Commit graph

  • 5defc8e74a reorder things nek0 2017-11-26 20:25:06 +0100
  • 5feaa00dae Merge branch 'master' of github.com:nek0/affection nek0 2017-11-26 15:53:55 +0100
  • 1c41f037ac Merge branch '3d' nek0 2017-11-26 15:49:22 +0100
  • 86a5cdeeab
    Merge pull request #5 from nek0/3d rys ostrovid 2017-11-26 14:51:17 +0100
  • 89329023ad
    Merge pull request #4 from nek0/master rys ostrovid 2017-11-26 14:50:37 +0100
  • 90161d6501
    Merge pull request #3 from nek0/messagebus rys ostrovid 2017-11-26 14:48:43 +0100
  • 8c2f85be94 preparing some classes nek0 2017-11-26 13:59:59 +0100
  • c6066e3e08 starting messagebus nek0 2017-11-25 09:05:04 +0100
  • b2da2d287a post merge cleanup nek0 2017-11-23 19:37:36 +0100
  • f61377f43a Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus nek0 2017-11-23 19:35:32 +0100
  • 0a0b851395 add notes nek0 2017-11-22 22:32:50 +0100
  • f7dac3e0b6 deparallelize nek0 2017-11-15 18:28:38 +0100
  • 2c731bea97 de-parallelize nek0 2017-11-04 20:37:49 +0100
  • 2a9f7ffebc export get and put nek0 2017-11-04 18:35:09 +0100
  • 4594dc58e0 pushing upper bound nek0 2017-11-04 12:57:56 +0100
  • 08c28fe686 unBABL and unGEGL nek0 2017-10-03 12:47:18 +0200
  • 46de809202 switching to 3D nek0 2017-09-09 16:47:24 +0200
  • 821550b7cd misc is util nek0 2017-09-07 06:23:01 +0200
  • 6f943ece7b set screen mode nek0 2017-07-29 21:57:06 +0200
  • eeb342eeba relocating nek0 2017-07-29 21:45:40 +0200
  • d2a6d4119b only update sysTime, when it had not changed nek0 2017-07-29 16:31:48 +0200
  • 528ca22030 fixing errors nek0 2017-07-29 02:51:18 +0200
  • 686b2873a2 add sysTime nek0 2017-07-29 02:47:26 +0200
  • 61a36984ae changing time management nek0 2017-07-29 02:40:41 +0200
  • 9d9833d88a removing old remnants nek0 2017-07-29 02:24:20 +0200
  • 2499fe526a show everything nek0 2017-07-29 02:20:32 +0200
  • f544b5f025 moving time initialization after window creation nek0 2017-07-29 02:19:48 +0200
  • aeb814a86a removed name shadowing possibilities and new angle definition nek0 2017-06-26 06:57:02 +0200
  • 17822564c7 temporary disabling examples nek0 2017-05-20 10:24:05 +0200
  • 63a493ed19 blerg nek0 2017-04-17 12:40:17 +0200
  • 1875797cb1 optimization nek0 2017-03-29 16:37:36 +0200
  • 121c9fb120 to parallel and not to parallel nek0 2017-03-29 00:46:03 +0200
  • 66b8f54a07 better camera handling nek0 2017-03-29 00:44:36 +0200
  • 705f032035 change keyboard event handling nek0 2017-03-29 00:43:59 +0200
  • fc452c53ff new example: game of life nek0 2017-03-29 00:43:09 +0200
  • b3f4b871ea fix strange scrolling behaviour nek0 2017-03-24 21:58:53 +0100
  • 538f5c0f7e it works. what do you want more? nek0 2017-03-23 04:34:04 +0100
  • 4c7918d9df more canvas size nek0 2017-03-23 04:32:43 +0100
  • 0d48565c85 introduce canvas size nek0 2017-03-23 04:31:10 +0100
  • 369a74c0d0 make update provide the time again nek0 2017-03-23 04:29:48 +0100
  • 0963ca4f42 remove surface from load function nek0 2017-03-23 04:27:57 +0100
  • 004f52aeb4 disable example00 nek0 2017-03-23 04:25:59 +0100
  • bbc7142b74 move it faster nek0 2017-03-22 16:59:35 +0100
  • ef40eed917 change to texture drawing nek0 2017-03-22 16:59:24 +0100
  • 22877d239b example04 (side scrolling example) finished nek0 2017-03-21 18:01:58 +0100
  • efbfe14fe8 incorporate in example02 nek0 2017-03-21 12:12:46 +0100
  • 85c6288f50 better actors nek0 2017-03-21 12:04:56 +0100
  • 33ca2220ea on how not to do it nek0 2017-03-20 05:26:24 +0100
  • 9744ebcf99 version bump nek0 2017-03-20 05:26:07 +0100
  • 7bf2962d07 some linting nek0 2017-03-20 05:24:30 +0100
