enable double buffering
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be689da9bf
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66455ae0d2
6 changed files with 91 additions and 89 deletions
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@ -22,12 +22,15 @@ import qualified Vulkan.Zero as Vk
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import Devices
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import Types
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createCommandPool
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:: (MonadResource m)
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frameOverlap :: Int
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frameOverlap = 2
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createFrames
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:: (MonadResource m, MonadFail m)
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=> Vk.PhysicalDevice
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-> Vk.Device
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-> m (Vk.CommandPool, Vk.Queue)
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createCommandPool physicalDevice logicalDevice = do
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-> m (V.Vector FrameData, Vk.Queue)
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createFrames physicalDevice logicalDevice = do
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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@ -38,31 +41,56 @@ createCommandPool physicalDevice logicalDevice = do
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graphicsQueue <- Vk.getDeviceQueue logicalDevice queueFamilyIndex 0
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commandPool <- snd <$> allocate
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(Vk.createCommandPool logicalDevice poolCreateInfo Nothing)
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(\commandPool -> do
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putStrLn "destroying command pool"
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Vk.destroyCommandPool logicalDevice commandPool Nothing
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)
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frames <- V.mapM
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(\_ -> do
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return (commandPool, graphicsQueue)
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commandPool <- snd <$> allocate
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(Vk.createCommandPool logicalDevice poolCreateInfo Nothing)
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(\commandPool -> do
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putStrLn "destroying command pool"
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Vk.destroyCommandPool logicalDevice commandPool Nothing
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)
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createCommandBuffer
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:: (MonadResource m)
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=> Vk.Device
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-> Vk.CommandPool
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-> Int
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-> m (V.Vector Vk.CommandBuffer)
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createCommandBuffer logicalDevice commandPool number = do
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let commandBufferAllocationInfo = Vk.zero
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{ Vk.commandPool = commandPool
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, Vk.level = Vk.COMMAND_BUFFER_LEVEL_PRIMARY
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, Vk.commandBufferCount = 1
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}
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let commandBufferAllocationInfo = Vk.zero
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{ Vk.commandPool = commandPool
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, Vk.level = Vk.COMMAND_BUFFER_LEVEL_PRIMARY
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, Vk.commandBufferCount = 1
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commandBuffer <- Vk.allocateCommandBuffers logicalDevice commandBufferAllocationInfo
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let semaphoreCreateInfo = Vk.zero
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fenceCreateInfo = Vk.zero
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{ Vk.flags = Vk.FENCE_CREATE_SIGNALED_BIT
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} :: Vk.FenceCreateInfo '[]
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[presentSemaphore, renderSemaphore] <- replicateM 2
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(snd <$> allocate
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(Vk.createSemaphore logicalDevice semaphoreCreateInfo Nothing)
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(\semaphore -> do
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putStrLn "destroying semaphore"
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Vk.destroySemaphore logicalDevice semaphore Nothing
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)
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)
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renderFence <- snd <$> allocate
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(Vk.createFence logicalDevice fenceCreateInfo Nothing)
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(\fence -> do
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putStrLn "destroying fence"
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Vk.destroyFence logicalDevice fence Nothing
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)
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return FrameData
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{ framePresentSemaphore = presentSemaphore
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, frameRenderSemaphore = renderSemaphore
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, frameRenderFence = renderFence
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, frameCommandPool = commandPool
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, frameMainCommandBuffer = V.head commandBuffer
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}
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V.concat <$>
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replicateM number (Vk.allocateCommandBuffers logicalDevice commandBufferAllocationInfo)
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)
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(V.fromList [1 .. frameOverlap])
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return (frames, graphicsQueue)
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recordCommandBuffer
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:: (MonadResource m, MonadReader ReadState m, MonadIO m)
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@ -170,31 +198,3 @@ recordCommandBuffer
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Vk.cmdEndRenderPass commandBuffer
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Vk.endCommandBuffer commandBuffer
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createSyncObjects
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:: (MonadResource m, MonadFail m)
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=> Vk.Device
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-> m (Vk.Semaphore, Vk.Semaphore, Vk.Fence)
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createSyncObjects logicalDevice = do
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let semaphoreCreateInfo = Vk.zero
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fenceCreateInfo = Vk.zero
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{ Vk.flags = Vk.FENCE_CREATE_SIGNALED_BIT
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} :: Vk.FenceCreateInfo '[]
