implement textures which crash initialization
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9 changed files with 80 additions and 32 deletions
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assets/textures/bricks.png
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assets/textures/bricks.png
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@ -20,11 +20,11 @@
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},
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"nixpkgs": {
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"locked": {
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"lastModified": 1682786779,
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"narHash": "sha256-m7QFzPS/CE8hbkbIVK4UStihAQMtczr0vSpOgETOM1g=",
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"lastModified": 1684120848,
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"narHash": "sha256-gIwJ5ac1FwZEkCRwjY+gLwgD4G1Bw3Xtr2jr2XihMPo=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "08e4dc3a907a6dfec8bb3bbf1540d8abbffea22b",
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"rev": "0cb867999eec4085e1c9ca61c09b72261fa63bb4",
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"type": "github"
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},
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"original": {
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@ -20,8 +20,6 @@ import qualified VulkanMemoryAllocator as VMA
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-- internal imports
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import Devices
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import Sync
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import Types
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import Memory
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import Util
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@ -34,16 +32,21 @@ maxObjects = 10000
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createFrames
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:: (MonadResource m, MonadFail m)
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=> Vk.PhysicalDevice
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-> Vk.Device
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=> Vk.Device
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-> VMA.Allocator
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-> Vk.DescriptorPool
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-> Vk.DescriptorSetLayout
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-> Vk.DescriptorSetLayout
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-> Word32
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-> m (V.Vector FrameData, Vk.Queue)
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createFrames physicalDevice logicalDevice allocator descriptorPool setLayout objectSetLayout = do
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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createFrames
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logicalDevice
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allocator
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descriptorPool
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setLayout
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objectSetLayout
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queueFamilyIndex
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= do
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let poolCreateInfo = Vk.zero
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{ Vk.flags = Vk.COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
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@ -90,7 +90,7 @@ createLogicalDevice
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:: (MonadResource m)
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=> Vk.PhysicalDevice
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-> Vk.SurfaceKHR
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-> m (Vk.Device, V.Vector Vk.SurfaceFormatKHR)
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-> m (Vk.Device, V.Vector Vk.SurfaceFormatKHR, Word32)
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createLogicalDevice physDevice surface = do
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graphicsQueueFamily <- getQueueFamily physDevice Vk.QUEUE_GRAPHICS_BIT
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@ -120,7 +120,7 @@ createLogicalDevice physDevice surface = do
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unless (result == Vk.SUCCESS) $
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error "createLogicalDevice: Failed retrieving surface image formats"
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return (logDevice, formats)
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return (logDevice, formats, graphicsQueueFamily)
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createSwapchain
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:: (MonadResource m)
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10
src/Init.hs
10
src/Init.hs
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@ -31,6 +31,7 @@ import Types
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import Mesh
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import CommandBuffer
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import Sync
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import Textures
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import Util
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initEngine
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@ -88,9 +89,10 @@ initVulkan window = do
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)
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vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance
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(vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface
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(vulkanLogicalDevice, surfaceFormats, queueIndex) <-
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createLogicalDevice vulkanPhysicalDevice vulkanSurface
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uploadContext <- initSyncStructures vulkanPhysicalDevice vulkanLogicalDevice
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uploadContext <- initSyncStructures vulkanLogicalDevice queueIndex
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(descriptorSetLayout1, descriptorSetLayout2, descriptorPool) <- initDescriptors vulkanLogicalDevice
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@ -123,15 +125,17 @@ initVulkan window = do
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(frames, queue) <-
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createFrames
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vulkanPhysicalDevice
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vulkanLogicalDevice
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allocator
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descriptorPool
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descriptorSetLayout1
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descriptorSetLayout2
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queueIndex
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loadMeshes allocator uploadContext queue vulkanLogicalDevice
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loadImages allocator uploadContext queue vulkanLogicalDevice
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initScene
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return $ EngineData
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@ -28,11 +28,13 @@ main = do
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renderablesContainer <- STM.newTMVarIO (V.empty)
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meshMap <- STM.newTMVarIO (M.empty)
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materialMap <- STM.newTMVarIO (M.empty)
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textureMap <- STM.newTMVarIO (M.empty)
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frameNumber <- STM.newTMVarIO 0
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let initState = ReadState
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{ renderables = renderablesContainer
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, meshLibrary = meshMap
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{ renderables = renderablesContainer
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, meshLibrary = meshMap
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, materialLibrary = materialMap
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, textureLibrary = textureMap
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}
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runRender initState $ do
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engineData <- initEngine
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10
src/Sync.hs
10
src/Sync.hs
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@ -7,30 +7,28 @@ module Sync where
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import Control.Monad.Trans.Resource
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import Data.Bits (bit)
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import qualified Data.Vector as V
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import Data.Word
