draw textured object
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14 changed files with 3443 additions and 46 deletions
13
assets/models/jaeger.mtl
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13
assets/models/jaeger.mtl
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@ -0,0 +1,13 @@
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# Blender MTL File: 'jaeger.blend'
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# Material Count: 1
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newmtl Material_jaeger.texture.tga
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Ns 92.156863
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Ka 1.000000 1.000000 1.000000
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Kd 0.512000 0.512000 0.512000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd jaeger.texture.tga
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1237
assets/models/jaeger.obj
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1237
assets/models/jaeger.obj
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1960
assets/models/marksman.obj
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1960
assets/models/marksman.obj
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BIN
assets/textures/jaeger.texture.tga
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assets/textures/jaeger.texture.tga
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assets/textures/marksman.texture.tga
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assets/textures/marksman.texture.tga
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24
shadersrc/textured_lit.frag
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24
shadersrc/textured_lit.frag
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@ -0,0 +1,24 @@
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//glsl version 4.5
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#version 450
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//shader input
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layout (location = 0) in vec4 inColor;
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layout (location = 1) in vec2 texCoord;
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//output write
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layout (location = 0) out vec4 outFragColor;
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layout(set = 0, binding = 1) uniform SceneData{
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vec4 fogColor; // w is for exponent
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vec4 fogDistances; //x for min, y for max, zw unused.
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vec4 ambientColor;
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vec4 sunlightDirection; //w for sun power
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vec4 sunlightColor;
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} sceneData;
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layout(set = 2, binding = 0) uniform sampler2D tex1;
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void main()
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{
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vec3 color = texture(tex1,texCoord).xyz;
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outFragColor = vec4(color, inColor.w);
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}
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@ -2,8 +2,10 @@
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layout (location = 0) in vec3 vPosition;
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layout (location = 1) in vec3 vNormal;
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layout (location = 2) in vec4 vColor;
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layout (location = 3) in vec2 vTexCoord;
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layout (location = 0) out vec4 outColor;
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layout (location = 1) out vec2 texCoord;
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layout(set = 0, binding = 0) uniform CameraBuffer{
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mat4 view;
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@ -34,4 +36,5 @@ void main()
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mat4 transformMatrix = (cameraData.viewproj * modelMatrix);
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gl_Position = transformMatrix * vec4(vPosition, 1.0f);
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outColor = vColor;
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texCoord = vTexCoord;
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}
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@ -23,6 +23,7 @@ import qualified VulkanMemoryAllocator as VMA
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import Types
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import Memory
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import Util
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import Data.Maybe (fromMaybe)
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frameOverlap :: Int
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frameOverlap = 2
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@ -230,8 +231,23 @@ recordCommandBuffer
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{ meshPushData = V4 0 0 0 0
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, meshRenderMatrix = modelMatrix
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}
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mesh = meshMap M.! meshID
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material = materialMap M.! materialID
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mesh = fromMaybe
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(error $ "no mesh called " <> meshID <> " present")
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(meshMap M.!? meshID)
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material = fromMaybe
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(error $ "no material called " <> materialID <> " present")
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(materialMap M.!? materialID)
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when
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(materialTextureSet material /= Vk.NULL_HANDLE)
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(Vk.cmdBindDescriptorSets
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commandBuffer
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Vk.PIPELINE_BIND_POINT_GRAPHICS
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(materialPipelineLayout material)
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2
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(V.singleton $ materialTextureSet material)
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V.empty
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)
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Vk.cmdBindPipeline commandBuffer Vk.PIPELINE_BIND_POINT_GRAPHICS (materialPipeline material)
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@ -194,6 +194,7 @@ createGraphicsPipelines
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-> V2 CInt
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-> Vk.PipelineLayout
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-> Maybe Vk.PipelineDepthStencilStateCreateInfo
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-> String
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-> m ()
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createGraphicsPipelines
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logicalDevice
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@ -202,6 +203,7 @@ createGraphicsPipelines
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(V2 width height)
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pipelineLayout
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depthState
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materialName
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= do
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meshLib <- (liftIO . STM.atomically . STM.readTMVar) =<< asks meshLibrary
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let pipelineStagesCreateInfos =
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@ -304,10 +306,10 @@ createGraphicsPipelines
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error "createGraphicsPipelines: Failed creating pipelines"
