nek0
|
efbfe14fe8
|
incorporate in example02
|
2017-03-21 12:12:46 +01:00 |
|
nek0
|
85c6288f50
|
better actors
|
2017-03-21 12:04:56 +01:00 |
|
nek0
|
33ca2220ea
|
on how not to do it
|
2017-03-20 05:26:24 +01:00 |
|
nek0
|
7bf2962d07
|
some linting
|
2017-03-20 05:24:30 +01:00 |
|
nek0
|
f4a96f03c4
|
split particle update ind update and draw. Adding some concurrency
|
2017-03-20 05:24:02 +01:00 |
|
nek0
|
6eccf8ed5b
|
introducing actors
|
2017-03-18 17:38:26 +01:00 |
|
nek0
|
a5273ff79b
|
type signature
|
2017-03-18 14:12:42 +01:00 |
|
nek0
|
ec4c0fccc8
|
indent uniformity
|
2017-03-18 13:50:34 +01:00 |
|
Astro
|
ac9a9e3bdc
|
port example02 to props
|
2017-03-17 00:21:42 +01:00 |
|
Astro
|
a737e2863c
|
implement Affection.Property dsl
|
2017-03-17 00:20:42 +01:00 |
|
nek0
|
ba454d341d
|
little fixes
|
2017-03-16 23:26:23 +01:00 |
|
nek0
|
7c51fbf3ac
|
rebuild example02
|
2017-03-16 23:24:34 +01:00 |
|
nek0
|
a32c8957bd
|
adding process function
|
2017-03-16 20:52:45 +01:00 |
|
Astro
|
a7c33a7413
|
clear
|
2017-03-16 20:21:04 +01:00 |
|
Astro
|
4882350095
|
split updateLoop into eventLoop/updateLoop, getTick, getDelta
|
2017-03-16 20:12:41 +01:00 |
|
nek0
|
767643a1af
|
fixing leak in partUpd
|
2017-02-25 17:23:54 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
84b1a86f22
|
cleaning
|
2016-12-26 14:19:03 +01:00 |
|
nek0
|
10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
|
2016-12-26 14:14:54 +01:00 |
|
nek0
|
ebc0eea6c7
|
make previous examples work again
|
2016-12-26 14:06:51 +01:00 |
|
nek0
|
2095bb1924
|
fixed routing
|
2016-12-25 08:14:51 +01:00 |
|
nek0
|
b75f20c3d5
|
link all new particles
|
2016-12-24 08:27:09 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
|
2016-12-24 01:13:00 +01:00 |
|
nek0
|
ee1200b597
|
random colors
|
2016-12-24 01:12:34 +01:00 |
|
nek0
|
158e4ddc80
|
trying to enable initial draw again
|
2016-12-24 01:11:59 +01:00 |
|
nek0
|
da79d55a0d
|
make text more visible
|
2016-12-24 01:10:18 +01:00 |
|
nek0
|
388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
|
95c008cc4e
|
new example
|
2016-12-21 04:33:28 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
179e2f9516
|
trying hard to make it better
|
2016-12-20 11:29:03 +01:00 |
|
nek0
|
a1b0b50b57
|
update particles after new ones come
|
2016-12-20 06:28:18 +01:00 |
|
nek0
|
55ae0bd32a
|
changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
|
2016-12-20 05:27:45 +01:00 |
|
nek0
|
fc67e752ed
|
updated example. works fine
|
2016-12-20 04:16:31 +01:00 |
|
nek0
|
5a44486477
|
adjusted example
|
2016-12-18 19:01:53 +01:00 |
|
nek0
|
9d1b26d633
|
new: particle system and an example for that
|
2016-12-13 11:08:49 +01:00 |
|
nek0
|
8a8a5ed066
|
removing ubsolete imports
|
2016-12-12 02:12:45 +01:00 |
|
nek0
|
4eaa644cbf
|
new accessors
|
2016-12-12 02:11:31 +01:00 |
|
nek0
|
05b126ef94
|
cleaning
Particles will be implemented in affection itself
|
2016-12-12 02:10:42 +01:00 |
|
nek0
|
b0d44124dc
|
updating examples
|
2016-12-12 02:10:30 +01:00 |
|
nek0
|
663ffca664
|
some little cleaning
|
2016-12-11 22:08:33 +01:00 |
|
nek0
|
8820a6095f
|
cleaning
|
2016-12-11 20:35:18 +01:00 |
|
nek0
|
cb158f1b2b
|
now works and cleans and everything \o/
|
2016-12-11 20:24:16 +01:00 |
|
nek0
|
2b1e6c62f1
|
squeezing even more perfomrance out of it
|
2016-12-11 17:38:03 +01:00 |
|
nek0
|
f034f40c2d
|
show fps
|
2016-12-11 12:23:46 +01:00 |
|
nek0
|
40d88c4fd2
|
new example
It's a rectangle following the mouse
|
2016-12-11 12:11:58 +01:00 |
|
nek0
|
15fdea6949
|
Merge branch 'unsafe_colorize'
|
2016-12-11 01:44:01 +01:00 |
|
nek0
|
3757622475
|
works now and is fast
|
2016-12-11 01:42:06 +01:00 |
|
nek0
|
4cc55e32e7
|
unlift drawing
|
2016-12-11 00:04:23 +01:00 |
|
nek0
|
4e20d26c97
|
working on drawing primitives
|
2016-12-08 18:22:29 +01:00 |
|
nek0
|
04f6488a1a
|
starting work on new example
|
2016-11-18 16:27:47 +01:00 |
|