almost drawing, just fix shaders
This commit is contained in:
parent
bfb3b1a814
commit
83950010ac
7 changed files with 174 additions and 38 deletions
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@ -19,7 +19,7 @@ createCommandPool
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:: (MonadResource m)
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:: (MonadResource m)
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=> Vk.PhysicalDevice
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=> Vk.PhysicalDevice
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-> Vk.Device
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-> Vk.Device
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-> m Vk.CommandPool
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-> m (Vk.CommandPool, Vk.Queue)
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createCommandPool physicalDevice logicalDevice = do
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createCommandPool physicalDevice logicalDevice = do
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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@ -29,19 +29,23 @@ createCommandPool physicalDevice logicalDevice = do
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, Vk.queueFamilyIndex = queueFamilyIndex
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, Vk.queueFamilyIndex = queueFamilyIndex
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} :: Vk.CommandPoolCreateInfo
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} :: Vk.CommandPoolCreateInfo
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snd <$> allocate
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graphicsQueue <- Vk.getDeviceQueue logicalDevice queueFamilyIndex 0
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commandPool <- snd <$> allocate
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(Vk.createCommandPool logicalDevice poolCreateInfo Nothing)
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(Vk.createCommandPool logicalDevice poolCreateInfo Nothing)
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(\commandPool -> do
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(\commandPool -> do
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putStrLn "destroying comman pool"
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putStrLn "destroying comman pool"
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Vk.destroyCommandPool logicalDevice commandPool Nothing
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Vk.destroyCommandPool logicalDevice commandPool Nothing
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)
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)
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return (commandPool, graphicsQueue)
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createCommandBuffer
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createCommandBuffer
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:: (MonadResource m)
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:: (MonadResource m)
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=> Vk.CommandPool
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=> Vk.Device
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-> Vk.Device
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-> Vk.CommandPool
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-> m (V.Vector Vk.CommandBuffer)
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-> m (V.Vector Vk.CommandBuffer)
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createCommandBuffer commandPool logicalDevice = do
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createCommandBuffer logicalDevice commandPool = do
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let commandBufferAllocationInfo = Vk.zero
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let commandBufferAllocationInfo = Vk.zero
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{ Vk.commandPool = commandPool
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{ Vk.commandPool = commandPool
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@ -123,6 +127,8 @@ createSyncObjects logicalDevice = do
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let semaphoreCreateInfo = Vk.zero
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let semaphoreCreateInfo = Vk.zero
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fenceCreateInfo = Vk.zero
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fenceCreateInfo = Vk.zero
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{ Vk.flags = Vk.FENCE_CREATE_SIGNALED_BIT
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} :: Vk.FenceCreateInfo '[]
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[imageAvailableSemaphore, renderFinishedSemaphore] <- replicateM 2
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[imageAvailableSemaphore, renderFinishedSemaphore] <- replicateM 2
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(snd <$> allocate
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(snd <$> allocate
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65
src/Draw.hs
Normal file
65
src/Draw.hs
Normal file
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@ -0,0 +1,65 @@
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE DuplicateRecordFields #-}
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module Draw where
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import Control.Monad
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import Control.Monad.Trans.Resource
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import qualified Data.Vector as V
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Zero as Vk
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drawFrame
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:: (MonadResource m)
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=> Vk.Device
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-> Khr.SwapchainKHR
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-> Vk.Queue
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-> Vk.CommandBuffer
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-> Vk.Fence
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-> Vk.Semaphore
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-> Vk.Semaphore
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-> m ()
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drawFrame
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logicalDevice
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swapchain
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graphicsQueue
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commandBuffer
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inFlightFence
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imageAvailableSemaphore
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renderFinishedSemaphore
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= do
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let fences = V.singleton inFlightFence
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void $ Vk.waitForFences logicalDevice fences True maxBound
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Vk.resetFences logicalDevice fences
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(imageResult, index) <-
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Khr.acquireNextImageKHR logicalDevice swapchain maxBound imageAvailableSemaphore inFlightFence
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unless (imageResult == Vk.SUCCESS) $
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error "drawFrame: Failed acquiring next image from swapchain"
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Vk.resetCommandBuffer commandBuffer (Vk.CommandBufferResetFlagBits 0)
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let submitInfo = Vk.zero
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{ Vk.waitSemaphores = V.singleton imageAvailableSemaphore
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, Vk.waitDstStageMask = V.singleton Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.commandBuffers = V.singleton (Vk.commandBufferHandle commandBuffer)
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, Vk.signalSemaphores = V.singleton renderFinishedSemaphore
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}
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Vk.queueSubmit graphicsQueue (V.singleton (Vk.SomeStruct submitInfo)) inFlightFence
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let presentInfo = Vk.zero