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return pipelines
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)
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let material = Material (V.head pipeline) pipelineLayout
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let material = Material Vk.NULL_HANDLE (V.head pipeline) pipelineLayout
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matLibraryTMVar <- asks materialLibrary
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matLibrary <- liftIO $ STM.atomically $ STM.readTMVar matLibraryTMVar
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let newMatLibrary = M.insert "defaultMesh" material matLibrary
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let newMatLibrary = M.insert materialName material matLibrary
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void $ liftIO $ STM.atomically $ STM.swapTMVar matLibraryTMVar newMatLibrary
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createMeshPipelineLayout
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102
src/Init.hs
102
src/Init.hs
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@ -10,12 +10,15 @@ import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Reader
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import Control.Monad.Trans.Resource
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import qualified Data.Vector as V
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import qualified SDL hiding (V2)
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import qualified SDL.Video.Vulkan as SDL
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import Foreign.Ptr
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import Linear as L
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.Extensions.VK_KHR_surface as Khr
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import qualified Vulkan.Zero as Vk
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@ -94,7 +97,8 @@ initVulkan window = do
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uploadContext <- initSyncStructures vulkanLogicalDevice queueIndex
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(descriptorSetLayout1, descriptorSetLayout2, descriptorPool) <- initDescriptors vulkanLogicalDevice
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(descriptorSetLayout1, descriptorSetLayout2, textureDescriptorSetLayout, descriptorPool) <-
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initDescriptors vulkanLogicalDevice
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allocator <- initAllocator vulkanPhysicalDevice vulkanLogicalDevice vulkanInstance
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@ -104,15 +108,26 @@ initVulkan window = do
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/tri_mesh.vert" "vert"
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meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow_lit.frag" "frag"
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textureFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/textured_lit.frag" "frag"
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat) Vk.FORMAT_D32_SFLOAT
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meshLayout <- createMeshPipelineLayout
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vulkanLogicalDevice
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(V.fromList
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[ descriptorSetLayout1
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, descriptorSetLayout2
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, textureDescriptorSetLayout
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]
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)
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textureLayout <- createMeshPipelineLayout
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vulkanLogicalDevice
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(V.fromList
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[ descriptorSetLayout1
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, descriptorSetLayout2
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, textureDescriptorSetLayout
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]
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)
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let meshContainer = ShaderContainer (Just meshVertexShader) (Just meshFragmentShader)
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textureContainer = ShaderContainer (Just meshVertexShader) (Just textureFragmentShader)
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createGraphicsPipelines
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vulkanLogicalDevice
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renderPass
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@ -120,6 +135,15 @@ initVulkan window = do
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dimensions
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meshLayout
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(Just (createDepthStencilStateCreateInfo True True Vk.COMPARE_OP_LESS_OR_EQUAL))
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"defaultMesh"
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createGraphicsPipelines
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vulkanLogicalDevice
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renderPass
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textureContainer
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dimensions
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textureLayout
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(Just (createDepthStencilStateCreateInfo True True Vk.COMPARE_OP_LESS_OR_EQUAL))
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"texturedMesh"
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frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews depthImageView dimensions
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@ -136,7 +160,7 @@ initVulkan window = do
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loadImages allocator uploadContext queue vulkanLogicalDevice
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initScene
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initScene vulkanLogicalDevice descriptorPool textureDescriptorSetLayout
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return $ EngineData
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window
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@ -155,6 +179,7 @@ initVulkan window = do
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frames
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descriptorSetLayout1
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descriptorSetLayout2
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textureDescriptorSetLayout
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descriptorPool
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(GPUSceneData
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(V4 0 0 0 0)
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@ -166,11 +191,16 @@ initVulkan window = do
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uploadContext
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initScene :: (MonadReader ReadState m, MonadIO m) => m ()
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initScene = do
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initScene
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:: (MonadReader ReadState m, MonadIO m, MonadResource m)
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=> Vk.Device
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-> Vk.DescriptorPool
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-> Vk.DescriptorSetLayout
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-> m ()
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initScene device descriptorPool texturedSetLayout = do
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let catMask = RenderObject
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{ objectMesh = "mask"
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, objectMaterial = "defaultMesh"
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, objectMaterial = "texturedMesh"
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, objectMatrix = identity
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}
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triangles = V.concatMap
