get first example somewhat working
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4 changed files with 115 additions and 24 deletions
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@ -68,6 +68,11 @@ executable example00
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if flag(examples)
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build-depends: base
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, affection
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, sdl2
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, gegl
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, babl
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, containers
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, mtl
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else
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buildable: False
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@ -1,10 +1,85 @@
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{-# LANGUAGE RecordWildCards #-}
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import Affection
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import Affection.Render
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import qualified SDL
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import qualified SDL.Raw as Raw
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Foreign.Storable (peek)
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import Foreign.C.Types (CInt(..))
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import Debug.Trace
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-- main :: IO ()
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-- main = withAllAffection $
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-- withDefaultWindow "test" $ do
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-- changeColor $ RGBA 255 255 255 255
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-- clear
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-- present
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-- liftIO $ delaySec 2
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main :: IO ()
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main = withAllAffection $
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withDefaultWindow "test" $ do
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changeColor $ RGBA 255 255 255 255
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clear
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present
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liftIO $ delaySec 2
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, drawLoop = draw
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, updateLoop = update
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, loadState = load
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}
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withAffection conf
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type UserData = M.Map String G.GeglNode
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load :: SDL.Surface -> IO UserData
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load _ = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation
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[ G.Property "color1" $ G.PropertyColor $ G.RGBA 0.4 0.4 0.4 1
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, G.Property "color2" $ G.PropertyColor $ G.RGBA 0.6 0.6 0.6 1
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]
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traceM "checkerboard"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("checkerboard", checkerboard)
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]
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traceM "loading complete"
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return myMap
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draw :: AffectionState (AffectionData UserData) IO ()
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draw = do
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traceM "drawing"
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AffectionData{..} <- get
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liftIO $ SDL.lockSurface drawSurface
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pixels <- liftIO $ SDL.surfacePixels drawSurface
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let SDL.Surface rawSurfacePtr _ = drawSurface
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rawSurface <- liftIO $ peek rawSurfacePtr
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pixelFormat <- liftIO $ peek $ Raw.surfaceFormat rawSurface
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format <- liftIO $ (B.babl_format $ B.PixelFormat B.R'G'B'A B.CFu8)
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SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions drawSurface
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let (w, h) = (fromIntegral rw, fromIntegral rh)
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liftIO $ G.gegl_node_blit
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(userState M.! "checkerboard" :: G.GeglNode)
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1
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(G.GeglRectangle 0 0 w h)
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format
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pixels
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(fromIntegral (Raw.pixelFormatBytesPerPixel pixelFormat) * w)
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[G.GeglBlitDefault]
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liftIO $ SDL.unlockSurface drawSurface
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liftIO $ SDL.updateWindowSurface drawWindow
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update :: Double -> AffectionState (AffectionData UserData) IO ()
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update sec = do
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traceM "updating"
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-- traceM $ show sec
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-- liftIO $ delaySec 5
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-- ud@AffectionData{..} <- get
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-- put $ ud
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-- { quitEvent = True
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-- }
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@ -4,6 +4,8 @@ module Affection
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, withWindow
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, withDefaultWindow
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, delaySec
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, get
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, put
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, module Affection.Render
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, module Types
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) where
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@ -31,30 +33,33 @@ withAffection conf@AffectionConfig{..} = do
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SDL.initializeAll
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Only is ->
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SDL.initialize is
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G.gegl_init
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execTime <- newMVar =<< getTime Monotonic
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window <- SDL.createWindow windowTitle windowConfig
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surface <- SDL.getWindowSurface window
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initContainer <- return $ AffectionData
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{ affectionConfig = conf
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, quitEvent = False
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, userState = userData
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initContainer <- return . (\x -> AffectionData
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-- { affectionConfig = conf
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{ quitEvent = False
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, userState = x
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, drawWindow = window
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, drawSurface = surface
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}
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state <- newMVar initContainer
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}) =<< loadState surface
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(res, nState) <- runStateT ( Types.runState $
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whileM_ (do
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current <- get
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return $ Types.quitEvent current
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return $ not $ Types.quitEvent current
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)
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$ do
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(do
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now <- liftIO $ getTime Monotonic
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lastTime <- liftIO $ fromMaybe now <$> tryReadMVar execTime
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drawLoop
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updateLoop $ (fromIntegral $ toNanoSecs $ diffTimeSpec lastTime now) /
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(fromIntegral 10 ^ 9)
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liftIO $ putMVar execTime $ now
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_ <- liftIO $ swapMVar execTime $ now
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return ()
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)
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) initContainer
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G.gegl_exit
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SDL.quit
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withWindow :: Monad m => T.Text -> WindowConfig -> SDL.RendererConfig -> RenderT m a -> IO ()
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@ -26,18 +26,24 @@ import Control.Concurrent.MVar
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-- | Configuration for the aplication. needed at startup.
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data AffectionConfig us = AffectionConfig
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{ initComponents :: InitComponents -- ^ SDL components to initialize at startup
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, windowTitle :: T.Text -- ^ Window title
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, windowConfig :: SDL.WindowConfig -- ^ Window configuration
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, drawLoop :: AffectionState (AffectionData us) IO (IO ()) -- ^ Some function. Type to be determined.
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, updateLoop :: Double -> AffectionState (AffectionData us) IO (IO ()) -- ^ main update function. Takes nanoseconds as input.
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, userData :: us
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{ initComponents :: InitComponents
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-- ^ SDL components to initialize at startup
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, windowTitle :: T.Text
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-- ^ Window title
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, windowConfig :: SDL.WindowConfig
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-- ^ Window configuration
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, drawLoop :: AffectionState (AffectionData us) IO ()
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-- ^ Function for updating graphics.
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, updateLoop :: Double -> AffectionState (AffectionData us) IO ()
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-- ^ Main update function. Takes fractions of a second as input.
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, loadState :: SDL.Surface -> IO us
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-- ^ Provide your own load function to create this data.
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}
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-- | Main type for defining the look, feel and action of the whole application.
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data AffectionData us = AffectionData
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{ affectionConfig :: AffectionConfig us -- ^ Application configuration.
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, quitEvent :: Bool -- ^ Loop breaker.
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-- { affectionConfig :: AffectionConfig us -- ^ Application configuration.
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{ quitEvent :: Bool -- ^ Loop breaker.
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, userState :: us -- ^ State data provided by user
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, drawWindow :: SDL.Window -- ^ SDL window
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, drawSurface :: SDL.Surface -- ^ SDL surface
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