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8daf97ff90
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graphics pipeline creation complete for now
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2022-07-13 03:20:50 +02:00 |
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ddf6982f01
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starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
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2022-07-12 18:59:02 +02:00 |
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857c87f370
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grab the first available queue, not the last
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2022-07-12 16:59:39 +02:00 |
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8fef9a4830
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pick queueFamily programmatically
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2022-07-12 16:58:25 +02:00 |
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53c2fa9c92
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use putStrLn for printing messages and some minor adjustemnts
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2022-07-12 16:31:40 +02:00 |
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345942b3be
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typo!
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2022-07-11 14:18:31 +02:00 |
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84d59f731a
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a little cleanup
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2022-07-11 14:04:42 +02:00 |
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200b28ac31
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creating image views complete
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2022-07-11 14:01:04 +02:00 |
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1ad7f8fbb4
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trying to make implementation a little more flexible
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2022-07-11 13:14:59 +02:00 |
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836012beea
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check for geometry shader availability
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2022-07-11 05:21:57 +02:00 |
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8b4dc69e5c
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add basic memory management and split into modules
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2022-07-11 01:58:58 +02:00 |
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b62515426c
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remove clutter
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2022-07-10 20:10:06 +02:00 |
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87cbc2a254
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some polish
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2022-07-10 20:08:12 +02:00 |
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a95928ee9b
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giant step forward
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2022-07-10 19:31:44 +02:00 |
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6c2a1cab94
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enable -Wall and remove unneeded imports
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2022-01-18 07:10:11 +01:00 |
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104ce0baba
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get device set up properly
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2022-01-18 06:25:58 +01:00 |
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c2fc5e8a58
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successfully cerate a surface
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2022-01-17 21:52:39 +01:00 |
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2fa3e2a8d6
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init
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2022-01-14 08:59:38 +01:00 |
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