Commit graph

101 commits

Author SHA1 Message Date
nek0
cb91cd77c4 correction 2017-03-05 16:41:18 +01:00
nek0
8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0
29183fb223 removing old code 2017-02-25 17:26:00 +01:00
nek0
7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
nek0
767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0
46f51d1334 found the particle leak! 2017-02-25 17:23:28 +01:00
nek0
896a64a6fc just some comment alignment 2017-02-24 17:11:52 +01:00
nek0
130d941779 only drawing on available surface area 2017-02-24 17:11:10 +01:00
nek0
ea8fdf37ee fixed little memory leak concerning float values 2017-02-24 00:18:29 +01:00
nek0
3ac1049ec7 version bump 2017-02-23 23:28:00 +01:00
nek0
31d48f021a fixed memory leak by using renderer 2017-02-23 22:54:26 +01:00
nek0
379a571147 a little optimization 2017-02-22 18:03:16 +01:00
nek0
a028bb4204 thanks @dodo. Now it works more smoothly 2017-02-22 18:02:34 +01:00
nek0
1846ae051a removing zombie dependency 2017-02-20 23:17:26 +01:00
nek0
b2f3355bd6 version bump 2017-02-20 20:43:28 +01:00
nek0
70ead790d1 ignore profiling data 2017-02-20 20:43:15 +01:00
nek0
cb52296c8f some cleaning 2017-02-20 20:22:01 +01:00
nek0
2869e4b0d4 version bump 2017-02-19 22:28:49 +01:00
nek0
79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable 2017-02-19 22:28:10 +01:00
nek0
97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0
93d79d16af prepare for hackage 2016-12-31 22:11:32 +01:00
nek0
18f61d37af stabilizing 2016-12-29 20:15:09 +01:00
nek0
84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0
44fdd2e766 Merge branch 'buffer-get' 2016-12-26 14:18:02 +01:00
nek0
10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0
7837a14456 disable example04 2016-12-26 14:14:34 +01:00
nek0
ebc0eea6c7 make previous examples work again 2016-12-26 14:06:51 +01:00
nek0
2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0
428ab736f8 disabling example 2016-12-25 08:14:27 +01:00
nek0
c6a37e80f7 link only when needed 2016-12-24 08:27:47 +01:00
nek0
b75f20c3d5 link all new particles 2016-12-24 08:27:09 +01:00
nek0
a564eed511 enable debugging 2016-12-24 08:26:45 +01:00
nek0
d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0
ee1200b597 random colors 2016-12-24 01:12:34 +01:00
nek0
158e4ddc80 trying to enable initial draw again 2016-12-24 01:11:59 +01:00
nek0
da79d55a0d make text more visible 2016-12-24 01:10:18 +01:00
nek0
388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0
95c008cc4e new example 2016-12-21 04:33:28 +01:00
nek0
257d7f8285 recent hanges in GEGL 2016-12-21 04:32:56 +01:00
nek0
f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0
52da5e54bd some refinement 2016-12-21 00:16:21 +01:00
nek0
179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0
a1b0b50b57 update particles after new ones come 2016-12-20 06:28:18 +01:00
nek0
55ae0bd32a changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0
d1c697c204 fixing my stupidity 2016-12-20 05:27:35 +01:00
nek0
fc67e752ed updated example. works fine 2016-12-20 04:16:31 +01:00
nek0
954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0
ab976b4af6 this was the bad performance bottleneck 2016-12-20 04:15:30 +01:00
nek0
5f4d049a2b some explenations 2016-12-20 04:14:57 +01:00
nek0
5a44486477 adjusted example 2016-12-18 19:01:53 +01:00