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{ Khr.waitSemaphores = V.singleton renderFinishedSemaphore
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, Khr.swapchains = V.singleton swapchain
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, Khr.imageIndices = V.singleton index
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}
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presentResult <- Khr.queuePresentKHR graphicsQueue presentInfo
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unless (presentResult == Vk.SUCCESS) $
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error "drawFrame: presentation failed"
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@ -4,26 +4,21 @@
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module Framebuffers where
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module Framebuffers where
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import Linear
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import Linear
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import Control.Monad (unless)
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import Control.Monad.IO.Class (liftIO)
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import Control.Monad.Trans.Resource
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import Control.Monad.Trans.Resource
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import Data.Bits
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import qualified Data.ByteString as BS
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import qualified Data.Vector as V
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import qualified Data.Vector as V
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import Foreign.C.Types (CInt)
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import Foreign.C.Types (CInt)
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import qualified Vulkan as Vk
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import qualified Vulkan as Vk
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import qualified Vulkan.Zero as Vk
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import qualified Vulkan.Zero as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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createFramebuffer
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createFramebuffer
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:: (MonadResource m)
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:: (MonadResource m)
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=> Vk.RenderPass
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=> Vk.Device
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-> Vk.RenderPass
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-> V.Vector Vk.ImageView
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-> V.Vector Vk.ImageView
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-> V2 CInt
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-> V2 CInt
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-> Vk.Device
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-> m Vk.Framebuffer
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-> m Vk.Framebuffer
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createFramebuffer renderPass swapchainImageViews (V2 swapchainWidth swapcheinHeight) logicalDevice
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createFramebuffer logicalDevice renderPass swapchainImageViews (V2 swapchainWidth swapcheinHeight)
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= do
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= do
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let framebufferCreateInfo = Vk.zero
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let framebufferCreateInfo = Vk.zero
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@ -11,7 +11,7 @@ import Data.Bits
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import qualified Data.ByteString as BS
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import qualified Data.ByteString as BS
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import qualified Data.Vector as V
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import qualified Data.Vector as V
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import Foreign.C.Types (CInt)
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import Foreign.C.Types (CInt)
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import qualified Vulkan as Vk
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Zero as Vk
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import qualified Vulkan.Zero as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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@ -36,20 +36,20 @@ loadShader logicalDevice shaderPath = do
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createGraphicsPipelines
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createGraphicsPipelines
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:: (MonadResource m)
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:: (MonadResource m)
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=> Vk.ShaderModule
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=> Vk.Device
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-> Vk.ShaderModule
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-> Vk.ShaderModule
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-> Vk.ShaderModule
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-> BS.ByteString
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-> BS.ByteString
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-> V2 CInt
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-> V2 CInt
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-> Vk.Format
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-> Vk.Format
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-> Vk.Device
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-> m (V.Vector Vk.Pipeline, Vk.RenderPass)
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-> m (V.Vector Vk.Pipeline)
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createGraphicsPipelines
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createGraphicsPipelines
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logicalDevice
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vertexShaderModule
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vertexShaderModule
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fragmentShaderModule
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fragmentShaderModule
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stageName
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stageName
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(V2 width height)
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(V2 width height)
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swapchainImageFormat
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swapchainImageFormat
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logicalDevice
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= do
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= do
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let vertexShaderStageCreateInfo = Vk.zero
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let vertexShaderStageCreateInfo = Vk.zero
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@ -160,10 +160,16 @@ createGraphicsPipelines
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{ Vk.pipelineBindPoint = Vk.PIPELINE_BIND_POINT_GRAPHICS
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{ Vk.pipelineBindPoint = Vk.PIPELINE_BIND_POINT_GRAPHICS
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, Vk.colorAttachments = V.singleton colorAttachmentReference
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, Vk.colorAttachments = V.singleton colorAttachmentReference
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}
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}
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subpassDependency = Vk.zero
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{ Vk.srcSubpass = Vk.SUBPASS_EXTERNAL
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, Vk.dstSubpass = 0
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, Vk.srcStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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, Vk.srcAccessMask = Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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}
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renderPassCreateInfo = Vk.zero