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[imageAvailableSemaphore, renderFinishedSemaphore] <- replicateM 2
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(snd <$> allocate
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(Vk.createSemaphore logicalDevice semaphoreCreateInfo Nothing)
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(\semaphore -> do
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putStrLn "destroying semaphore"
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Vk.destroySemaphore logicalDevice semaphore Nothing
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)
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)
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inFlightFence <- snd <$> allocate
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(Vk.createFence logicalDevice fenceCreateInfo Nothing)
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(\fence -> do
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putStrLn "destroying fence"
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Vk.destroyFence logicalDevice fence Nothing
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)
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return (imageAvailableSemaphore, renderFinishedSemaphore, inFlightFence)
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39
src/Draw.hs
39
src/Draw.hs
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@ -19,33 +19,30 @@ import qualified Vulkan.Zero as Vk
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import CommandBuffer
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import Types
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import Util (getFrame)
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drawFrame
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:: (MonadResource m, MonadFail m, MonadReader ReadState m)
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=> EngineData
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-> Int
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-> m ()
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drawFrame engineData = do
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drawFrame engineData frameNumber = do
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unless (all (V.length (engineCommandBuffers engineData) ==)
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[ V.length (engineCommandBuffers engineData)
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, V.length (engineFramebuffers engineData)
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]) $
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error ("Numbers of elements mismatch: command buffers " <>
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show (V.length $ engineCommandBuffers engineData) <>
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", frame buffers " <> show (V.length $ engineFramebuffers engineData)
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)
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let frame = getFrame engineData frameNumber
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let fences = V.singleton $ engineInFlightFence engineData
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void $ Vk.waitForFences (engineLogicalDevice engineData) fences True maxBound
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Vk.resetFences (engineLogicalDevice engineData) fences
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void $ Vk.waitForFences
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(engineLogicalDevice engineData)
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(V.singleton $ frameRenderFence frame)
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True
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maxBound
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Vk.resetFences (engineLogicalDevice engineData) (V.singleton $ frameRenderFence frame)
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(imageResult, index) <-
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Khr.acquireNextImageKHR
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(engineLogicalDevice engineData)
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(engineSwapchain engineData)
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maxBound
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(engineImageAvailableSemaphore engineData)
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(frameRenderSemaphore frame)
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Vk.NULL_HANDLE
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unless (imageResult == Vk.SUCCESS) $
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@ -53,13 +50,13 @@ drawFrame engineData = do
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-- liftIO $ putStrLn "resetting command buffer"
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Vk.resetCommandBuffer
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(engineCommandBuffers engineData V.! fromIntegral index) (Vk.CommandBufferResetFlagBits 0)
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(frameMainCommandBuffer frame) (Vk.CommandBufferResetFlagBits 0)
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matLibrary <- (liftIO . STM.atomically. STM.readTMVar) =<< asks materialLibrary
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-- liftIO $ putStrLn "recording command buffer"
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recordCommandBuffer
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(engineCommandBuffers engineData V.! fromIntegral index)
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(frameMainCommandBuffer frame)
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(engineRenderPass engineData)
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(engineFramebuffers engineData V.! fromIntegral index)
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(engineWindowDimensions engineData)
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@ -68,23 +65,23 @@ drawFrame engineData = do
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let submitInfo = Vk.zero
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{ Vk.waitSemaphores =
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V.singleton $ engineImageAvailableSemaphore engineData
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V.singleton $ frameRenderSemaphore frame
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, Vk.waitDstStageMask =
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V.singleton Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.commandBuffers =
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V.singleton (Vk.commandBufferHandle $ engineCommandBuffers engineData V.! fromIntegral index)
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V.singleton (Vk.commandBufferHandle $ frameMainCommandBuffer frame)
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, Vk.signalSemaphores =
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V.singleton $ engineRenderFinishedSemaphore engineData
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V.singleton $ framePresentSemaphore frame
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}
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-- liftIO $ putStrLn "submitting to queue"
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Vk.queueSubmit
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(engineQueue engineData)
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(V.singleton (Vk.SomeStruct submitInfo))
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(engineInFlightFence engineData)
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(frameRenderFence frame)
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let presentInfo = Vk.zero
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{ Khr.waitSemaphores = V.singleton $ engineRenderFinishedSemaphore engineData
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{ Khr.waitSemaphores = V.singleton $ framePresentSemaphore frame
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, Khr.swapchains = V.singleton $ engineSwapchain engineData
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, Khr.imageIndices = V.singleton index
