explicitly enable multiIndirectDraw
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@ -105,6 +105,9 @@ createLogicalDevice physDevice surface = do
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deviceCreateInfo = Vk.zero
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{ Vk.queueCreateInfos = V.singleton (Vk.SomeStruct queueCreateInfo)
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, Vk.enabledExtensionNames = extensionNames
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, Vk.enabledFeatures = Just (Vk.zero
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{ Vk.multiDrawIndirect = True
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} :: Vk.PhysicalDeviceFeatures)
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}
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shaderDrawParametersFeatures = Vk.zero
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{ Vk.shaderDrawParameters = True
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