5916b0
commit
4c09e5d5a6
6 changed files with 171 additions and 192 deletions
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@ -34,7 +34,7 @@ createCommandPool physicalDevice logicalDevice = do
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commandPool <- snd <$> allocate
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(Vk.createCommandPool logicalDevice poolCreateInfo Nothing)
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(\commandPool -> do
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putStrLn "destroying comman pool"
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putStrLn "destroying command pool"
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Vk.destroyCommandPool logicalDevice commandPool Nothing
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)
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122
src/Draw.hs
122
src/Draw.hs
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@ -6,8 +6,6 @@ import Control.Monad
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.Trans.Resource
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import qualified Data.Vector as V
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import Foreign.C.Types (CInt)
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import Linear (V2(..))
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.CStruct.Extends as Vk
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@ -16,81 +14,77 @@ import qualified Vulkan.Zero as Vk
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-- internal imports
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import CommandBuffer
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import Types
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drawFrame
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:: (MonadResource m)
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=> Vk.Device
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-> Khr.SwapchainKHR
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-> Vk.Queue
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-> V.Vector Vk.CommandBuffer
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-> Vk.RenderPass
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-> V.Vector Vk.Framebuffer
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-> V2 CInt
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-> V.Vector Vk.Pipeline
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-> Vk.Fence
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-> Vk.Semaphore
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-> Vk.Semaphore
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=> EngineData
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-> m ()
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drawFrame
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logicalDevice
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swapchain
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graphicsQueue
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commandBuffers
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renderPass
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framebuffers
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dimensions
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pipelines
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inFlightFence
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imageAvailableSemaphore
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renderFinishedSemaphore
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= do
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drawFrame engineData = do
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unless (all (V.length commandBuffers ==)
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[V.length commandBuffers, V.length framebuffers, V.length pipelines]) $
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error ("Numbers of elements mismatch: command buffers " <> show (V.length commandBuffers) <>
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", frame buffers " <> show (V.length framebuffers) <>
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", pipelines " <> show (V.length pipelines))
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unless (all (V.length (engineCommandBuffers engineData) ==)
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[ V.length (engineCommandBuffers engineData)
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, V.length (engineFramebuffers engineData)
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, V.length (enginePipelines engineData)
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]) $
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error ("Numbers of elements mismatch: command buffers " <>
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show (V.length $ engineCommandBuffers engineData) <>
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", frame buffers " <> show (V.length $ engineFramebuffers engineData) <>
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", pipelines " <> show (V.length $ enginePipelines engineData))
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let fences = V.singleton inFlightFence
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let fences = V.singleton $ engineInFlightFence engineData
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void $ Vk.waitForFences logicalDevice fences True maxBound
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Vk.resetFences logicalDevice fences
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void $ Vk.waitForFences (engineLogicalDevice engineData) fences True maxBound
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Vk.resetFences (engineLogicalDevice engineData) fences
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(imageResult, index) <-
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Khr.acquireNextImageKHR logicalDevice swapchain maxBound imageAvailableSemaphore Vk.NULL_HANDLE
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(imageResult, index) <-
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Khr.acquireNextImageKHR
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(engineLogicalDevice engineData)
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(engineSwapchain engineData)
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maxBound
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(engineImageAvailableSemaphore engineData)
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Vk.NULL_HANDLE
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unless (imageResult == Vk.SUCCESS) $
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error "drawFrame: Failed acquiring next image from swapchain"
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unless (imageResult == Vk.SUCCESS) $
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error "drawFrame: Failed acquiring next image from swapchain"
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liftIO $ putStrLn "resetting command buffer"
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Vk.resetCommandBuffer (commandBuffers V.! fromIntegral index) (Vk.CommandBufferResetFlagBits 0)
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-- liftIO $ putStrLn "resetting command buffer"
