make it work!
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b8fbbc8050
commit
e3bed9a2eb
6 changed files with 28 additions and 18 deletions
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@ -15,7 +15,7 @@ layout(set = 0, binding = 1) uniform SceneData{
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} sceneData;
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void main() {
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//outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f);
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outColor = vec4(fragColor.xyz + sceneData.ambientColor.xyz, 1.0f);
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//outColor = fragColor;
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outColor = sceneData.ambientColor;
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//outColor = sceneData.ambientColor;
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}
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@ -150,7 +150,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
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cameraInfo
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0
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sceneWrite = writeDescriptorBuffer
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
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(V.head globalDescriptor)
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sceneInfo
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1
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@ -175,6 +175,7 @@ createFrames physicalDevice logicalDevice allocator descriptorPool setLayout obj
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, frameCommandPool = commandPool
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, frameMainCommandBuffer = V.head commandBuffer
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, frameCameraBuffer = cameraBuffer
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, frameSceneBuffer = sceneBuffer
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, frameObjectBuffer = objectBuffer
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, frameGlobalDescriptor = V.head globalDescriptor
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, frameObjectDescriptor = V.head objectDescriptor
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@ -265,8 +266,8 @@ recordCommandBuffer
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Vk.cmdSetScissor commandBuffer 0 (V.singleton scissor)
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let framed = fromIntegral frameNumber / 120
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-- ambient = normalize $ V4 (sin framed) 0 (cos framed) 1
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ambient = V4 1 0 1 1
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ambient = normalize $ V4 (sin framed) 0 (cos framed) 1
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-- ambient = V4 1 0 1 1
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ambientParams = sceneParameters
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{ ambientColor = ambient
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}
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@ -276,8 +277,10 @@ recordCommandBuffer
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deviceProps
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liftIO $ VMA.withMappedMemory allocator (bufferAllocation sceneParameterBuffer) bracket $
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\scenePointer ->
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liftIO $ do
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-- VMA.withMappedMemory allocator (bufferAllocation (frameSceneBuffer frame)) bracket $
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-- \scenePointer ->
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let scenePointer = VMA.mappedData (bufferInfo (frameSceneBuffer frame))
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-- dataPointer <- liftIO $ new scenePointer
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@ -289,7 +292,7 @@ recordCommandBuffer
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-- (sizeOf undefinedGPUSceneData)
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liftIO $ poke
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(castPtr scenePointer `plusPtr` (fromIntegral sceneDataOffset * frameIndex))
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(castPtr scenePointer)
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-- (castPtr scenePointer `plusPtr`
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-- (fromIntegral $
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-- padUniformBufferSize (fromIntegral $ sizeOf (undefinedGPUSceneData)) deviceProps))-- *
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@ -356,7 +359,7 @@ recordCommandBuffer
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(materialPipelineLayout material)
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0
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(V.singleton $ frameGlobalDescriptor frame)
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(V.singleton $ fromIntegral uniformOffset)
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V.empty -- (V.singleton $ fromIntegral uniformOffset)
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Vk.cmdBindDescriptorSets
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commandBuffer
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@ -156,9 +156,9 @@ initVulkan window = do
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)
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<*> createAllocatedBuffer
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allocator
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(sizeOf undefinedGPUSceneData)
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(sizeOf undefinedGPUSceneData * frameOverlap)
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Vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT
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VMA.MEMORY_USAGE_CPU_TO_GPU
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VMA.MEMORY_USAGE_GPU_ONLY
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initScene :: (MonadReader ReadState m, MonadIO m) => m ()
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@ -202,7 +202,7 @@ initDescriptors device = do
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Vk.SHADER_STAGE_VERTEX_BIT
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0
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sceneBind = descriptorsetLayoutBinding
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
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Vk.SHADER_STAGE_FRAGMENT_BIT
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1
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objectBind = descriptorsetLayoutBinding
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@ -229,7 +229,7 @@ initDescriptors device = do
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, Vk.descriptorCount = 10
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}
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, Vk.zero
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER -- _DYNAMIC
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, Vk.descriptorCount = 10
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}
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, Vk.zero
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@ -6,6 +6,8 @@ module Memory where
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import Control.Monad.IO.Class
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import Control.Monad.Trans.Resource
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import Data.Bits ((.|.))
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import Foreign.Ptr
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import qualified VulkanMemoryAllocator as VMA
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@ -61,13 +63,16 @@ createAllocatedBuffer allocator allocationSize usage memoryUsage = do
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}
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vmaAllocationInfo = Vk.zero
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{ VMA.usage = memoryUsage
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, VMA.flags = VMA.ALLOCATION_CREATE_MAPPED_BIT
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, VMA.requiredFlags = Vk.MEMORY_PROPERTY_HOST_VISIBLE_BIT .|. Vk.MEMORY_PROPERTY_HOST_COHERENT_BIT
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, VMA.preferredFlags = Vk.MEMORY_PROPERTY_DEVICE_LOCAL_BIT
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} :: VMA.AllocationCreateInfo
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(_, (buffer, newAllocation, _)) <- allocate
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(_, (buffer, newAllocation, info)) <- allocate
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(VMA.createBuffer allocator bufferInfo vmaAllocationInfo)
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(\(buffer, newAllocation, _) -> do
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putStrLn "destroying buffer"
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VMA.destroyBuffer allocator buffer newAllocation
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)
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return $ AllocatedBuffer buffer newAllocation
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return $ AllocatedBuffer buffer newAllocation info
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@ -64,10 +64,10 @@ uploadMesh vertices allocator = do
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} :: VMA.AllocationCreateInfo
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(_, mesh) <- allocate
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(do
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(buffer, bAllocation, _) <- VMA.createBuffer allocator bufferCreateInfo allocationCreateInfo
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return (Mesh vertices (AllocatedBuffer buffer bAllocation))
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(buffer, bAllocation, bInfo) <- VMA.createBuffer allocator bufferCreateInfo allocationCreateInfo
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return (Mesh vertices (AllocatedBuffer buffer bAllocation bInfo))
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)
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(\(Mesh _ (AllocatedBuffer buffer bAllocation)) -> do
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(\(Mesh _ (AllocatedBuffer buffer bAllocation bInfo)) -> do
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putStrLn "destroying mesh"
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VMA.destroyBuffer allocator buffer bAllocation
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)
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@ -51,6 +51,7 @@ data EngineData = EngineData
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data AllocatedBuffer = AllocatedBuffer
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{ allocatedBuffer :: Vk.Buffer
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, bufferAllocation :: VMA.Allocation
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, bufferInfo :: VMA.AllocationInfo
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}
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deriving (Show)
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@ -198,6 +199,7 @@ data FrameData = FrameData
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, frameCommandPool :: Vk.CommandPool
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, frameMainCommandBuffer :: Vk.CommandBuffer
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, frameCameraBuffer :: AllocatedBuffer
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, frameSceneBuffer :: AllocatedBuffer
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, frameObjectBuffer :: AllocatedBuffer
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, frameGlobalDescriptor :: Vk.DescriptorSet
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, frameObjectDescriptor :: Vk.DescriptorSet
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