new: particle system and an example for that
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6 changed files with 223 additions and 24 deletions
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@ -112,3 +112,21 @@ executable example02
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, mtl
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else
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buildable: False
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executable example03
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hs-source-dirs: examples
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main-is: example03.hs
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ghc-options: -threaded -Wall
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default-language: Haskell2010
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default-extensions: OverloadedStrings
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if flag(examples)
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build-depends: base
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, affection
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, sdl2
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, gegl
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, babl
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, containers
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, mtl
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, random
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else
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buildable: False
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155
examples/example03.hs
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155
examples/example03.hs
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@ -0,0 +1,155 @@
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{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Foreign.C.Types
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import System.Random (randomRIO)
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = drawInit
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, drawLoop = draw
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, updateLoop = update
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, loadState = load
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, cleanUp = clean
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, foreground :: G.GeglBuffer
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, coordinates :: Maybe (Int, Int)
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, partsys :: ParticleSystem
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}
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load :: SDL.Surface -> IO UserData
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load _ = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation
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[ G.Property "color1" $ G.PropertyColor $ G.RGBA 0.4 0.4 0.4 1
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, G.Property "color2" $ G.PropertyColor $ G.RGBA 0.6 0.6 0.6 1
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]
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traceM "checkerboard"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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bufsrc <- G.gegl_node_new_child root $ G.bufferSourceOperation
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[ G.Property "buffer" $ G.PropertyBuffer buffer
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]
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traceM "buffer-source"
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G.gegl_node_link checkerboard over
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G.gegl_node_connect_to bufsrc "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , checkerboard)
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, ("foreground" , bufsrc)
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]
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traceM "loading complete"
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return $ UserData
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{ nodeGraph = myMap
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, foreground = buffer
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, coordinates = Nothing
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, partsys = ParticleSystem [] over buffer
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}
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drawInit :: Affection UserData ()
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drawInit = do
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UserData{..} <- getAffection
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present (nodeGraph M.! "over") foreground (GeglRectangle 0 0 800 600) True
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draw :: Affection UserData ()
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draw = do
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traceM "drawing"
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-- ad <- get
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-- ud <- getAffection
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-- drawParticles partDraw $ particles ud
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-- SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions $ drawSurface ad
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-- let (w, h) = (fromIntegral rw, fromIntegral rh)
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-- liftIO $ clearArea (foreground ud) (GeglRectangle 0 0 w h)
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-- maybe (return ()) (\(x, y) ->
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-- drawRect
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-- (foreground ud)
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-- (nodeGraph ud M.! "over")
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-- (G.RGBA 1 0 0 0.5)
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-- (Line 7)
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-- (G.GeglRectangle (x - 10) (y - 10) 20 20)
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-- ) $ coordinates ud
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update :: Double -> AffectionState (AffectionData UserData) IO ()
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update sec = do
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traceM "updating"
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ad <- get
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ud <- getAffection
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-- let newPart = updateParticles sec partUpd $ particles ud
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-- putAffection $ ud { particles = newPart }
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nps <- updateParticleSystem (partsys ud) sec partUpd partDraw
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putAffection $ ud { partsys = nps }
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traceM $ (show $ 1 / sec) ++ " FPS"
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ev <- liftIO $ SDL.pollEvent
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maybe (return ()) (\e ->
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case SDL.eventPayload e of
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SDL.MouseButtonEvent dat -> if sec < 0.03
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then do
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let (SDL.P (SDL.V2 x y)) = SDL.mouseButtonEventPos dat
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vx <- liftIO $ randomRIO (-20, 20)
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vy <- liftIO $ randomRIO (-20, 20)
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traceM $ "velocity is: " ++ show vx ++ " " ++ show vy
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putAffection $ ud
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{ coordinates = Just (fromIntegral x, fromIntegral y)
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, partsys = (partsys ud)
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{ psParts = (Particle
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{ particleLife = 5
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, particlePosition = (fromIntegral x, fromIntegral y)
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, particleRotation = 0
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, particleVelocity = (vx, vy)
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}) : (psParts $ partsys ud)
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}
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}
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else return ()
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SDL.WindowClosedEvent _ -> do
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traceM "seeya!"