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Vk.resetCommandBuffer
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(engineCommandBuffers engineData V.! fromIntegral index) (Vk.CommandBufferResetFlagBits 0)
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liftIO $ putStrLn "recording command buffer"
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recordCommandBuffer
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(commandBuffers V.! fromIntegral index)
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renderPass
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(framebuffers V.! fromIntegral index)
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dimensions
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(pipelines V.! fromIntegral index)
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-- liftIO $ putStrLn "recording command buffer"
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recordCommandBuffer
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(engineCommandBuffers engineData V.! fromIntegral index)
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(engineRenderPass engineData)
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(engineFramebuffers engineData V.! fromIntegral index)
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(engineWindowDimensions engineData)
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(enginePipelines engineData V.! fromIntegral index)
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let submitInfo = Vk.zero
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{ Vk.waitSemaphores = V.singleton imageAvailableSemaphore
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, Vk.waitDstStageMask = V.singleton Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.commandBuffers = V.singleton (Vk.commandBufferHandle $ commandBuffers V.! fromIntegral index)
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, Vk.signalSemaphores = V.singleton renderFinishedSemaphore
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}
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let submitInfo = Vk.zero
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{ Vk.waitSemaphores =
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V.singleton $ engineImageAvailableSemaphore engineData
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, Vk.waitDstStageMask =
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V.singleton Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.commandBuffers =
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V.singleton (Vk.commandBufferHandle $ engineCommandBuffers engineData V.! fromIntegral index)
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, Vk.signalSemaphores =
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V.singleton $ engineRenderFinishedSemaphore engineData
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}
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liftIO $ putStrLn "submitting to queue"
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Vk.queueSubmit graphicsQueue (V.singleton (Vk.SomeStruct submitInfo)) inFlightFence
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-- liftIO $ putStrLn "submitting to queue"
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Vk.queueSubmit
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(engineQueue engineData)
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(V.singleton (Vk.SomeStruct submitInfo))
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(engineInFlightFence engineData)
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let presentInfo = Vk.zero
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{ Khr.waitSemaphores = V.singleton renderFinishedSemaphore
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, Khr.swapchains = V.singleton swapchain
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, Khr.imageIndices = V.singleton index
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}
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let presentInfo = Vk.zero
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{ Khr.waitSemaphores = V.singleton $ engineRenderFinishedSemaphore engineData
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, Khr.swapchains = V.singleton $ engineSwapchain engineData
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, Khr.imageIndices = V.singleton index
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}
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liftIO $ putStrLn "presenting queue"
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presentResult <- Khr.queuePresentKHR graphicsQueue presentInfo
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-- liftIO $ putStrLn "presenting queue"
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presentResult <- Khr.queuePresentKHR (engineQueue engineData) presentInfo
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unless (presentResult == Vk.SUCCESS) $
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error "drawFrame: presentation failed"
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unless (presentResult == Vk.SUCCESS) $
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error "drawFrame: presentation failed"
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@ -17,6 +17,9 @@ import qualified Vulkan.Zero as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Utils.ShaderQQ.GLSL.Shaderc as Vk
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-- internal imports
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import Types
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loadShader
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:: (MonadResource m)
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=> Vk.Device
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@ -49,34 +52,86 @@ loadShader logicalDevice shaderPath stage = do
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Vk.destroyShaderModule logicalDevice shaderModule Nothing
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)
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createRenderPass
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:: (MonadResource m)
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=> Vk.Device
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-> Vk.Format
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-> m Vk.RenderPass
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createRenderPass
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logicalDevice
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swapchainImageFormat
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= do
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let colorAttachmentDescription = (Vk.zero :: Vk.AttachmentDescription)
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{ Vk.format = swapchainImageFormat
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, Vk.samples = Vk.SAMPLE_COUNT_1_BIT
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, Vk.loadOp = Vk.ATTACHMENT_LOAD_OP_CLEAR
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, Vk.storeOp = Vk.ATTACHMENT_STORE_OP_STORE
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, Vk.stencilLoadOp = Vk.ATTACHMENT_LOAD_OP_DONT_CARE