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}
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15
src/Init.hs
15
src/Init.hs
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@ -24,10 +24,10 @@ import Instance
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import Devices
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import GraphicsPipeline
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import Framebuffers
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import CommandBuffer
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import Memory
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import Types
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import Mesh
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import CommandBuffer
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initEngine
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:: Render EngineData
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@ -101,11 +101,7 @@ initVulkan window = do
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frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews depthImageView dimensions
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(commandPool, graphicsQueue) <- createCommandPool vulkanPhysicalDevice vulkanLogicalDevice
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commandBuffer <- createCommandBuffer vulkanLogicalDevice commandPool (length frameBuffers)
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(imageAvailableSemaphore, renderFinishedSemaphore, inFlightFence) <-
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createSyncObjects vulkanLogicalDevice
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(frames, queue) <- createFrames vulkanPhysicalDevice vulkanLogicalDevice
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loadMeshes allocator
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vulkanLogicalDevice
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vulkanInstance
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swapchain
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graphicsQueue
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commandBuffer
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queue
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frameBuffers
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meshLayout
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renderPass
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inFlightFence
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imageAvailableSemaphore
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renderFinishedSemaphore
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allocator
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depthImageView
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depthAllocatedImage
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Vk.FORMAT_D32_SFLOAT
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frames
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initScene :: (MonadReader ReadState m, MonadIO m) => m ()
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initScene = do
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@ -27,6 +27,7 @@ main = do
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renderablesContainer <- STM.newTMVarIO (V.empty)
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meshMap <- STM.newTMVarIO (M.empty)
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materialMap <- STM.newTMVarIO (M.empty)
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frameNumber <- STM.newTMVarIO 0
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let initState = ReadState
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{ renderables = renderablesContainer
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, meshLibrary = meshMap
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@ -45,8 +46,12 @@ main = do
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(liftIO $ STM.atomically $ STM.readTMVar quit
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)
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( do
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number <- liftIO $ STM.atomically $ do
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number <- STM.readTMVar frameNumber
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void $ STM.swapTMVar frameNumber (succ number)
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return number
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-- draw
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drawFrame engineData
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drawFrame engineData number
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-- poll events
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evs <- liftIO SDL.pollEvents
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-- flip abort condition on window close
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14
src/Types.hs
14
src/Types.hs
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@ -31,17 +31,14 @@ data EngineData = EngineData
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, engineInstance :: Vk.Instance
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, engineSwapchain :: Vk.SwapchainKHR
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, engineQueue :: Vk.Queue
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, engineCommandBuffers :: V.Vector Vk.CommandBuffer
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, engineFramebuffers :: V.Vector Vk.Framebuffer
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, meshPipelineLayout :: Vk.PipelineLayout
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, engineRenderPass :: Vk.RenderPass
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, engineInFlightFence :: Vk.Fence
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, engineImageAvailableSemaphore :: Vk.Semaphore
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, engineRenderFinishedSemaphore :: Vk.Semaphore
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, engineAllocator :: VMA.Allocator
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, engineDepthImageView :: Vk.ImageView
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, engineDepthImage :: AllocatedImage
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, engineDepthFormat :: Vk.Format
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, engineFrames :: V.Vector FrameData
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}
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data AllocatedBuffer = AllocatedBuffer
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runRender :: ReadState -> Render a -> IO a
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runRender rd actions = runResourceT $ flip runReaderT rd $ runRenderInner actions
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data FrameData = FrameData
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{ framePresentSemaphore :: Vk.Semaphore
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, frameRenderSemaphore :: Vk.Semaphore
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, frameRenderFence :: Vk.Fence
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, frameCommandPool :: Vk.CommandPool
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, frameMainCommandBuffer :: Vk.CommandBuffer
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}
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deriving (Show)
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@ -35,6 +35,7 @@ executable vulkan-tutorial
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Mesh
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Image
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Types
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Util
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-- LANGUAGE extensions used by modules in this package.
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-- other-extensions:
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