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import qualified Vulkan as Vk
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import qualified Vulkan.Zero as Vk
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-- internal imports
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import Control.Monad.Reader
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import Devices
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import Types
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import Util
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initSyncStructures
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:: (MonadResource m)
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=> Vk.PhysicalDevice
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-> Vk.Device
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=> Vk.Device
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-> Word32
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-> m UploadContext
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initSyncStructures physicalDevice logicalDevice = do
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initSyncStructures logicalDevice queueFamilyIndex = do
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let fenceCreateInfo = Vk.zero
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syncFence <- snd <$>
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Vk.withFence logicalDevice fenceCreateInfo Nothing allocate
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queueFamilyIndex <- getQueueFamily physicalDevice Vk.QUEUE_GRAPHICS_BIT
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let uploadCommandPoolCreateInfo = Vk.zero
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{ Vk.queueFamilyIndex = queueFamilyIndex
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} :: Vk.CommandPoolCreateInfo
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@ -6,10 +6,12 @@ module Textures where
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import qualified Codec.Picture as P
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import Control.Monad.IO.Class
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import Control.Monad.Reader
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import Control.Monad.Trans.Resource
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import qualified Data.Map.Strict as M
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import qualified Data.Vector as V
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import qualified Data.Vector.Storable as VS
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import Foreign
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import Foreign hiding (void)
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import qualified Control.Concurrent.STM as STM
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import qualified Vulkan as Vk
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import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Zero as Vk
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@ -20,13 +22,17 @@ import qualified VulkanMemoryAllocator as VMA
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import Types
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import Memory
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import Sync
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import Image
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loadImageFromFile
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:: (MonadResource m, MonadIO m)
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=> EngineData
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=> VMA.Allocator
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-> UploadContext
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-> Vk.Queue
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-> Vk.Device
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-> FilePath
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-> m AllocatedImage
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loadImageFromFile engineData file = do
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loadImageFromFile allocator uploadContext queue device file = do
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pixels <- liftIO $ either error P.convertRGBA8 <$> P.readImage file
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@ -37,7 +43,7 @@ loadImageFromFile engineData file = do
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stagingBuffer <-
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createAllocatedBuffer
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(engineAllocator engineData)
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allocator
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imageSize
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Vk.BUFFER_USAGE_TRANSFER_SRC_BIT
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VMA.MEMORY_USAGE_CPU_ONLY
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} :: VMA.AllocationCreateInfo
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(newImage, allocation, _) <- snd <$>
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VMA.withImage (engineAllocator engineData) dImgCreateInfo dImgAllocCreateInfo allocate
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VMA.withImage allocator dImgCreateInfo dImgAllocCreateInfo allocate
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immediateSubmit
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(engineUploadContext engineData)
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(engineQueue engineData)
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(engineLogicalDevice engineData)
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uploadContext
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queue
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device
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(\cmd -> do
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let range = Vk.zero
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{ Vk.aspectMask = Vk.IMAGE_ASPECT_COLOR_BIT
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@ -145,3 +151,32 @@ loadImageFromFile engineData file = do
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{ image = newImage
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, allocation = allocation
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}
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loadImages
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:: (MonadResource m, MonadReader ReadState m)
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=> VMA.Allocator
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-> UploadContext
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-> Vk.Queue
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-> Vk.Device
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-> m ()
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loadImages allocator uploadContext queue device = do
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loadedImage <- loadImageFromFile allocator uploadContext queue device "assets/textures/bricks.png"
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let imageInfo = imageviewCreate (image loadedImage) Vk.FORMAT_R8G8B8A8_SRGB Vk.IMAGE_ASPECT_COLOR_BIT
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imageView <- snd <$> Vk.withImageView device imageInfo Nothing allocate
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let texture = Texture
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{ textureImage = loadedImage
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, textureImageView = imageView
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}
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textureLib <- asks textureLibrary
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void $ liftIO $ STM.atomically $ do
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texMap <- STM.readTMVar textureLib
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let newMap = M.insert "bricks" texture texMap
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STM.swapTMVar textureLib newMap
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@ -173,10 +173,16 @@ data RenderObject = RenderObject
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}
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deriving (Show)
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data Texture = Texture
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{ textureImage :: AllocatedImage
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, textureImageView :: Vk.ImageView
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}
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data ReadState = ReadState
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{ renderables :: STM.TMVar (V.Vector RenderObject)
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, meshLibrary :: STM.TMVar (M.Map String Mesh)
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, materialLibrary :: STM.TMVar (M.Map String Material)
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, textureLibrary :: STM.TMVar (M.Map String Texture)
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}
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newtype RenderReader rd m a = RenderReader
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