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, Vk.stencilStoreOp = Vk.ATTACHMENT_STORE_OP_DONT_CARE
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, Vk.initialLayout = Vk.IMAGE_LAYOUT_UNDEFINED
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, Vk.finalLayout = Vk.IMAGE_LAYOUT_PRESENT_SRC_KHR
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}
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colorAttachmentReference = (Vk.zero :: Vk.AttachmentReference)
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{ Vk.attachment = 0
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, Vk.layout = Vk.IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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}
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subpassDescriptor = (Vk.zero :: Vk.SubpassDescription)
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{ Vk.pipelineBindPoint = Vk.PIPELINE_BIND_POINT_GRAPHICS
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, Vk.colorAttachments = V.singleton colorAttachmentReference
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}
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subpassDependency = Vk.zero
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{ Vk.srcSubpass = Vk.SUBPASS_EXTERNAL
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, Vk.dstSubpass = 0
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, Vk.srcStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.dstStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.srcAccessMask = Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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, Vk.dstAccessMask =
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Vk.ACCESS_COLOR_ATTACHMENT_READ_BIT .|. Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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}
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renderPassCreateInfo = Vk.zero
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{ Vk.attachments = V.singleton colorAttachmentDescription
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, Vk.subpasses = V.singleton subpassDescriptor
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, Vk.dependencies = V.singleton subpassDependency
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} :: Vk.RenderPassCreateInfo '[]
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snd <$> allocate
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(Vk.createRenderPass logicalDevice renderPassCreateInfo Nothing)
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(\renderPass -> do
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putStrLn "destroying render pass"
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Vk.destroyRenderPass logicalDevice renderPass Nothing
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)
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createGraphicsPipelines
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:: (MonadResource m)
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=> Vk.Device
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-> Vk.ShaderModule
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-> Vk.ShaderModule
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-> Vk.RenderPass
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-> ShaderContainer
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-> BS.ByteString
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-> V2 CInt
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-> Vk.Format
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-> Int
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-> m (V.Vector Vk.Pipeline, Vk.RenderPass)
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-> Vk.PipelineLayout
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-> m (V.Vector Vk.Pipeline)
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createGraphicsPipelines
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logicalDevice
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vertexShaderModule
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fragmentShaderModule
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renderPass
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shaderContainer
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stageName
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(V2 width height)
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swapchainImageFormat
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number
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pipelineLayout
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= do
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let vertexShaderStageCreateInfo = Vk.zero
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{ Vk.stage = Vk.SHADER_STAGE_VERTEX_BIT
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, Vk.module' = vertexShaderModule
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, Vk.module' = containedVertexShader shaderContainer
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, Vk.name = stageName
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}
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fragmentShaderStageCreateInfo = Vk.zero
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{ Vk.stage = Vk.SHADER_STAGE_FRAGMENT_BIT
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, Vk.module' = fragmentShaderModule
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, Vk.module' = containedFragmentShader shaderContainer
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, Vk.name = stageName
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}
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pipelineStagesCreateInfos =
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@ -150,56 +205,7 @@ createGraphicsPipelines
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{ Vk.logicOpEnable = False
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, Vk.attachments = V.singleton colorBlendAttachment
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}
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pipelineLayoutCreateInfo = Vk.zero
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pipelineLayout <- snd <$> allocate
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(Vk.createPipelineLayout logicalDevice pipelineLayoutCreateInfo Nothing)
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(\pipelineLayout -> do
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putStrLn "destroying pipeline layout"
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Vk.destroyPipelineLayout logicalDevice pipelineLayout Nothing
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)
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let colorAttachmentDescription = (Vk.zero :: Vk.AttachmentDescription)
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{ Vk.format = swapchainImageFormat
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, Vk.samples = Vk.SAMPLE_COUNT_1_BIT
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, Vk.loadOp = Vk.ATTACHMENT_LOAD_OP_CLEAR
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, Vk.storeOp = Vk.ATTACHMENT_STORE_OP_STORE