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@ -197,10 +227,51 @@ initScene = do
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void $ liftIO $ STM.atomically $ STM.swapTMVar renderableContainer $
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(renderableVector `V.snoc` catMask) V.++ triangles
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let samplerInfo = samplerCreateInfo Vk.FILTER_NEAREST Vk.SAMPLER_ADDRESS_MODE_REPEAT
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blockySampler <- snd <$> Vk.withSampler device samplerInfo Nothing allocate
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matLibraryContainer <- asks materialLibrary
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texturedMaterial <- do
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matLibrary <- liftIO $ STM.atomically $ STM.readTMVar matLibraryContainer
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return (fromMaybe (error "not texturedMesh") $ matLibrary M.!? "texturedMesh")
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let allocInfo = Vk.zero
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{ Vk.descriptorPool = descriptorPool
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, Vk.setLayouts = V.singleton texturedSetLayout
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}
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texturedDescriptorSet <- V.head . snd <$> Vk.withDescriptorSets device allocInfo allocate
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liftIO $ do
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matLibrary <- STM.atomically $ STM.readTMVar matLibraryContainer
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let material = texturedMaterial
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{ materialTextureSet = texturedDescriptorSet
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}
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newMatLibrary = M.insert "texturedMesh" material matLibrary
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void $ STM.atomically $ STM.swapTMVar matLibraryContainer newMatLibrary
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textureContainer <- asks textureLibrary
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texture <- do
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texLibrary <- liftIO $ STM.atomically $ STM.readTMVar textureContainer
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return $ fromMaybe (error "no marksman texture found") $ texLibrary M.!? "marksman"
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let imageBufferInfo = Vk.zero
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{ Vk.sampler = blockySampler
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, Vk.imageView = textureImageView texture
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, Vk.imageLayout = Vk.IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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}
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texture1 = V.singleton $ Vk.SomeStruct $ writeDescriptorImage
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Vk.DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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texturedDescriptorSet
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imageBufferInfo
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0
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Vk.updateDescriptorSets device texture1 V.empty
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initDescriptors
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:: (MonadResource m)
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=> Vk.Device
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-> m (Vk.DescriptorSetLayout, Vk.DescriptorSetLayout, Vk.DescriptorPool)
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-> m (Vk.DescriptorSetLayout, Vk.DescriptorSetLayout, Vk.DescriptorSetLayout, Vk.DescriptorPool)
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initDescriptors device = do
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let cameraBind = descriptorsetLayoutBinding
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Vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER
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@ -214,6 +285,10 @@ initDescriptors device = do
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Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER
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Vk.SHADER_STAGE_VERTEX_BIT
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0
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textureBind = descriptorsetLayoutBinding
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Vk.DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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Vk.SHADER_STAGE_FRAGMENT_BIT
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0
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setInfo = Vk.zero
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{ Vk.flags = Vk.DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
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, Vk.bindings = V.fromList
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@ -225,6 +300,10 @@ initDescriptors device = do
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{ Vk.flags = Vk.DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
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, Vk.bindings = V.singleton objectBind
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}
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setInfo3 = Vk.zero
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{ Vk.flags = Vk.DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT
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, Vk.bindings = V.singleton textureBind
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}
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poolInfo = Vk.zero
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{ Vk.flags = Vk.DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT
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, Vk.maxSets = 10
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@ -241,6 +320,10 @@ initDescriptors device = do
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_STORAGE_BUFFER
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, Vk.descriptorCount = 10
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}
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, Vk.zero
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{ Vk.type' = Vk.DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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, Vk.descriptorCount = 10
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}
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]
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}
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@ -253,4 +336,7 @@ initDescriptors device = do
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(_, descriptorPool) <-
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Vk.withDescriptorPool device poolInfo Nothing allocate
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return (descriptorSetLayout1, descriptorSetLayout2, descriptorPool)
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(_, textureDescriptorSetLayout) <-
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Vk.withDescriptorSetLayout device setInfo3 Nothing allocate
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return (descriptorSetLayout1, descriptorSetLayout2, textureDescriptorSetLayout, descriptorPool)
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30
src/Mesh.hs
30
src/Mesh.hs
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@ -13,11 +13,14 @@ import Control.Monad.Reader
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import Control.Monad.Trans.Resource
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import qualified Data.Map.Strict as M
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import Data.Maybe (fromMaybe)
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import qualified Data.Vector as V
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import Debug.Trace
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import Foreign
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import Linear (V3(..), V4(..))
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import Linear (V2(..), V3(..), V4(..))
