cleaning
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1 changed files with 1 additions and 23 deletions
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@ -7,7 +7,6 @@ import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Foreign.Ptr (castPtr)
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import Foreign.Storable (peek)
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import Foreign.C.Types
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@ -40,7 +39,7 @@ data Particle = Particle
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}
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load :: SDL.Surface -> IO UserData
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load surface = do
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load _ = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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@ -49,9 +48,6 @@ load surface = do
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, G.Property "color2" $ G.PropertyColor $ G.RGBA 0.6 0.6 0.6 1
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]
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traceM "checkerboard"
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let SDL.Surface rawSurfacePtr _ = surface
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-- display <- G.gegl_node_new_child root $ G.Operation "dodo:sdl-surface" $
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-- [ G.Property "surface" $ G.PropertyPointer $ castPtr rawSurfacePtr ]
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (G.GeglRectangle 0 0 800 600) =<<
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@ -66,11 +62,9 @@ load surface = do
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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-- , ("display" , display)
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, ("background" , checkerboard)
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, ("foreground" , bufsrc)
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]
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let roi = G.GeglRectangle 0 0 20 20
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traceM "loading complete"
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return $ UserData
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{ nodeGraph = myMap
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@ -89,12 +83,7 @@ draw = do
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traceM "drawing"
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AffectionData{..} <- get
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let UserData{..} = userState
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-- liftIO $ SDL.lockSurface drawSurface
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-- pixels <- liftIO $ SDL.surfacePixels drawSurface
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let SDL.Surface rawSurfacePtr _ = drawSurface
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rawSurface <- liftIO $ peek rawSurfacePtr
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pixelFormat <- liftIO $ peek $ Raw.surfaceFormat rawSurface
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format <- liftIO $ (B.babl_format $ B.PixelFormat B.RGBA B.CFu8)
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SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions drawSurface
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let (w, h) = (fromIntegral rw, fromIntegral rh)
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liftIO $ clearArea foreground (GeglRectangle 0 0 w h)
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@ -106,17 +95,6 @@ draw = do
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(Line 7)
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(G.GeglRectangle (x - 10) (y - 10) 20 20)
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) coordinates
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-- liftIO $ G.gegl_node_process $ nodeGraph M.! "display"
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-- liftIO $ G.gegl_node_blit
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-- (nodeGraph M.! "over" :: G.GeglNode)
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-- 1
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-- (G.GeglRectangle 0 0 w h)
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-- format
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-- pixels
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-- (fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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-- [G.GeglBlitDefault]
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-- liftIO $ SDL.unlockSurface drawSurface
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-- liftIO $ SDL.updateWindowSurface drawWindow
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update :: Double -> AffectionState (AffectionData UserData) IO ()
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update sec = do
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