next chapter, but broken

This commit is contained in:
nek0 2023-05-12 13:30:00 +02:00
parent fdc86a3c03
commit 526b9ba281
5 changed files with 47 additions and 20 deletions

View File

@ -110,7 +110,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
let cameraInfo = Vk.zero
{ Vk.buffer = allocatedBuffer cameraBuffer
, Vk.offset = 0
, Vk.range = fromIntegral $ sizeOf (GPUCameraData identity identity identity)
, Vk.range = fromIntegral $ sizeOf (undefined :: GPUCameraData)
} :: Vk.DescriptorBufferInfo
sceneInfo = Vk.zero
{ Vk.buffer = allocatedBuffer sceneBuffer
@ -129,7 +129,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
cameraInfo
0
sceneWrite = writeDescriptorBuffer
Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER
(V.head globalDescriptor)
sceneInfo
1
@ -301,14 +301,18 @@ prepareRecording (V2 width height) commandBuffer graphicsPipeline = do
Vk.cmdSetScissor commandBuffer 0 (V.singleton scissor)
pokeData
:: FrameData
:: (MonadResource m, MonadReader ReadState m, MonadIO m)
=> FrameData
-> Int
-> GPUSceneData
-> GPUCameraData
-> IO ()
-> m ()
pokeData frame frameNumber sceneParameters cameraParameters = do
renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables
let scenePointer = VMA.mappedData (bufferInfo $ frameSceneBuffer frame)
memoryPointer = VMA.mappedData (bufferInfo $ frameCameraBuffer frame)
objectPointer = VMA.mappedData (bufferInfo $ frameObjectBuffer frame)
framed = fromIntegral frameNumber / 120
ambient = normalize $ V4 (sin framed) 0 (cos framed) 1
-- ambient = V4 1 0 1 1
@ -316,8 +320,25 @@ pokeData frame frameNumber sceneParameters cameraParameters = do
{ ambientColor = ambient
}
poke
(castPtr scenePointer)
ambientParams
V.mapM_
(\(index, obj) -> do
poke (castPtr memoryPointer) cameraParameters
let modelMatrix = GPUObjectData (objectMatrix obj)
liftIO $ poke
(objectPointer `plusPtr` (index * sizeOf (undefined :: GPUObjectData)))
modelMatrix
)
(V.zip
(V.fromList [0 ..])
renderObjects
)
liftIO $ do
poke
(castPtr scenePointer)
ambientParams
poke
(castPtr memoryPointer)
cameraParameters

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@ -9,7 +9,7 @@ import Control.Monad.Trans.Resource
import qualified Data.Vector as V
import Data.Maybe (fromMaybe, isNothing)
import Data.Bits
import Data.Word (Word32)
import Foreign
import Foreign.C.Types (CInt)
import Linear
import qualified Vulkan as Vk
@ -105,9 +105,16 @@ createLogicalDevice physDevice surface = do
{ Vk.queueCreateInfos = V.singleton (Vk.SomeStruct queueCreateInfo)
, Vk.enabledExtensionNames = extensionNames
}
shaderDrawParametersFeatures = Vk.zero
{ Vk.shaderDrawParameters = True
} :: Vk.PhysicalDeviceShaderDrawParametersFeatures
(_, logDevice) <-
Vk.withDevice physDevice deviceCreateInfo Nothing allocate
Vk.withDevice
physDevice
(deviceCreateInfo Vk.::& shaderDrawParametersFeatures Vk.:& ())
Nothing
allocate
(result, formats) <- Vk.getPhysicalDeviceSurfaceFormatsKHR physDevice surface
unless (result == Vk.SUCCESS) $

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@ -73,12 +73,11 @@ drawFrame engineData frameNumber = do
, viewProjection = transpose $ camProjection !*! camView
}
liftIO $
pokeData
frame
frameNumber
(engineSceneParameters engineData)
cameraData
pokeData
frame
frameNumber
(engineSceneParameters engineData)
cameraData
recordCommandBuffer
(frameMainCommandBuffer frame)

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@ -97,7 +97,7 @@ initVulkan window = do
(swapchain, surfaceFormat, depthImageView, depthAllocatedImage) <-
createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice allocator
imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/mesh.vert" "vert"
meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/tri_mesh.vert" "vert"
meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow_lit.frag" "frag"
renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT
meshLayout <- createMeshPipelineLayout
@ -219,7 +219,7 @@ initDescriptors device = do
, Vk.descriptorCount = 10
}
, Vk.zero
{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
, Vk.descriptorCount = 10
}
, Vk.zero

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@ -230,8 +230,8 @@ data GPUCameraData = GPUCameraData
instance Storable GPUCameraData where
sizeOf (GPUCameraData pview pprojection pviewProjection) =
sizeOf pview + sizeOf pprojection + sizeOf pviewProjection
sizeOf _ =
3* sizeOf (undefined :: M44 Float)
alignment _ = 0