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, Vk.stencilLoadOp = Vk.ATTACHMENT_LOAD_OP_DONT_CARE
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, Vk.stencilStoreOp = Vk.ATTACHMENT_STORE_OP_DONT_CARE
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, Vk.initialLayout = Vk.IMAGE_LAYOUT_UNDEFINED
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, Vk.finalLayout = Vk.IMAGE_LAYOUT_PRESENT_SRC_KHR
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}
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colorAttachmentReference = (Vk.zero :: Vk.AttachmentReference)
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{ Vk.attachment = 0
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, Vk.layout = Vk.IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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}
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subpassDescriptor = (Vk.zero :: Vk.SubpassDescription)
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{ Vk.pipelineBindPoint = Vk.PIPELINE_BIND_POINT_GRAPHICS
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, Vk.colorAttachments = V.singleton colorAttachmentReference
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}
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subpassDependency = Vk.zero
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{ Vk.srcSubpass = Vk.SUBPASS_EXTERNAL
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, Vk.dstSubpass = 0
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, Vk.srcStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.dstStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.srcAccessMask = Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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, Vk.dstAccessMask =
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Vk.ACCESS_COLOR_ATTACHMENT_READ_BIT .|. Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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}
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renderPassCreateInfo = Vk.zero
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{ Vk.attachments = V.singleton colorAttachmentDescription
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, Vk.subpasses = V.singleton subpassDescriptor
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, Vk.dependencies = V.singleton subpassDependency
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} :: Vk.RenderPassCreateInfo '[]
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pipelineRenderPass <- snd <$> allocate
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(Vk.createRenderPass logicalDevice renderPassCreateInfo Nothing)
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(\renderPass -> do
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putStrLn "destroying render pass"
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Vk.destroyRenderPass logicalDevice renderPass Nothing
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)
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let pipelineCreateInfo = Vk.zero
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pipelineCreateInfo = Vk.zero
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{ Vk.stageCount = 2
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, Vk.stages = pipelineStagesCreateInfos
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, Vk.vertexInputState = Just $ Vk.SomeStruct pipelineVertexInputCreateInfo
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@ -210,13 +216,13 @@ createGraphicsPipelines
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, Vk.colorBlendState = Just $ Vk.SomeStruct pipelineColorBlendStateCreateInfo
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, Vk.dynamicState = Just pipelineDynamicStateCreateInfo
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, Vk.layout = pipelineLayout
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, Vk.renderPass = pipelineRenderPass
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, Vk.renderPass = renderPass
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, Vk.subpass = 0
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, Vk.basePipelineHandle = Vk.NULL_HANDLE
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, Vk.basePipelineIndex = -1
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}
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pipelines <- snd <$> allocate
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snd <$> allocate
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(do
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(result, pipelines) <- Vk.createGraphicsPipelines
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logicalDevice
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@ -235,4 +241,17 @@ createGraphicsPipelines
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)
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pipelines
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)
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return (pipelines, pipelineRenderPass)
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createPipelineLayout
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:: MonadResource m
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=> Vk.Device
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-> m Vk.PipelineLayout
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createPipelineLayout logicalDevice = do
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let pipelineLayoutCreateInfo = Vk.zero
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snd <$> allocate
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(Vk.createPipelineLayout logicalDevice pipelineLayoutCreateInfo Nothing)
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(\pipelineLayout -> do
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putStrLn "destroying pipeline layout"
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Vk.destroyPipelineLayout logicalDevice pipelineLayout Nothing
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)
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73
src/Init.hs
73
src/Init.hs
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@ -6,11 +6,8 @@ module Init where
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import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Trans.Resource
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import qualified Data.Vector as V
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import Linear (V2)
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import qualified SDL hiding (V2)
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import qualified SDL.Video.Vulkan as SDL
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import Foreign.C.Types (CInt)
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import Foreign.Ptr
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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@ -23,23 +20,11 @@ import Devices
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import GraphicsPipeline
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import Framebuffers
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import CommandBuffer
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import Types
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initEngine
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:: (MonadResource m, MonadFail m)
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=> m
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( SDL.Window
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, V2 CInt
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, Vk.Device
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, Khr.SwapchainKHR
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, Vk.Queue
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, V.Vector Vk.CommandBuffer
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, V.Vector Vk.Framebuffer
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, V.Vector Vk.Pipeline
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, Vk.RenderPass
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, Vk.Fence
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, Vk.Semaphore
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, Vk.Semaphore
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)
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=> m EngineData
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initEngine = do
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-- initialize SDL2 with all subsystems
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void $ allocate_
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@ -72,20 +57,7 @@ initEngine = do
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initVulkan
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:: (MonadResource m, MonadFail m)
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=> SDL.Window
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-> m
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( SDL.Window
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, V2 CInt
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, Vk.Device
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, Khr.SwapchainKHR
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, Vk.Queue
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, V.Vector Vk.CommandBuffer
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, V.Vector Vk.Framebuffer
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, V.Vector Vk.Pipeline
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, Vk.RenderPass
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, Vk.Fence
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, Vk.Semaphore
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, Vk.Semaphore
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)
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-> m EngineData
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initVulkan window = do
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vulkanInstance <- createInstance window
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@ -108,15 +80,18 @@ initVulkan window = do
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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vertexShader <- loadShader vulkanLogicalDevice "shadersrc/shader.vert" "vert"
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fragmentShader <- loadShader vulkanLogicalDevice "shadersrc/shader.frag" "frag"
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(pipelines, renderPass) <-
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat)
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pipelineLayout <- createPipelineLayout vulkanLogicalDevice
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let shaderContainer = ShaderContainer vertexShader fragmentShader
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pipelines <-
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createGraphicsPipelines
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vulkanLogicalDevice
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vertexShader
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fragmentShader
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renderPass
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shaderContainer
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"main"
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dimensions
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(Khr.format surfaceFormat)
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(length imageViews)
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pipelineLayout
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frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews dimensions
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@ -126,17 +101,17 @@ initVulkan window = do
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(imageAvailableSemaphore, renderFinishedSemaphore, inFlightFence) <-
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createSyncObjects vulkanLogicalDevice
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return
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( window
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, dimensions
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||||
, vulkanLogicalDevice
|
||||
, swapchain
|
||||
, graphicsQueue
|
||||
, commandBuffer
|
||||
, frameBuffers
|
||||
, pipelines
|
||||
, renderPass
|
||||
, inFlightFence
|
||||
, imageAvailableSemaphore
|
||||
, renderFinishedSemaphore
|
||||
)
|
||||
return $ EngineData
|
||||
window
|
||||
dimensions
|
||||
vulkanLogicalDevice
|
||||
swapchain
|
||||
graphicsQueue
|
||||
commandBuffer
|
||||
frameBuffers
|
||||
pipelines
|
||||
renderPass
|
||||
inFlightFence
|
||||
imageAvailableSemaphore
|
||||
renderFinishedSemaphore
|
||||
|
||||
|
|
20
src/Main.hs
20
src/Main.hs
|
@ -19,12 +19,13 @@ import qualified Vulkan.Zero as Vk
|
|||
|
||||
import Init
|
||||
import Draw (drawFrame)
|
||||
import Types
|
||||
|
||||
main :: IO ()
|
||||
main = runResourceT $ do
|
||||
(window, dimensions, logicalDevice, swapchain, graphicsQueue, commandBuffers, framebuffers, pipelines, renderPass, inFlightFence, imageAvailableSemaphore, renderFinishedSemaphore) <- initEngine
|
||||
engineData <- initEngine
|
||||
|
||||
SDL.showWindow window
|
||||
SDL.showWindow $ engineWindow engineData
|
||||
|
||||
-- create abort condition for upcoming lop
|
||||
quit <- liftIO $ STM.newTMVarIO True
|
||||
|
@ -35,18 +36,7 @@ main = runResourceT $ do
|
|||
)
|
||||
( do
|
||||
-- draw
|
||||
drawFrame
|
||||
logicalDevice
|
||||
swapchain
|
||||
graphicsQueue
|
||||
commandBuffers
|
||||
renderPass
|
||||
framebuffers
|
||||
dimensions
|
||||
pipelines
|
||||
inFlightFence
|
||||
imageAvailableSemaphore
|
||||
renderFinishedSemaphore
|
||||
drawFrame engineData
|
||||
-- poll events
|
||||
evs <- liftIO SDL.pollEvents
|
||||
-- flip abort condition on window close
|
||||
|
@ -59,7 +49,7 @@ main = runResourceT $ do
|
|||
evs
|
||||
)
|
||||
|
||||
Vk.deviceWaitIdle logicalDevice
|
||||
Vk.deviceWaitIdle $ engineLogicalDevice engineData
|
||||
|
||||
createBufferView
|
||||
:: (MonadResource m)
|
||||
|
|
|
@ -31,6 +31,7 @@ executable vulkan-tutorial
|
|||
Framebuffers
|
||||
CommandBuffer
|
||||
Draw
|
||||
Types
|
||||
|
||||
-- LANGUAGE extensions used by modules in this package.
|
||||
-- other-extensions:
|
||||
|
|
Loading…
Reference in a new issue