nek0
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0963ca4f42
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remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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efbfe14fe8
|
incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
|
85c6288f50
|
better actors
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2017-03-21 12:04:56 +01:00 |
|
nek0
|
7bf2962d07
|
some linting
|
2017-03-20 05:24:30 +01:00 |
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nek0
|
6eccf8ed5b
|
introducing actors
|
2017-03-18 17:38:26 +01:00 |
|
nek0
|
a5273ff79b
|
type signature
|
2017-03-18 14:12:42 +01:00 |
|
nek0
|
ec4c0fccc8
|
indent uniformity
|
2017-03-18 13:50:34 +01:00 |
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Astro
|
ac9a9e3bdc
|
port example02 to props
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2017-03-17 00:21:42 +01:00 |
|
nek0
|
ba454d341d
|
little fixes
|
2017-03-16 23:26:23 +01:00 |
|
nek0
|
7c51fbf3ac
|
rebuild example02
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2017-03-16 23:24:34 +01:00 |
|
nek0
|
a32c8957bd
|
adding process function
|
2017-03-16 20:52:45 +01:00 |
|
Astro
|
a7c33a7413
|
clear
|
2017-03-16 20:21:04 +01:00 |
|
Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
84b1a86f22
|
cleaning
|
2016-12-26 14:19:03 +01:00 |
|
nek0
|
10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
|
2016-12-26 14:14:54 +01:00 |
|
nek0
|
388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
8a8a5ed066
|
removing ubsolete imports
|
2016-12-12 02:12:45 +01:00 |
|
nek0
|
4eaa644cbf
|
new accessors
|
2016-12-12 02:11:31 +01:00 |
|
nek0
|
05b126ef94
|
cleaning
Particles will be implemented in affection itself
|
2016-12-12 02:10:42 +01:00 |
|
nek0
|
663ffca664
|
some little cleaning
|
2016-12-11 22:08:33 +01:00 |
|
nek0
|
8820a6095f
|
cleaning
|
2016-12-11 20:35:18 +01:00 |
|
nek0
|
cb158f1b2b
|
now works and cleans and everything \o/
|
2016-12-11 20:24:16 +01:00 |
|
nek0
|
2b1e6c62f1
|
squeezing even more perfomrance out of it
|
2016-12-11 17:38:03 +01:00 |
|
nek0
|
40d88c4fd2
|
new example
It's a rectangle following the mouse
|
2016-12-11 12:11:58 +01:00 |
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