  • f4a96f03c4 split particle update ind update and draw. Adding some concurrency nek0 2017-03-20 05:24:02 +0100
  • 6eccf8ed5b introducing actors nek0 2017-03-18 17:38:26 +0100
  • a5273ff79b type signature nek0 2017-03-18 14:12:42 +0100
  • ec4c0fccc8 indent uniformity nek0 2017-03-18 13:50:34 +0100
  • 55d671a81f Merge pull request #2 from nek0/props rys ostrovid 2017-03-17 00:23:13 +0100
  • c3fdf7b410 Affection.Property: import switcheroo Astro 2017-03-17 00:22:26 +0100
  • ac9a9e3bdc port example02 to props Astro 2017-03-17 00:20:00 +0100
  • a737e2863c implement Affection.Property dsl Astro 2017-03-16 23:51:41 +0100
  • ba454d341d little fixes nek0 2017-03-16 23:26:23 +0100
  • 7c51fbf3ac rebuild example02 nek0 2017-03-16 23:24:34 +0100
  • a32c8957bd adding process function nek0 2017-03-16 20:52:45 +0100
  • cb16e5ef09 Merge pull request #1 from nek0/shtuff rys ostrovid 2017-03-16 20:25:20 +0100
  • a7c33a7413 clear Astro 2017-03-16 20:21:04 +0100
  • 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta Astro 2017-03-16 20:12:41 +0100
  • 5d8c5d807c a little lint nek0 2017-03-14 22:18:39 +0100
  • 161ace0770 recursive particle update nek0 2017-03-14 20:10:47 +0100
  • af271f85b2 adding handler function nek0 2017-03-06 17:48:12 +0100
  • cb91cd77c4 correction nek0 2017-03-05 16:41:18 +0100
  • 8c1d5a2664 new version with more features nek0 2017-03-05 16:39:37 +0100
  • 29183fb223 removing old code nek0 2017-02-25 17:26:00 +0100
  • 7a953b0a8b not needed for now nek0 2017-02-25 17:24:21 +0100
  • 767643a1af fixing leak in partUpd nek0 2017-02-25 17:23:54 +0100
  • 46f51d1334 found the particle leak! nek0 2017-02-25 17:23:28 +0100
  • 896a64a6fc just some comment alignment nek0 2017-02-24 17:11:52 +0100
  • 130d941779 only drawing on available surface area nek0 2017-02-24 17:11:10 +0100
  • ea8fdf37ee fixed little memory leak concerning float values nek0 2017-02-24 00:18:29 +0100
  • 3ac1049ec7 version bump nek0 2017-02-23 23:28:00 +0100
  • 31d48f021a fixed memory leak by using renderer nek0 2017-02-23 22:54:26 +0100
  • 379a571147 a little optimization nek0 2017-02-22 18:03:16 +0100
  • a028bb4204 thanks @dodo. Now it works more smoothly nek0 2017-02-22 18:02:34 +0100
  • 1846ae051a removing zombie dependency nek0 2017-02-20 23:17:26 +0100
  • b2f3355bd6 version bump nek0 2017-02-20 20:43:28 +0100
  • 70ead790d1 ignore profiling data nek0 2017-02-20 20:43:15 +0100
  • cb52296c8f some cleaning nek0 2017-02-20 20:22:01 +0100
  • 2869e4b0d4 version bump nek0 2017-02-19 22:28:49 +0100
  • 79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable nek0 2017-02-19 22:28:10 +0100
  • 97186c5709 it works only halfway nek0 2017-02-17 17:15:06 +0100
  • 93d79d16af prepare for hackage nek0 2016-12-31 22:11:32 +0100
  • 18f61d37af stabilizing nek0 2016-12-29 20:15:09 +0100
  • 84b1a86f22 cleaning nek0 2016-12-26 14:19:03 +0100
  • 44fdd2e766 Merge branch 'buffer-get' nek0 2016-12-26 14:18:02 +0100
  • 10c889af56 rename drawRect' to drawRect and clean Affection.Draw nek0 2016-12-26 14:14:54 +0100
  • 7837a14456 disable example04 nek0 2016-12-26 14:14:34 +0100
  • ebc0eea6c7 make previous examples work again nek0 2016-12-26 14:06:51 +0100
  • 2095bb1924 fixed routing nek0 2016-12-25 08:14:51 +0100
  • 428ab736f8 disabling example nek0 2016-12-25 08:14:27 +0100
  • c6a37e80f7 link only when needed nek0 2016-12-24 08:27:47 +0100
  • b75f20c3d5 link all new particles nek0 2016-12-24 08:27:09 +0100
  • a564eed511 enable debugging nek0 2016-12-24 08:26:45 +0100
  • d5bf09919c make it work! nek0 2016-12-24 01:13:00 +0100