Commit graph

23 commits

Author SHA1 Message Date
83950010ac almost drawing, just fix shaders 2022-07-14 07:02:10 +02:00
bfb3b1a814 prepare synchronisation objects for drawing 2022-07-14 02:23:29 +02:00
a9715e1767 add the module 2022-07-13 19:29:38 +02:00
216879b97a I'm getting closer to actually draw… 2022-07-13 19:25:10 +02:00
cf53129c2f add framebuffers 2022-07-13 03:41:33 +02:00
8daf97ff90 graphics pipeline creation complete for now 2022-07-13 03:20:50 +02:00
ddf6982f01 starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
2022-07-12 18:59:02 +02:00
857c87f370 grab the first available queue, not the last 2022-07-12 16:59:39 +02:00
8fef9a4830 pick queueFamily programmatically 2022-07-12 16:58:25 +02:00
53c2fa9c92 use putStrLn for printing messages and some minor adjustemnts 2022-07-12 16:31:40 +02:00
345942b3be typo! 2022-07-11 14:18:31 +02:00
84d59f731a a little cleanup 2022-07-11 14:04:42 +02:00
200b28ac31 creating image views complete 2022-07-11 14:01:04 +02:00
1ad7f8fbb4 trying to make implementation a little more flexible 2022-07-11 13:14:59 +02:00
836012beea check for geometry shader availability 2022-07-11 05:21:57 +02:00
8b4dc69e5c add basic memory management and split into modules 2022-07-11 01:58:58 +02:00
b62515426c remove clutter 2022-07-10 20:10:06 +02:00
87cbc2a254 some polish 2022-07-10 20:08:12 +02:00
a95928ee9b giant step forward 2022-07-10 19:31:44 +02:00
6c2a1cab94 enable -Wall and remove unneeded imports 2022-01-18 07:10:11 +01:00
104ce0baba get device set up properly 2022-01-18 06:25:58 +01:00
c2fc5e8a58 successfully cerate a surface 2022-01-17 21:52:39 +01:00
2fa3e2a8d6 init 2022-01-14 08:59:38 +01:00