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put $ ad
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{ quitEvent = True
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}
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_ ->
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return ()
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) ev
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clean :: UserData -> IO ()
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clean _ = return ()
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partUpd :: Double -> Particle -> Particle
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partUpd sec p@Particle{..} =
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p
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{ particlePosition = (newX, newY)
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, particleLife = particleLife - sec
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}
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where
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newX = (fst particlePosition) + sec * (fromIntegral $ fst particleVelocity)
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newY = (snd particlePosition) + sec * (fromIntegral $ snd particleVelocity)
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partDraw :: G.GeglBuffer -> G.GeglNode -> Particle -> Affection UserData ()
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partDraw buf node Particle{..} = do
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ud <- getAffection
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drawRect
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buf
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node
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(G.RGBA 1 0 0 0.5)
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(Line 5)
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(G.GeglRectangle ((floor $ fst particlePosition) - 10) ((floor $ snd particlePosition) -10) 20 20)
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@ -30,7 +30,7 @@ import Foreign.Storable (peek)
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import Affection.Types as A
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import Affection.Draw as A
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import Afection.Particle as A
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import Affection.Particle as A
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import qualified BABL as B
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@ -79,13 +79,13 @@ withAffection AffectionConfig{..} = do
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put $ ad
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{ drawStack = [] }
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drawLoop
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updateLoop $ (fromIntegral $ toNanoSecs $ diffTimeSpec lastTime now) /
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(fromIntegral 10 ^ 9)
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ad <- get
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clear <- return . catMaybes =<< mapM (handleDrawRequest pixels format stride cpp) (drawStack ad)
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put $ ad
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{ drawStack = clear }
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liftIO $ SDL.surfaceBlit surface Nothing oldSurf Nothing
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updateLoop $ (fromIntegral $ toNanoSecs $ diffTimeSpec lastTime now) /
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(fromIntegral 10 ^ 9)
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_ <- liftIO $ swapMVar execTime $ now
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return ()
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)
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@ -1,4 +1,4 @@
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{-# LANGUAGE RecordWildCards #-}
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{-# LANGUAGE RecordWildCards, BangPatterns #-}
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-- | Module for drawing primitives
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module Affection.Draw
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@ -78,7 +78,8 @@ handleDrawRequest
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-> Affection us (Maybe DrawRequest)
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handleDrawRequest pixels format stride cpp dr@DrawRequest{..} = do
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ad <- get
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liftIO $ SDL.lockSurface $ drawSurface ad
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let !surf = drawSurface ad
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liftIO $ SDL.lockSurface surf
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liftIO $ G.gegl_node_blit
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requestNode
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1
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format
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(pixels `plusPtr`
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(rectangleX requestArea * cpp + rectangleY requestArea * stride))
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stride
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0
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[G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface $ drawSurface ad
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liftIO $ SDL.unlockSurface surf
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liftIO $ SDL.updateWindowSurface $ drawWindow ad
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if requestPersist
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then
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-> Affection us ()
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invalidateDrawRequest pixels format stride cpp dr@DrawRequest{..} = do
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ad <- get
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let !surf = drawSurface ad
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liftIO $ clearArea requestBuffer requestArea
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liftIO $ SDL.lockSurface $ drawSurface ad
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liftIO $ SDL.lockSurface surf
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liftIO $ G.gegl_node_blit
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requestNode
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1
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format
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(pixels `plusPtr`
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(rectangleX requestArea * cpp + rectangleY requestArea * stride))
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stride
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0
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[G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface $ drawSurface ad
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liftIO $ SDL.unlockSurface surf
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liftIO $ SDL.updateWindowSurface $ drawWindow ad
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-- | compute color for a single pixel
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@ -1,32 +1,49 @@
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{-# LANGUAGE RecordWildCards #-}
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-- | This module introduces a simple particle system to Affection
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module Affection.Particle
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( updateParticles
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( updateParticle
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, drawParticles
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, updateParticleSystem
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) where
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import Affection.Types
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import Data.Maybe (catMaybes)
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import qualified GEGL as G
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-- This function updates particles through a specified function. Particle ageing
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-- and death is being handled by 'updateParticles' itself and does not need to
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-- bother you.
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updateParticles
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updateParticle
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:: Double -- ^ Elapsed time in seconds
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-> (Double -> Particle -> Particle) -- ^ Update function for a single 'Particle'
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-- This Function should take the elapsed time
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-- in seconds and the initial particle as arguments.
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-> [Particle] -- ^ List of 'Particle's to be processed
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-> [Particle] -- ^ resulting list of particles
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updateParticles _ _ [] = []
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updateParticles time funct (p:ps) =
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if particleLife p - time < 0
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-> Particle -- ^ 'Particle' to be processed
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-> Maybe Particle -- ^ resulting 'Particle'
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updateParticle time funct p@Particle{..} =
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if particleLife - time < 0
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then
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updateParticles time funct ps
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Nothing
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else
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(funct time $ p { particleLife = particleLife p - time }) :
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updateparticles time funct ps
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Just $ funct time $ p { particleLife = particleLife - time }
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drawParticles
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:: (Particle -> Affection us ())
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-> [Particle]
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-> Affection us ()
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drawParticles = mapM_
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updateParticleSystem
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:: ParticleSystem
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-> Double
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-> (Double -> Particle -> Particle)
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-> (G.GeglBuffer -> G.GeglNode -> Particle -> Affection us ())
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-> Affection us ParticleSystem
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updateParticleSystem sys sec upd draw = do
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let x = catMaybes $ map (updateParticle sec upd) (psParts sys)
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mapM_ (draw (psBuffer sys) (psNode sys)) x
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return $ sys
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{ psParts = x }
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@ -15,6 +15,7 @@ module Affection.Types
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, DrawRequest(..)
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-- | Particle system
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, Particle(..)
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, ParticleSystem(..)
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-- | Convenience exports
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, liftIO
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, SDL.WindowConfig(..)
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-- | A single particle
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data Particle = Particle
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{ particleLife :: Double -- ^ Time to live in seconds
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, particlePosition :: (Int, Int) -- ^ Position of particle on canvas
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, particlePosition :: (Double, Double) -- ^ Position of particle on canvas
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, particleRotation :: Double -- ^ Particle rotation
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, particleVelocity :: (Int, Int) -- ^ particle velocity as vector of pixels per second
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} deriving (Show, Eq)
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data ParticleSystem = ParticleSystem
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{ psParts :: [Particle]
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, psNode :: G.GeglNode
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, psBuffer :: G.GeglBuffer
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}
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