first little optimisation
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3 changed files with 59 additions and 32 deletions
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@ -24,6 +24,7 @@ import Types
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import Memory
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import Memory
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import Util
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import Util
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import Data.Maybe (fromMaybe)
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import Data.Maybe (fromMaybe)
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import Mesh (compactDraws)
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frameOverlap :: Int
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frameOverlap :: Int
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frameOverlap = 2
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frameOverlap = 2
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@ -221,22 +222,12 @@ recordCommandBuffer
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renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables
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renderObjects <- (liftIO . STM.atomically . STM.readTMVar) =<< asks renderables
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meshMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks meshLibrary
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meshMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks meshLibrary
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materialMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks materialLibrary
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let draws = compactDraws meshMap materialMap renderObjects
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V.mapM_
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V.mapM_
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(\(index, RenderObject meshID materialID modelMatrix) -> do
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(\(IndirectBatch mesh material first count) -> do
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materialMap <- (liftIO . STM.atomically . STM.readTMVar) =<< asks materialLibrary
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let constants = MeshPushConstants
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{ meshPushData = V4 0 0 0 0
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, meshRenderMatrix = modelMatrix
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}
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mesh = fromMaybe
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(error $ "no mesh called " <> meshID <> " present")
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(meshMap M.!? meshID)
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material = fromMaybe
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(error $ "no material called " <> materialID <> " present")
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(materialMap M.!? materialID)
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when
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when
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(materialTextureSet material /= Vk.NULL_HANDLE)
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(materialTextureSet material /= Vk.NULL_HANDLE)
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@ -267,28 +258,19 @@ recordCommandBuffer
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(V.singleton $ frameObjectDescriptor frame)
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(V.singleton $ frameObjectDescriptor frame)
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V.empty
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V.empty
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dataPointer <- liftIO (castPtr <$> new constants)
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Vk.cmdPushConstants
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commandBuffer
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(materialPipelineLayout material)
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Vk.SHADER_STAGE_VERTEX_BIT
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0
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(fromIntegral $ sizeOf constants)
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dataPointer
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Vk.cmdBindVertexBuffers
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Vk.cmdBindVertexBuffers
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commandBuffer
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commandBuffer
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0
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0
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(V.fromList [ allocatedBuffer $ meshBuffer mesh ])
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(V.fromList [ allocatedBuffer $ meshBuffer mesh ])
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(V.fromList [ 0 ])
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(V.fromList [ 0 ])
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Vk.cmdDraw commandBuffer (fromIntegral $ V.length $ meshVertices mesh) 1 0 index
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mapM_
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)
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(\index ->
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(V.zip
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Vk.cmdDraw commandBuffer (fromIntegral $ V.length $ meshVertices mesh) 1 0 index
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(V.fromList [0 ..])
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)
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renderObjects
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([first .. first + count])
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)
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)
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draws
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prepareRecording
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prepareRecording
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:: V2 CInt
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:: V2 CInt
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34
src/Mesh.hs
34
src/Mesh.hs
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@ -190,3 +190,37 @@ loadFromObj filepath vma uploadContext queue device = do
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in
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in
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-- flip V coordinate of UVs to fix display
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-- flip V coordinate of UVs to fix display
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V2 r (-s)
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V2 r (-s)
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compactDraws
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:: M.Map String Mesh
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-> M.Map String Material
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-> V.Vector RenderObject
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-> V.Vector IndirectBatch
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compactDraws meshLib materialLib objects =
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V.foldl
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(\acc (index, RenderObject mesh material _) ->
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let newDraw = IndirectBatch
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{ batchMesh = meshLib M.! mesh
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, batchMaterial = materialLib M.! material
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, batchFirst = index
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, batchCount = 1
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}
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sameMesh = not (V.null acc) && (meshLib M.! mesh == batchMesh (V.last acc))
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sameMaterial = not (V.null acc) && (materialLib M.! material == batchMaterial (V.last acc))
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in
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if sameMesh && sameMaterial
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then
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V.init acc `V.snoc` ((V.last acc)
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{ batchCount = batchCount (V.last acc) + 1
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})
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else
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acc `V.snoc` newDraw
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)
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V.empty
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(V.zip
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(V.fromList [0..])
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objects
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)
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17
src/Types.hs
17
src/Types.hs
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@ -54,13 +54,17 @@ data AllocatedBuffer = AllocatedBuffer
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}
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}
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deriving (Show)
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deriving (Show)
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instance Eq AllocatedBuffer where
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(AllocatedBuffer buf1 _ _) == (AllocatedBuffer buf2 _ _) = buf1 == buf2
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data Vertex = Vertex
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data Vertex = Vertex
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{ vertexPosition :: V3 Float
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{ vertexPosition :: V3 Float
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, vertexNormal :: V3 Float
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, vertexNormal :: V3 Float
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, vertexColor :: V4 Float
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, vertexColor :: V4 Float
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, vertexUV :: V2 Float
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, vertexUV :: V2 Float
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}
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}
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deriving (Show)
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deriving (Show, Eq)
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instance Storable Vertex where
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instance Storable Vertex where
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@ -143,7 +147,7 @@ data Mesh = Mesh
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{ meshVertices :: V.Vector Vertex
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{ meshVertices :: V.Vector Vertex
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, meshBuffer :: AllocatedBuffer
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, meshBuffer :: AllocatedBuffer
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}
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}
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deriving (Show)
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deriving (Show, Eq)
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data MeshPushConstants = MeshPushConstants
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data MeshPushConstants = MeshPushConstants
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{ meshPushData :: V4 Float
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{ meshPushData :: V4 Float
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@ -180,7 +184,7 @@ data Material = Material
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, materialPipeline :: Vk.Pipeline
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, materialPipeline :: Vk.Pipeline
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, materialPipelineLayout :: Vk.PipelineLayout
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, materialPipelineLayout :: Vk.PipelineLayout
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}
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}
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deriving (Show)
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deriving (Show, Eq)
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data RenderObject = RenderObject
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data RenderObject = RenderObject
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{ objectMesh :: String
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{ objectMesh :: String
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@ -317,3 +321,10 @@ data UploadContext = UploadContext
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, uploadCommandBuffer :: Vk.CommandBuffer
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, uploadCommandBuffer :: Vk.CommandBuffer
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}
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}
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deriving (Show)
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deriving (Show)
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data IndirectBatch = IndirectBatch
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{ batchMesh :: Mesh
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, batchMaterial :: Material
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, batchFirst :: Word32
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, batchCount :: Word32
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}
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