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renderPassCreateInfo = Vk.zero
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{ Vk.attachments = V.singleton colorAttachmentDescription
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{ Vk.attachments = V.singleton colorAttachmentDescription
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, Vk.subpasses = V.singleton subpassDescriptor
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, Vk.subpasses = V.singleton subpassDescriptor
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, Vk.dependencies = V.empty
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, Vk.dependencies = V.singleton subpassDependency
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} :: Vk.RenderPassCreateInfo '[]
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} :: Vk.RenderPassCreateInfo '[]
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pipelineRenderPass <- snd <$> allocate
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pipelineRenderPass <- snd <$> allocate
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@ -190,7 +196,7 @@ createGraphicsPipelines
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, Vk.basePipelineIndex = -1
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, Vk.basePipelineIndex = -1
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}
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}
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snd <$> allocate
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pipelines <- snd <$> allocate
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(do
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(do
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(result, pipelines) <- Vk.createGraphicsPipelines
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(result, pipelines) <- Vk.createGraphicsPipelines
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logicalDevice
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logicalDevice
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@ -209,3 +215,5 @@ createGraphicsPipelines
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)
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)
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pipelines
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pipelines
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)
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)
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return (pipelines, pipelineRenderPass)
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74
src/Init.hs
74
src/Init.hs
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@ -10,16 +10,30 @@ import qualified Data.Vector as V
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import qualified SDL hiding (V2)
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import qualified SDL hiding (V2)
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import qualified SDL.Video.Vulkan as SDL
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import qualified SDL.Video.Vulkan as SDL
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import Foreign.Ptr
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import Foreign.Ptr
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import qualified Vulkan as Vk
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.Extensions.VK_KHR_surface as Khr
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-- internal imports
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-- internal imports
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import Instance
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import Instance
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import Devices
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import Devices
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import GraphicsPipeline
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import Framebuffers
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import CommandBuffer
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initEngine
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initEngine
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:: MonadResource m
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:: (MonadResource m, MonadFail m)
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=> m (SDL.Window, Vk.Instance, Vk.SurfaceKHR, Vk.SwapchainKHR, V.Vector Vk.ImageView)
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=> m
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( SDL.Window
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, Vk.Device
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, Khr.SwapchainKHR
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, Vk.Queue
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, V.Vector Vk.CommandBuffer
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, Vk.Fence
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, Vk.Semaphore
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, Vk.Semaphore
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)
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initEngine = do
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initEngine = do
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-- initialize SDL2 with all subsystems
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-- initialize SDL2 with all subsystems
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void $ allocate_
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void $ allocate_
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SDL.destroyWindow window
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SDL.destroyWindow window
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)
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)
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-- create vulkan surface and vulkan instance from window
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-- initialize viúlkan data structures
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(surface, inst, swapchain, images) <- initVulkan window
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initVulkan window
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return (window, inst, surface, swapchain, images)
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initVulkan
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initVulkan
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:: MonadResource m
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:: (MonadResource m, MonadFail m)
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=> SDL.Window
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=> SDL.Window
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-> m (Vk.SurfaceKHR, Vk.Instance, Vk.SwapchainKHR, V.Vector Vk.ImageView)
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-> m
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( SDL.Window
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, Vk.Device
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, Khr.SwapchainKHR
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, Vk.Queue
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, V.Vector Vk.CommandBuffer
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, Vk.Fence
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, Vk.Semaphore
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, Vk.Semaphore
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)
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initVulkan window = do
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initVulkan window = do
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vulkanInstance <- createInstance window
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vulkanInstance <- createInstance window
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(_, vulkanSurface) <- allocate
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(_, vulkanSurface) <- allocate
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(Vk.SurfaceKHR <$>
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(Khr.SurfaceKHR <$>
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SDL.vkCreateSurface window (castPtr (Vk.instanceHandle vulkanInstance))
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SDL.vkCreateSurface window (castPtr (Vk.instanceHandle vulkanInstance))
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)
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)
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(\vulkanSurface -> do
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(\vulkanSurface -> do