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import qualified VulkanMemoryAllocator as VMA
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import qualified Vulkan.Core10 as Vk
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@ -37,14 +40,14 @@ loadMeshes
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-> m ()
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loadMeshes allocator uploadContext queue device = do
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let triangle = V.fromList
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[ Vertex (V3 0.5 0.5 0) (V3 0 0 0) (V4 0 1 0 1)
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, Vertex (V3 (-0.5) 0.5 0) (V3 0 0 0) (V4 0 1 0 1)
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, Vertex (V3 0 (-0.5) 0) (V3 0 0 0) (V4 0 1 0 1)
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[ Vertex (V3 0.5 0.5 0) (V3 0 0 0) (V4 0 1 0 1) (V2 0 0)
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, Vertex (V3 (-0.5) 0.5 0) (V3 0 0 0) (V4 0 1 0 1) (V2 0 0)
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, Vertex (V3 0 (-0.5) 0) (V3 0 0 0) (V4 0 1 0 1) (V2 0 0)
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]
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triMesh <- uploadMesh triangle allocator uploadContext queue device
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maskMesh <- loadFromObj
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"./assets/models/cat_mask_cyberpunk.obj"
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"./assets/models/jaeger.obj"
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allocator
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uploadContext
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queue
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@ -149,11 +152,12 @@ loadFromObj filepath vma uploadContext queue device = do
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Left err ->
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error ("loadFromObj: loading mesh data: " <> err)
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Right obj -> do
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let vertices = digestFaces (objFaces obj) (objLocations obj)
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let vertices = digestFaces (objFaces obj) (objLocations obj) (objTexCoords obj)
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uploadMesh vertices vma uploadContext queue device
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where
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digestFaces :: V.Vector (Element Face) -> V.Vector Location -> V.Vector Vertex
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digestFaces faces locations =
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digestFaces
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:: V.Vector (Element Face) -> V.Vector Location -> V.Vector TexCoord -> V.Vector Vertex
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digestFaces faces locations texCoords =
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V.foldl
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(\acc (Element _ _ _ _ (Face fa fb fc others)) ->
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if not (null others)
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@ -165,8 +169,9 @@ loadFromObj filepath vma uploadContext queue device = do
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let position = faceIndexToPosition faceIndex locations
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normal = V3 0 0 0
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color = V4 1 1 0 1
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uv = faceIndexToUV faceIndex texCoords
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in
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Vertex position normal color
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Vertex position normal color uv
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)
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(V.fromList [ fa, fb, fc ])
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in
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@ -179,3 +184,10 @@ loadFromObj filepath vma uploadContext queue device = do
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let Location x y z _ = locations V.! (faceLocIndex index - 1)
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in
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V3 x y z
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faceIndexToUV :: FaceIndex -> V.Vector TexCoord -> V2 Float
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faceIndexToUV index texCoords =
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let TexCoord r s _ =
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texCoords V.!
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(fromMaybe (error "no UV coordinates present") (faceTexCoordIndex index) - 1)
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in
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V2 r s
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@ -152,7 +152,7 @@ loadImages
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-> m ()
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loadImages allocator uploadContext queue device = do
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loadedImage <- loadImageFromFile allocator uploadContext queue device "assets/textures/bricks.png"
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loadedImage <- loadImageFromFile allocator uploadContext queue device "assets/textures/jaeger.texture.tga"
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let imageInfo = imageviewCreate (image loadedImage) Vk.FORMAT_R8G8B8A8_SRGB Vk.IMAGE_ASPECT_COLOR_BIT
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@ -168,6 +168,6 @@ loadImages allocator uploadContext queue device = do
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void $ liftIO $ STM.atomically $ do
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texMap <- STM.readTMVar textureLib
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let newMap = M.insert "bricks" texture texMap
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let newMap = M.insert "marksman" texture texMap
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STM.swapTMVar textureLib newMap
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24
src/Types.hs
24
src/Types.hs
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@ -40,6 +40,7 @@ data EngineData = EngineData
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, engineFrames :: V.Vector FrameData
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, engineGlobalSetLayout :: Vk.DescriptorSetLayout
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, engineObjectSetLayout :: Vk.DescriptorSetLayout
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, engineSingleTextureSetLayout :: Vk.DescriptorSetLayout
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, engineDescriptorPool :: Vk.DescriptorPool
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, engineSceneParameters :: GPUSceneData
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, engineUploadContext :: UploadContext
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@ -57,24 +58,30 @@ data Vertex = Vertex
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{ vertexPosition :: V3 Float
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, vertexNormal :: V3 Float
|
||||
, vertexColor :: V4 Float
|
||||
, vertexUV :: V2 Float
|
||||
}
|
||||
deriving (Show)
|
||||
|
||||
instance Storable Vertex where
|
||||
|
||||
sizeOf _ = sizeOf (undefined :: V3 Float) * 2 + sizeOf (undefined :: V4 Float)
|
||||
sizeOf _ =
|
||||
sizeOf (undefined :: V3 Float) * 2 +
|
||||
sizeOf (undefined :: V4 Float) +
|
||||
sizeOf (undefined :: V2 Float)
|
||||
|
||||
peek ptr = do
|
||||
pos <- peek (castPtr ptr)
|
||||
nor <- peek (castPtr ptr `plusPtr` sizeOf pos)
|
||||
col <- peek (castPtr ptr `plusPtr` sizeOf pos `plusPtr` sizeOf nor)
|
||||
return $ Vertex pos nor col
|
||||
uv <- peek (castPtr ptr `plusPtr` sizeOf pos `plusPtr` sizeOf nor `plusPtr` sizeOf col)
|
||||
return $ Vertex pos nor col uv
|
||||
|
||||
poke ptr (Vertex position normal color) = do
|
||||
poke ptr (Vertex position normal color uv) = do
|
||||
let castedV3Ptr = castPtr ptr
|
||||
pokeElemOff castedV3Ptr 0 position
|
||||
pokeElemOff castedV3Ptr 1 normal
|
||||
poke (castPtr (ptr `plusPtr` sizeOf position `plusPtr` sizeOf normal)) color
|
||||
poke (castPtr (ptr `plusPtr` sizeOf position `plusPtr` sizeOf normal `plusPtr` sizeOf color)) uv
|
||||
|
||||
alignment _ = 0
|
||||
|
||||
|
@ -108,6 +115,13 @@ instance VertexInputDescribable Vertex where
|
|||
, Vk.format = Vk.FORMAT_R32G32B32A32_SFLOAT
|
||||
, Vk.offset = fromIntegral (sizeOf (vertexPosition v) + sizeOf (vertexNormal v))
|
||||
} :: Vk.VertexInputAttributeDescription
|
||||
uvAttribute = Vk.zero
|
||||
{ Vk.binding = 0
|
||||
, Vk.location = 3
|
||||
, Vk.format = Vk.FORMAT_R32G32_SFLOAT
|
||||
, Vk.offset = fromIntegral $
|
||||
sizeOf (vertexPosition v) + sizeOf (vertexNormal v) + sizeOf (vertexColor v)
|
||||
} :: Vk.VertexInputAttributeDescription
|
||||
in
|
||||
VertexInputDescription
|
||||
{ vidBindings = V.fromList [ mainBinding ]
|
||||
|
@ -115,6 +129,7 @@ instance VertexInputDescribable Vertex where
|
|||
[ positionAttribute
|
||||
, normalAttribute
|
||||
, colorAttribute
|
||||
, uvAttribute
|
||||
]
|
||||
}
|
||||
|
||||
|
@ -161,7 +176,8 @@ data AllocatedImage = AllocatedImage
|
|||
deriving (Show)
|
||||
|
||||
data Material = Material
|
||||
{ materialPipeline :: Vk.Pipeline
|
||||
{ materialTextureSet :: Vk.DescriptorSet
|
||||
, materialPipeline :: Vk.Pipeline
|
||||
, materialPipelineLayout :: Vk.PipelineLayout
|
||||
}
|
||||
deriving (Show)
|
||||
|
|
28
src/Util.hs
28
src/Util.hs
|
@ -80,3 +80,31 @@ createSubmitInfo cmd = V.singleton $ Vk.SomeStruct $
|
|||
Vk.zero
|
||||
{ Vk.commandBuffers = V.singleton (Vk.commandBufferHandle cmd)
|
||||
}
|
||||
|
||||
samplerCreateInfo
|
||||
:: Vk.Filter
|
||||
-> Vk.SamplerAddressMode
|
||||
-> Vk.SamplerCreateInfo '[]
|
||||
samplerCreateInfo filters addressMode =
|
||||
Vk.zero
|
||||
{ Vk.magFilter = filters
|
||||
, Vk.minFilter = filters
|
||||
, Vk.addressModeU = addressMode
|
||||
, Vk.addressModeV = addressMode
|
||||
, Vk.addressModeW = addressMode
|
||||
}
|
||||
|
||||
writeDescriptorImage
|
||||
:: Vk.DescriptorType
|
||||
-> Vk.DescriptorSet
|
||||
-> Vk.DescriptorImageInfo
|
||||
-> Word32
|
||||
-> Vk.WriteDescriptorSet '[]
|
||||
writeDescriptorImage type' set imageInfo binding =
|
||||
Vk.zero
|
||||
{ Vk.dstBinding = binding
|
||||
, Vk.dstSet = set
|
||||
, Vk.descriptorCount = 1
|
||||
, Vk.descriptorType = type'
|
||||
, Vk.imageInfo = V.singleton imageInfo
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue