first little steps

This commit is contained in:
nek0 2023-04-19 15:20:44 +02:00
parent b5ea2b1359
commit a655a8be06
4 changed files with 53 additions and 28 deletions

View file

@ -1,12 +1,15 @@
{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1680776469,
"narHash": "sha256-3CXUDK/3q/kieWtdsYpDOBJw3Gw4Af6x+2EiSnIkNQw=",
"lastModified": 1681202837,
"narHash": "sha256-H+Rh19JDwRtpVPAWp64F+rlEtxUWBAQW28eAi3SRSzg=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "411e8764155aa9354dbcd6d5faaeb97e9e3dce24",
"rev": "cfacdce06f30d2b68473a46042957675eebb3401",
"type": "github"
},
"original": {
@ -17,11 +20,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1680910595,
"narHash": "sha256-LA6EEVZrHO2qdgvwFBbXc0N7IVI2VziXgzejGrtQrjg=",
"lastModified": 1681647474,
"narHash": "sha256-9CLzptrmk9TjN9gpiINUwuVoFEyN0BuPM6Cy/FbP38k=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "d682cbf1548727b57ed1071e02399a4109384bb1",
"rev": "d68fa3ed1e489582e7a3063831c8fd1f3d1a8a38",
"type": "github"
},
"original": {
@ -35,6 +38,21 @@
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",

View file

@ -16,5 +16,6 @@ layout(set = 0, binding = 1) uniform SceneData{
void main() {
//outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f);
//outColor = fragColor;
outColor = sceneData.ambientColor;
}

View file

@ -25,6 +25,7 @@ import Devices
import Types
import Memory
import Util
import Control.Exception (bracket, bracket_)
frameOverlap :: Int
frameOverlap = 2
@ -275,30 +276,31 @@ recordCommandBuffer
deviceProps
scenePointer <- VMA.mapMemory allocator (bufferAllocation sceneParameterBuffer)
liftIO $ VMA.withMappedMemory allocator (bufferAllocation sceneParameterBuffer) bracket $
\scenePointer ->
-- dataPointer <- liftIO $ new scenePointer
-- dataPointer <- liftIO $ new scenePointer
-- paramsPtr <- liftIO (new ambientParams)
-- paramsPtr <- liftIO (new ambientParams)
-- liftIO $ copyBytes
-- (scenePointer `plusPtr` (fromIntegral sceneDataOffset * fromIntegral frameIndex))
-- paramsPtr
-- (sizeOf undefinedGPUSceneData)
-- liftIO $ copyBytes
-- (scenePointer `plusPtr` (fromIntegral sceneDataOffset * fromIntegral frameIndex))
-- paramsPtr
-- (sizeOf undefinedGPUSceneData)
liftIO $ poke
(castPtr scenePointer `plusPtr` (fromIntegral sceneDataOffset * frameIndex))
-- (castPtr scenePointer `plusPtr`
-- (fromIntegral $
-- padUniformBufferSize (fromIntegral $ sizeOf (undefinedGPUSceneData)) deviceProps))-- *
-- -- fromIntegral frameIndex))
ambientParams
liftIO $ poke
(castPtr scenePointer `plusPtr` (fromIntegral sceneDataOffset * frameIndex))
-- (castPtr scenePointer `plusPtr`
-- (fromIntegral $
-- padUniformBufferSize (fromIntegral $ sizeOf (undefinedGPUSceneData)) deviceProps))-- *
-- -- fromIntegral frameIndex))
ambientParams
-- liftIO $ do
-- test <- peek (castPtr scenePointer :: Ptr GPUSceneData)
-- print test
-- liftIO $ do
-- test <- peek (castPtr scenePointer :: Ptr GPUSceneData)
-- print test
VMA.unmapMemory allocator (bufferAllocation sceneParameterBuffer)
-- VMA.unmapMemory allocator (bufferAllocation sceneParameterBuffer)
renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables
meshMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks meshLibrary
@ -330,11 +332,15 @@ recordCommandBuffer
mesh = meshMap M.! meshID
material = materialMap M.! materialID
memoryPointer <- VMA.mapMemory allocator (bufferAllocation $ frameCameraBuffer frame)
liftIO $ VMA.withMappedMemory
allocator
(bufferAllocation $ frameCameraBuffer frame)
bracket
$ \memoryPointer ->
liftIO $ poke (castPtr memoryPointer) cameraData
liftIO $ poke (castPtr memoryPointer) cameraData
VMA.unmapMemory allocator (bufferAllocation $ frameCameraBuffer frame)
-- VMA.unmapMemory allocator (bufferAllocation $ frameCameraBuffer frame)
Vk.cmdBindPipeline commandBuffer Vk.PIPELINE_BIND_POINT_GRAPHICS (materialPipeline material)

View file

@ -203,7 +203,7 @@ initDescriptors device = do
0
sceneBind = descriptorsetLayoutBinding
Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
(Vk.SHADER_STAGE_VERTEX_BIT .|. Vk.SHADER_STAGE_FRAGMENT_BIT)
Vk.SHADER_STAGE_FRAGMENT_BIT
1
objectBind = descriptorsetLayoutBinding
Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER