diff --git a/shadersrc/rainbow_lit.frag b/shadersrc/rainbow_lit.frag index 74fb132..071e1f1 100644 --- a/shadersrc/rainbow_lit.frag +++ b/shadersrc/rainbow_lit.frag @@ -15,5 +15,6 @@ layout(set = 0, binding = 1) uniform SceneData{ } sceneData; void main() { - outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f); + //outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f); + outColor = sceneData.ambientColor; } diff --git a/src/CommandBuffer.hs b/src/CommandBuffer.hs index bfbf501..0dc8fbc 100644 --- a/src/CommandBuffer.hs +++ b/src/CommandBuffer.hs @@ -11,7 +11,7 @@ import Control.Monad.Reader import Control.Monad.Trans.Resource import qualified Data.Map.Strict as M import qualified Data.Vector as V -import Foreign +import Foreign hiding (void) import Foreign.C.Types (CInt) import Linear import qualified Vulkan as Vk @@ -29,6 +29,9 @@ import Util frameOverlap :: Int frameOverlap = 2 +maxObjects :: Int +maxObjects = 10000 + createFrames :: (MonadResource m, MonadFail m) => Vk.PhysicalDevice @@ -36,8 +39,9 @@ createFrames -> VMA.Allocator -> Vk.DescriptorPool -> Vk.DescriptorSetLayout + -> Vk.DescriptorSetLayout -> m (V.Vector FrameData, Vk.Queue) -createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = do +createFrames physicalDevice logicalDevice allocator descriptorPool setLayout objectSetLayout = do queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT @@ -94,13 +98,34 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = d Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT VMA.MEMORY_USAGE_CPU_TO_GPU + let sceneParamBufferSize = + -- frameOverlap * + fromIntegral (padUniformBufferSize + (fromIntegral $ sizeOf undefinedGPUSceneData) + deviceProperties) + sceneBuffer <- createAllocatedBuffer + allocator + (sizeOf undefinedGPUSceneData * frameOverlap) + Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT + VMA.MEMORY_USAGE_CPU_TO_GPU + + objectBuffer <- createAllocatedBuffer + allocator + (sizeOf undefinedGPUObjectData * maxObjects) + Vk.BUFFER_USAGE_STORAGE_BUFFER_BIT + VMA.MEMORY_USAGE_CPU_TO_GPU let allocationInfo = Vk.zero { Vk.descriptorPool = descriptorPool , Vk.setLayouts = V.singleton setLayout } + objectSetAllocInfo = Vk.zero + { Vk.descriptorPool = descriptorPool + , Vk.setLayouts = V.singleton objectSetLayout + } globalDescriptor <- Vk.allocateDescriptorSets logicalDevice allocationInfo + objectDescriptor <- Vk.allocateDescriptorSets logicalDevice objectSetAllocInfo let cameraInfo = Vk.zero { Vk.buffer = allocatedBuffer cameraBuffer @@ -108,11 +133,15 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = d , Vk.range = fromIntegral $ sizeOf (GPUCameraData identity identity identity) } :: Vk.DescriptorBufferInfo sceneInfo = Vk.zero - { Vk.buffer = allocatedBuffer cameraBuffer - , Vk.offset = padUniformBufferSize - (fromIntegral $ sizeOf (undefinedGPUSceneData) * fromIntegral index) - deviceProperties - , Vk.range = fromIntegral $ sizeOf (undefinedGPUSceneData) + { Vk.buffer = allocatedBuffer sceneBuffer + , Vk.offset = 0 + -- , Vk.offset = padUniformBufferSize (fromIntegral $ sizeOf undefinedGPUSceneData) deviceProperties * fromIntegral index + , Vk.range = fromIntegral $ sizeOf undefinedGPUSceneData + } :: Vk.DescriptorBufferInfo + objectInfo = Vk.zero + { Vk.buffer = allocatedBuffer objectBuffer + , Vk.offset = 0 + , Vk.range = fromIntegral $ sizeOf undefinedGPUObjectData * maxObjects } :: Vk.DescriptorBufferInfo cameraWrite = writeDescriptorBuffer Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER @@ -120,13 +149,19 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = d cameraInfo 0 sceneWrite = writeDescriptorBuffer - Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER + Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC (V.head globalDescriptor) sceneInfo 1 + objectWrite = writeDescriptorBuffer + Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER + (V.head objectDescriptor) + objectInfo + 0 setWrites = V.fromList [ cameraWrite , sceneWrite + , objectWrite ] @@ -139,7 +174,9 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout = d , frameCommandPool = commandPool , frameMainCommandBuffer = V.head commandBuffer , frameCameraBuffer = cameraBuffer + , frameObjectBuffer = objectBuffer , frameGlobalDescriptor = V.head globalDescriptor + , frameObjectDescriptor = V.head objectDescriptor } ) @@ -227,29 +264,47 @@ recordCommandBuffer Vk.cmdSetScissor commandBuffer 0 (V.singleton scissor) let framed = fromIntegral frameNumber / 120 - ambient = V4 (sin framed) 0 (cos framed) 1 + -- ambient = normalize $ V4 (sin framed) 0 (cos framed) 1 + ambient = V4 1 0 1 1 + ambientParams = sceneParameters + { ambientColor = ambient + } frameIndex = frameNumber `mod` frameOverlap + sceneDataOffset = padUniformBufferSize + (fromIntegral $ sizeOf undefinedGPUSceneData) + deviceProps + scenePointer <- VMA.mapMemory allocator (bufferAllocation sceneParameterBuffer) + -- dataPointer <- liftIO $ new scenePointer + + -- paramsPtr <- liftIO (new ambientParams) + + -- liftIO $ copyBytes + -- (scenePointer `plusPtr` (fromIntegral sceneDataOffset * fromIntegral frameIndex)) + -- paramsPtr + -- (sizeOf undefinedGPUSceneData) + liftIO $ poke - (castPtr scenePointer `plusPtr` - (fromIntegral $ - padUniformBufferSize (fromIntegral $ sizeOf (undefinedGPUSceneData)) deviceProps * - fromIntegral frameIndex)) - (sceneParameters - { ambientColor = ambient - } - ) + (castPtr scenePointer `plusPtr` (fromIntegral sceneDataOffset * frameIndex)) + -- (castPtr scenePointer `plusPtr` + -- (fromIntegral $ + -- padUniformBufferSize (fromIntegral $ sizeOf (undefinedGPUSceneData)) deviceProps))-- * + -- -- fromIntegral frameIndex)) + ambientParams + + -- liftIO $ do + -- test <- peek (castPtr scenePointer :: Ptr GPUSceneData) + -- print test VMA.unmapMemory allocator (bufferAllocation sceneParameterBuffer) renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables meshMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks meshLibrary - materialMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks materialLibrary V.mapM_ - (\(RenderObject meshID materialID modelMatrix) -> do + (\(index, RenderObject meshID materialID modelMatrix) -> do let camPosition = V3 (-10 * sin (fromIntegral frameNumber / 90)) @@ -260,13 +315,14 @@ recordCommandBuffer camView = lookAt camPosition camCenter camUp camProjection = perspective (pi/4) (fromIntegral width / fromIntegral height) 0.1 200 - cameraData = GPUCameraData + materialMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks materialLibrary + + let cameraData = GPUCameraData { view = transpose camView , projection = transpose camProjection , viewProjection = transpose $ camProjection !*! camView } - -- pvm = projection !*! view !*! modelMatrix constants = MeshPushConstants { meshPushData = V4 0 0 0 0 , meshRenderMatrix = transpose modelMatrix @@ -282,12 +338,26 @@ recordCommandBuffer Vk.cmdBindPipeline commandBuffer Vk.PIPELINE_BIND_POINT_GRAPHICS (materialPipeline material) + let uniformOffset = + padUniformBufferSize + (fromIntegral $ sizeOf undefinedGPUSceneData) + deviceProps + * fromIntegral frameIndex + Vk.cmdBindDescriptorSets commandBuffer Vk.PIPELINE_BIND_POINT_GRAPHICS (materialPipelineLayout material) 0 (V.singleton $ frameGlobalDescriptor frame) + (V.singleton $ fromIntegral uniformOffset) + + Vk.cmdBindDescriptorSets + commandBuffer + Vk.PIPELINE_BIND_POINT_GRAPHICS + (materialPipelineLayout material) + 1 + (V.singleton $ frameObjectDescriptor frame) V.empty dataPointer <- liftIO (castPtr <$> new constants) @@ -306,9 +376,12 @@ recordCommandBuffer (V.fromList [ allocatedBuffer $ meshBuffer mesh ]) (V.fromList [ 0 ]) - Vk.cmdDraw commandBuffer (fromIntegral $ V.length $ meshVertices mesh) 1 0 0 + Vk.cmdDraw commandBuffer (fromIntegral $ V.length $ meshVertices mesh) 1 0 index + ) + (V.zip + (V.fromList [0 ..]) + renderObjects ) - renderObjects Vk.cmdEndRenderPass commandBuffer diff --git a/src/GraphicsPipeline.hs b/src/GraphicsPipeline.hs index 7ca6cc8..53b6185 100644 --- a/src/GraphicsPipeline.hs +++ b/src/GraphicsPipeline.hs @@ -325,34 +325,20 @@ createGraphicsPipelines let newMatLibrary = M.insert "defaultMesh" material matLibrary void $ liftIO $ STM.atomically $ STM.swapTMVar matLibraryTMVar newMatLibrary -createPipelineLayout - :: MonadResource m - => Vk.Device - -> m Vk.PipelineLayout -createPipelineLayout logicalDevice = do - let pipelineLayoutCreateInfo = Vk.zero - - snd <$> allocate - (Vk.createPipelineLayout logicalDevice pipelineLayoutCreateInfo Nothing) - (\pipelineLayout -> do - putStrLn "destroying pipeline layout" - Vk.destroyPipelineLayout logicalDevice pipelineLayout Nothing - ) - createMeshPipelineLayout :: MonadResource m => Vk.Device - -> Vk.DescriptorSetLayout + -> V.Vector Vk.DescriptorSetLayout -> m Vk.PipelineLayout -createMeshPipelineLayout logicalDevice layout = do +createMeshPipelineLayout logicalDevice layouts = do let pushConstantRange = Vk.zero { Vk.offset = 0 - , Vk.size = fromIntegral (sizeOf (undefined :: MeshPushConstants)) + , Vk.size = fromIntegral (sizeOf (undefinedMeshPushConstants)) , Vk.stageFlags = Vk.SHADER_STAGE_VERTEX_BIT } pipelineLayoutCreateInfo = Vk.zero { Vk.pushConstantRanges = V.singleton pushConstantRange - , Vk.setLayouts = V.singleton layout + , Vk.setLayouts = layouts } snd <$> allocate diff --git a/src/Init.hs b/src/Init.hs index c3cdb1c..6e74c23 100644 --- a/src/Init.hs +++ b/src/Init.hs @@ -92,7 +92,7 @@ initVulkan window = do vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance (vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface - (descriptorSetLayout, descriptorPool) <- initDescriptors vulkanLogicalDevice + (descriptorSetLayout1, descriptorSetLayout2, descriptorPool) <- initDescriptors vulkanLogicalDevice allocator <- initAllocator vulkanPhysicalDevice vulkanLogicalDevice vulkanInstance @@ -103,7 +103,13 @@ initVulkan window = do meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/mesh.vert" "vert" meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow_lit.frag" "frag" renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT - meshLayout <- createMeshPipelineLayout vulkanLogicalDevice descriptorSetLayout + meshLayout <- createMeshPipelineLayout + vulkanLogicalDevice + (V.fromList + [ descriptorSetLayout1 + , descriptorSetLayout2 + ] + ) let meshContainer = ShaderContainer (Just meshVertexShader) (Just meshFragmentShader) createGraphicsPipelines vulkanLogicalDevice @@ -115,7 +121,7 @@ initVulkan window = do frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews depthImageView dimensions - (frames, queue) <- createFrames vulkanPhysicalDevice vulkanLogicalDevice allocator descriptorPool descriptorSetLayout + (frames, queue) <- createFrames vulkanPhysicalDevice vulkanLogicalDevice allocator descriptorPool descriptorSetLayout1 descriptorSetLayout2 loadMeshes allocator @@ -137,7 +143,8 @@ initVulkan window = do depthAllocatedImage Vk.FORMAT_D32_SFLOAT frames - descriptorSetLayout + descriptorSetLayout1 + descriptorSetLayout2 descriptorPool <$> Vk.getPhysicalDeviceProperties vulkanPhysicalDevice <*> pure (GPUSceneData @@ -149,7 +156,7 @@ initVulkan window = do ) <*> createAllocatedBuffer allocator - (sizeOf (undefinedGPUSceneData)) + (sizeOf undefinedGPUSceneData) Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT VMA.MEMORY_USAGE_CPU_TO_GPU @@ -188,7 +195,7 @@ initScene = do initDescriptors :: (MonadResource m) => Vk.Device - -> m (Vk.DescriptorSetLayout, Vk.DescriptorPool) + -> m (Vk.DescriptorSetLayout, Vk.DescriptorSetLayout, Vk.DescriptorPool) initDescriptors device = do let cameraBind = descriptorsetLayoutBinding Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER @@ -198,6 +205,10 @@ initDescriptors device = do Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC (Vk.SHADER_STAGE_VERTEX_BIT .|. Vk.SHADER_STAGE_FRAGMENT_BIT) 1 + objectBind = descriptorsetLayoutBinding + Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER + Vk.SHADER_STAGE_VERTEX_BIT + 0 setInfo = Vk.zero { Vk.flags = Vk.DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT , Vk.bindings = V.fromList @@ -205,24 +216,43 @@ initDescriptors device = do , sceneBind ] } + setInfo2 = Vk.zero + { Vk.flags = Vk.DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT + , Vk.bindings = V.singleton objectBind + } poolInfo = Vk.zero { Vk.flags = Vk.DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT , Vk.maxSets = 10 - , Vk.poolSizes = V.singleton - ( Vk.zero + , Vk.poolSizes = V.fromList + [ Vk.zero { Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER , Vk.descriptorCount = 10 } - ) + , Vk.zero + { Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC + , Vk.descriptorCount = 10 + } + , Vk.zero + { Vk.type' = Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER + , Vk.descriptorCount = 10 + } + ] } - (_, descriptorSetLayout) <- allocate + (_, descriptorSetLayout1) <- allocate (Vk.createDescriptorSetLayout device setInfo Nothing) (\descriptorLayout -> do putStrLn "destroying descriptor layout" Vk.destroyDescriptorSetLayout device descriptorLayout Nothing ) + (_, descriptorSetLayout2) <- allocate + (Vk.createDescriptorSetLayout device setInfo2 Nothing) + (\descriptorLayout -> do + putStrLn "destroying descriptor layout" + Vk.destroyDescriptorSetLayout device descriptorLayout Nothing + ) + (_, descriptorPool) <- allocate (Vk.createDescriptorPool device poolInfo Nothing) (\descriptorPoolInfo -> do @@ -230,4 +260,4 @@ initDescriptors device = do Vk.destroyDescriptorPool device descriptorPoolInfo Nothing ) - return (descriptorSetLayout, descriptorPool) + return (descriptorSetLayout1, descriptorSetLayout2, descriptorPool) diff --git a/src/Instance.hs b/src/Instance.hs index d7a4217..8694c3c 100644 --- a/src/Instance.hs +++ b/src/Instance.hs @@ -29,7 +29,7 @@ createInstance window = do -- enable debug util extension for debugging purposes , Vk.enabledExtensionNames = V.fromList windowExtensions -- enable validation layer for debugging purposes - -- , Vk.enabledLayerNames = V.singleton "VK_LAYER_KHRONOS_validation" + , Vk.enabledLayerNames = V.singleton "VK_LAYER_KHRONOS_validation" } (_, inst) <- allocate diff --git a/src/Types.hs b/src/Types.hs index 47d69ce..c840828 100644 --- a/src/Types.hs +++ b/src/Types.hs @@ -9,6 +9,7 @@ import Control.Monad.Reader import Control.Monad.Trans.Resource import qualified Data.Map.Strict as M import qualified Data.Vector as V +import Debug.Trace import Foreign import Foreign.C.Types (CInt) import Linear @@ -40,6 +41,7 @@ data EngineData = EngineData , engineDepthFormat :: Vk.Format , engineFrames :: V.Vector FrameData , engineGlobalSetLayout :: Vk.DescriptorSetLayout + , engineObjectSetLayout :: Vk.DescriptorSetLayout , engineDescriptorPool :: Vk.DescriptorPool , enginePhysicalDeviceProperties :: Vk.PhysicalDeviceProperties , engineSceneParameters :: GPUSceneData @@ -63,7 +65,11 @@ instance Storable Vertex where sizeOf (Vertex position normal color) = sizeOf position + sizeOf normal + sizeOf color - peek _ = undefined + peek ptr = do + pos <- peek (castPtr ptr) + nor <- peek (castPtr ptr `plusPtr` sizeOf pos) + col <- peek (castPtr ptr `plusPtr` sizeOf pos `plusPtr` sizeOf nor) + return $ Vertex pos nor col poke ptr (Vertex position normal color) = do let castedV3Ptr = castPtr ptr @@ -71,7 +77,7 @@ instance Storable Vertex where pokeElemOff castedV3Ptr 1 normal poke (castPtr (ptr `plusPtr` sizeOf position `plusPtr` sizeOf normal)) color - alignment _ = undefined + alignment _ = 0 class VertexInputDescribable v where @@ -131,9 +137,11 @@ data MeshPushConstants = MeshPushConstants } deriving (Show) +undefinedMeshPushConstants = MeshPushConstants (V4 0 0 0 0) identity + instance Storable MeshPushConstants where - sizeOf _ = sizeOf (undefined :: V4 Float) + sizeOf (undefined :: M44 Float) + sizeOf _ = sizeOf (V4 0 0 0 0 :: V4 Float) + sizeOf (identity :: M44 Float) peek ptr = do dat <- peek (castPtr ptr) @@ -190,10 +198,30 @@ data FrameData = FrameData , frameCommandPool :: Vk.CommandPool , frameMainCommandBuffer :: Vk.CommandBuffer , frameCameraBuffer :: AllocatedBuffer + , frameObjectBuffer :: AllocatedBuffer , frameGlobalDescriptor :: Vk.DescriptorSet + , frameObjectDescriptor :: Vk.DescriptorSet } deriving (Show) +newtype GPUObjectData = GPUObjectData + { objectModelMatrix :: M44 Float + } + +undefinedGPUObjectData = GPUObjectData identity + +instance Storable GPUObjectData where + + sizeOf (GPUObjectData modelMatrix) = sizeOf modelMatrix + + alignment _ = 0 + + peek ptr = do + GPUObjectData <$> peek (castPtr ptr) + + poke