next chapter, but broken
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fdc86a3c03
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5 changed files with 47 additions and 20 deletions
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@ -110,7 +110,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
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let cameraInfo = Vk.zero
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let cameraInfo = Vk.zero
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{ Vk.buffer = allocatedBuffer cameraBuffer
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{ Vk.buffer = allocatedBuffer cameraBuffer
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, Vk.offset = 0
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, Vk.offset = 0
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, Vk.range = fromIntegral $ sizeOf (GPUCameraData identity identity identity)
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, Vk.range = fromIntegral $ sizeOf (undefined :: GPUCameraData)
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} :: Vk.DescriptorBufferInfo
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} :: Vk.DescriptorBufferInfo
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sceneInfo = Vk.zero
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sceneInfo = Vk.zero
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{ Vk.buffer = allocatedBuffer sceneBuffer
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{ Vk.buffer = allocatedBuffer sceneBuffer
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@ -129,7 +129,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
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cameraInfo
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cameraInfo
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0
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0
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sceneWrite = writeDescriptorBuffer
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sceneWrite = writeDescriptorBuffer
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER
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(V.head globalDescriptor)
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(V.head globalDescriptor)
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sceneInfo
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sceneInfo
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1
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1
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@ -301,14 +301,18 @@ prepareRecording (V2 width height) commandBuffer graphicsPipeline = do
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Vk.cmdSetScissor commandBuffer 0 (V.singleton scissor)
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Vk.cmdSetScissor commandBuffer 0 (V.singleton scissor)
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pokeData
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pokeData
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:: FrameData
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:: (MonadResource m, MonadReader ReadState m, MonadIO m)
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=> FrameData
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-> Int
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-> Int
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-> GPUSceneData
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-> GPUSceneData
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-> GPUCameraData
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-> GPUCameraData
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-> IO ()
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-> m ()
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pokeData frame frameNumber sceneParameters cameraParameters = do
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pokeData frame frameNumber sceneParameters cameraParameters = do
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renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables
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let scenePointer = VMA.mappedData (bufferInfo $ frameSceneBuffer frame)
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let scenePointer = VMA.mappedData (bufferInfo $ frameSceneBuffer frame)
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memoryPointer = VMA.mappedData (bufferInfo $ frameCameraBuffer frame)
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memoryPointer = VMA.mappedData (bufferInfo $ frameCameraBuffer frame)
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objectPointer = VMA.mappedData (bufferInfo $ frameObjectBuffer frame)
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framed = fromIntegral frameNumber / 120
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framed = fromIntegral frameNumber / 120
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ambient = normalize $ V4 (sin framed) 0 (cos framed) 1
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ambient = normalize $ V4 (sin framed) 0 (cos framed) 1
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-- ambient = V4 1 0 1 1
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-- ambient = V4 1 0 1 1
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@ -316,8 +320,25 @@ pokeData frame frameNumber sceneParameters cameraParameters = do
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{ ambientColor = ambient
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{ ambientColor = ambient
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}
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}
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V.mapM_
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(\(index, obj) -> do
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let modelMatrix = GPUObjectData (objectMatrix obj)
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liftIO $ poke
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(objectPointer `plusPtr` (index * sizeOf (undefined :: GPUObjectData)))
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modelMatrix
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)
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(V.zip
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(V.fromList [0 ..])
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renderObjects
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)
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liftIO $ do
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poke
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poke
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(castPtr scenePointer)
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(castPtr scenePointer)
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ambientParams
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ambientParams
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poke (castPtr memoryPointer) cameraParameters
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poke
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(castPtr memoryPointer)
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cameraParameters
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@ -9,7 +9,7 @@ import Control.Monad.Trans.Resource
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import qualified Data.Vector as V
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import qualified Data.Vector as V
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import Data.Maybe (fromMaybe, isNothing)
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import Data.Maybe (fromMaybe, isNothing)
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import Data.Bits
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import Data.Bits
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import Data.Word (Word32)
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import Foreign
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import Foreign.C.Types (CInt)
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import Foreign.C.Types (CInt)
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import Linear
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import Linear
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import qualified Vulkan as Vk
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import qualified Vulkan as Vk
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@ -105,9 +105,16 @@ createLogicalDevice physDevice surface = do
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{ Vk.queueCreateInfos = V.singleton (Vk.SomeStruct queueCreateInfo)
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{ Vk.queueCreateInfos = V.singleton (Vk.SomeStruct queueCreateInfo)
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, Vk.enabledExtensionNames = extensionNames
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, Vk.enabledExtensionNames = extensionNames
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}
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}
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shaderDrawParametersFeatures = Vk.zero
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{ Vk.shaderDrawParameters = True
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} :: Vk.PhysicalDeviceShaderDrawParametersFeatures
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(_, logDevice) <-
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(_, logDevice) <-
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Vk.withDevice physDevice deviceCreateInfo Nothing allocate
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Vk.withDevice
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physDevice
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(deviceCreateInfo Vk.::& shaderDrawParametersFeatures Vk.:& ())
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Nothing
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allocate
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(result, formats) <- Vk.getPhysicalDeviceSurfaceFormatsKHR physDevice surface
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(result, formats) <- Vk.getPhysicalDeviceSurfaceFormatsKHR physDevice surface
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unless (result == Vk.SUCCESS) $
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unless (result == Vk.SUCCESS) $
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@ -73,7 +73,6 @@ drawFrame engineData frameNumber = do
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, viewProjection = transpose $ camProjection !*! camView
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, viewProjection = transpose $ camProjection !*! camView
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}
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}
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liftIO $
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pokeData
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pokeData
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frame
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frame
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frameNumber
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frameNumber
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@ -97,7 +97,7 @@ initVulkan window = do
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(swapchain, surfaceFormat, depthImageView, depthAllocatedImage) <-
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(swapchain, surfaceFormat, depthImageView, depthAllocatedImage) <-
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createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice allocator
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createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice allocator
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/mesh.vert" "vert"
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meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/tri_mesh.vert" "vert"
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meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow_lit.frag" "frag"
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meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow_lit.frag" "frag"
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT
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meshLayout <- createMeshPipelineLayout
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meshLayout <- createMeshPipelineLayout
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@ -219,7 +219,7 @@ initDescriptors device = do
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, Vk.descriptorCount = 10
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, Vk.descriptorCount = 10
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}
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}
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, Vk.zero
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, Vk.zero
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
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, Vk.descriptorCount = 10
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, Vk.descriptorCount = 10
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}
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}
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, Vk.zero
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, Vk.zero
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@ -230,8 +230,8 @@ data GPUCameraData = GPUCameraData
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instance Storable GPUCameraData where
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instance Storable GPUCameraData where
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sizeOf (GPUCameraData pview pprojection pviewProjection) =
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sizeOf _ =
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sizeOf pview + sizeOf pprojection + sizeOf pviewProjection
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3* sizeOf (undefined :: M44 Float)
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alignment _ = 0
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alignment _ = 0
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