Commit graph

107 commits

Author SHA1 Message Date
206b331d19 blah 2023-01-06 20:02:17 +01:00
66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
be689da9bf add utility module 2023-01-06 16:03:01 +01:00
925359acc3 add triangles 2023-01-06 05:04:17 +01:00
0ebe818007 fill ReadState 2023-01-05 23:07:21 +01:00
a1e0211b0f start filling the state 2023-01-02 05:59:59 +01:00
1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
5601e6fcab clean the states out 2023-01-02 02:11:12 +01:00
f7952bf6f5 clear out errors 2022-12-28 04:31:18 +01:00
95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
94be0032cb swap model 2022-12-17 08:01:27 +01:00
c1d59c12f4 load mesh from OBJ file 2022-12-17 07:39:45 +01:00
597870d957 prepare mesh loading from obj 2022-12-15 05:19:53 +01:00
49ab3e49ed make rotating triengle 2022-12-11 09:02:17 +01:00
d4688d03a5 generalize buffer size 2022-12-08 07:43:03 +01:00
4f2ab52fa7 adjust buffer size and poke stride to make things finally work 2022-12-08 04:22:24 +01:00
139f208377 fix, but still not working 2022-12-03 08:42:00 +01:00
1107ea91da slowly working forwards 2022-12-03 01:44:06 +01:00
ce5bed8843 meow 2022-12-02 20:34:35 +01:00
00e14ab6ea change shader container architecture 2022-12-02 20:02:01 +01:00
2219355483 it würgs 2022-12-02 16:58:57 +01:00
d1b73ba36e spellcheck 2022-12-02 16:58:43 +01:00
e1dfa195b7 finish up memory allocator 2022-12-02 02:57:00 +01:00
9dca7c85e0 new modules 2022-12-01 21:16:51 +01:00
6ae9fee3f0 wörk wörk 2022-12-01 13:17:13 +01:00
b826889430 add switchable shader 2022-10-26 16:52:55 +02:00
2ba2c5866c hunting wabbits 2022-10-11 18:30:12 +02:00
d8eba446a1 detach some create info creation 2022-07-21 23:12:54 +02:00
68645fc5de add types module 2022-07-21 23:12:09 +02:00
4c09e5d5a6 a little cleanup 2022-07-16 21:50:22 +02:00
317d5916b0 fix multiple frames 2022-07-16 16:36:51 +02:00
886498e4c4 clean somme errors 2022-07-15 02:59:46 +02:00
b8d56ecb2c it works! 2022-07-14 17:05:59 +02:00
c915d028a6 it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
83950010ac almost drawing, just fix shaders 2022-07-14 07:02:10 +02:00
bfb3b1a814 prepare synchronisation objects for drawing 2022-07-14 02:23:29 +02:00
a9715e1767 add the module 2022-07-13 19:29:38 +02:00
216879b97a I'm getting closer to actually draw… 2022-07-13 19:25:10 +02:00
cf53129c2f add framebuffers 2022-07-13 03:41:33 +02:00
8daf97ff90 graphics pipeline creation complete for now 2022-07-13 03:20:50 +02:00
ddf6982f01 starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
2022-07-12 18:59:02 +02:00
857c87f370 grab the first available queue, not the last 2022-07-12 16:59:39 +02:00
8fef9a4830 pick queueFamily programmatically 2022-07-12 16:58:25 +02:00
53c2fa9c92 use putStrLn for printing messages and some minor adjustemnts 2022-07-12 16:31:40 +02:00
345942b3be typo! 2022-07-11 14:18:31 +02:00
84d59f731a a little cleanup 2022-07-11 14:04:42 +02:00
200b28ac31 creating image views complete 2022-07-11 14:01:04 +02:00
1ad7f8fbb4 trying to make implementation a little more flexible 2022-07-11 13:14:59 +02:00
836012beea check for geometry shader availability 2022-07-11 05:21:57 +02:00
8b4dc69e5c add basic memory management and split into modules 2022-07-11 01:58:58 +02:00
b62515426c remove clutter 2022-07-10 20:10:06 +02:00
87cbc2a254 some polish 2022-07-10 20:08:12 +02:00
a95928ee9b giant step forward 2022-07-10 19:31:44 +02:00
6c2a1cab94 enable -Wall and remove unneeded imports 2022-01-18 07:10:11 +01:00
104ce0baba get device set up properly 2022-01-18 06:25:58 +01:00
c2fc5e8a58 successfully cerate a surface 2022-01-17 21:52:39 +01:00
2fa3e2a8d6 init 2022-01-14 08:59:38 +01:00