diff --git a/shadersrc/rainbow_lit.frag b/shadersrc/rainbow_lit.frag index 071e1f1..d157e49 100644 --- a/shadersrc/rainbow_lit.frag +++ b/shadersrc/rainbow_lit.frag @@ -16,5 +16,6 @@ layout(set = 0, binding = 1) uniform SceneData{ void main() { //outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f); - outColor = sceneData.ambientColor; + //outColor = sceneData.ambientColor; + outColor = fragColor; }