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putStrLn "destroying surface"
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putStrLn "destroying surface"
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Vk.destroySurfaceKHR vulkanInstance vulkanSurface Nothing
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Khr.destroySurfaceKHR vulkanInstance vulkanSurface Nothing
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)
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)
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vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance
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vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance
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(vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface
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(vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface
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dimensions <- liftIO $ SDL.windowInitialSize <$> SDL.getWindowConfig window
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dimensions <- liftIO $ SDL.windowInitialSize <$> SDL.getWindowConfig window
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(swapchain, surfaceFormat) <- createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice
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(swapchain, surfaceFormat) <-
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createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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vertexShader <- loadShader vulkanLogicalDevice "shadersrc/shader.vert"
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fragmentShader <- loadShader vulkanLogicalDevice "shadersrc/shader.frag"
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(pipelines, renderPass) <-
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createGraphicsPipelines
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vulkanLogicalDevice
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vertexShader
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fragmentShader
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"main"
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dimensions
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(Khr.format surfaceFormat)
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return (vulkanSurface, vulkanInstance, swapchain, imageViews)
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frameBuffer <- createFramebuffer vulkanLogicalDevice renderPass imageViews dimensions
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(commandPool, graphicsQueue) <- createCommandPool vulkanPhysicalDevice vulkanLogicalDevice
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commandBuffer <- createCommandBuffer vulkanLogicalDevice commandPool
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(imageAvailableSemaphore, renderFinishedSemaphore, inFlightFence) <-
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createSyncObjects vulkanLogicalDevice
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return
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( window
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, vulkanLogicalDevice
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, swapchain
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, graphicsQueue
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, commandBuffer
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, inFlightFence
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, imageAvailableSemaphore
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, renderFinishedSemaphore
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)
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21
src/Main.hs
21
src/Main.hs
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@ -8,6 +8,7 @@ import Control.Monad.Loops
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import Control.Monad.IO.Class
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import Control.Monad.IO.Class
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import Control.Monad.Trans.Resource
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import Control.Monad.Trans.Resource
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import Data.Bits
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import Data.Bits
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import qualified Data.Vector as V
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import Data.Word
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import Data.Word
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import qualified SDL hiding (V2)
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import qualified SDL hiding (V2)
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import qualified Control.Concurrent.STM as STM
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import qualified Control.Concurrent.STM as STM
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@ -17,10 +18,11 @@ import qualified Vulkan.Zero as Vk
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-- internal imports
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-- internal imports
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import Init
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import Init
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import Draw (drawFrame)
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main :: IO ()
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main :: IO ()
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main = runResourceT $ do
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main = runResourceT $ do
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(window, inst, surface, swapchain, images) <- initEngine
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(window, logicalDevice, swapchain, graphicsQueue, commandBuffer, inFlightFence, imageAvailableSemaphore, renderFinishedSemaphore) <- initEngine
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SDL.showWindow window
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SDL.showWindow window
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@ -28,17 +30,26 @@ main = runResourceT $ do
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quit <- liftIO $ STM.newTMVarIO True
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quit <- liftIO $ STM.newTMVarIO True
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-- main loop
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-- main loop
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liftIO $ whileM_
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whileM_
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(STM.atomically $ STM.readTMVar quit
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(liftIO $ STM.atomically $ STM.readTMVar quit
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)
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)
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( do
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( do
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-- draw
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drawFrame
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logicalDevice
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swapchain
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graphicsQueue
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||||||
|
(V.head commandBuffer)
|
||||||
|
inFlightFence
|
||||||
|
imageAvailableSemaphore
|
||||||
|
renderFinishedSemaphore
|
||||||
-- poll events
|
-- poll events
|
||||||
evs <- SDL.pollEvents
|
evs <- liftIO SDL.pollEvents
|
||||||
-- flip abort condition on window close
|
-- flip abort condition on window close
|
||||||
mapM_
|
mapM_
|
||||||
(\e -> case SDL.eventPayload e of
|
(\e -> case SDL.eventPayload e of
|
||||||
SDL.WindowClosedEvent _ ->
|
SDL.WindowClosedEvent _ ->
|
||||||
void $ STM.atomically $ STM.swapTMVar quit False
|
void $ liftIO $ STM.atomically $ STM.swapTMVar quit False
|
||||||
_ -> return ()
|
_ -> return ()
|
||||||
)
|
)
|
||||||
evs
|
evs
|
||||||
|
|
|
@ -30,6 +30,7 @@ executable vulkan-tutorial
|
||||||
GraphicsPipeline
|
GraphicsPipeline
|
||||||
Framebuffers
|
Framebuffers
|
||||||
CommandBuffer
|
CommandBuffer
|
||||||
|
Draw
|
||||||
|
|
||||||
-- LANGUAGE extensions used by modules in this package.
|
-- LANGUAGE extensions used by modules in this package.
|
||||||
-- other-extensions:
|
-- other-extensions:
|
||||||
|
|
Loading…
Reference in a new issue