ptr (GPUObjectData modelMatrix) = + poke (castPtr ptr) modelMatrix + data GPUCameraData = GPUCameraData { view :: M44 Float , projection :: M44 Float @@ -205,9 +233,13 @@ instance Storable GPUCameraData where sizeOf (GPUCameraData pview pprojection pviewProjection) = sizeOf pview + sizeOf pprojection + sizeOf pviewProjection - alignment = undefined + alignment _ = 0 - peek _ = undefined + peek ptr = do + v <- peek (castPtr ptr) + p <- peek (castPtr ptr `plusPtr` sizeOf v) + vp <- peek (castPtr ptr `plusPtr` sizeOf v `plusPtr` sizeOf p) + return $ GPUCameraData v p vp poke ptr (GPUCameraData pview pprojection pviewProjection) = do poke (castPtr ptr) pview @@ -221,6 +253,7 @@ data GPUSceneData = GPUSceneData , sunDirection :: V4 Float , sunColor :: V4 Float } + deriving (Show) undefinedGPUSceneData :: GPUSceneData undefinedGPUSceneData = GPUSceneData @@ -232,16 +265,22 @@ undefinedGPUSceneData = GPUSceneData instance Storable GPUSceneData where - sizeOf (GPUSceneData fogCol fogDist ambCol sunDir sunCol) = - sizeOf fogCol + sizeOf fogDist + sizeOf ambCol + sizeOf sunDir + sizeOf sunCol + sizeOf _ = + 5 * sizeOf (V4 0 0 0 0 :: V4 Float) - alignment = undefined + alignment _ = 0 - peek _ = undefined + peek ptr = do + fogCol <- peek (castPtr ptr) + fogDst <- peek (castPtr $ ptr `plusPtr` sizeOf fogCol) + ambCol <- peek (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDst)) + sunDir <- peek (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDst + sizeOf ambCol)) + sunCol <- peek (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDst + sizeOf ambCol + sizeOf sunDir)) + return $ GPUSceneData fogCol fogDst ambCol sunDir sunCol poke ptr (GPUSceneData fogCol fogDist ambCol sunDir sunCol) = do poke (castPtr ptr) fogCol - poke (castPtr ptr `plusPtr` sizeOf fogCol) fogDist - poke (castPtr ptr `plusPtr` sizeOf fogCol `plusPtr` sizeOf fogDist) ambCol - poke (castPtr ptr `plusPtr` sizeOf fogCol `plusPtr` sizeOf fogDist `plusPtr` sizeOf ambCol) sunDir - poke (castPtr ptr `plusPtr` sizeOf fogCol `plusPtr` sizeOf fogDist `plusPtr` sizeOf ambCol `plusPtr` sizeOf sunDir) sunCol + poke (castPtr $ ptr `plusPtr` sizeOf fogCol) fogDist + poke (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDist)) ambCol + poke (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDist + sizeOf ambCol)) sunDir + poke (castPtr $ ptr `plusPtr` (sizeOf fogCol + sizeOf fogDist + sizeOf ambCol + sizeOf sunDir)) sunCol diff --git a/src/Util.hs b/src/Util.hs index e22e316..dd41361 100644 --- a/src/Util.hs +++ b/src/Util.hs @@ -8,6 +8,8 @@ import qualified Data.Vector as V import Data.Word (Word32) +import Debug.Trace + import qualified Vulkan as Vk import qualified Vulkan.CStruct.Extends as Vk import qualified Vulkan.Zero as Vk @@ -28,10 +30,13 @@ padUniformBufferSize -> Vk.DeviceSize padUniformBufferSize origSize gpuProperties = let minUBOAlignment = Vk.minUniformBufferOffsetAlignment $ Vk.limits gpuProperties + result = + if minUBOAlignment > 0 + then (origSize + minUBOAlignment - 1) .&. complement (minUBOAlignment - 1) + else origSize in - if minUBOAlignment > 0 - then (origSize + minUBOAlignment - 1) .&. complement (minUBOAlignment - 1) - else origSize + -- trace ("padding result: " <> show result) result + result descriptorsetLayoutBinding :: Vk.DescriptorType