Commit graph

  • ee1200b597 random colors nek0 2016-12-24 01:12:34 +0100
  • 158e4ddc80 trying to enable initial draw again nek0 2016-12-24 01:11:59 +0100
  • da79d55a0d make text more visible nek0 2016-12-24 01:10:18 +0100
  • 388c141e23 particle system now works as a cascade of nodes nek0 2016-12-23 14:18:39 +0100
  • 95c008cc4e new example nek0 2016-12-21 04:33:28 +0100
  • 257d7f8285 recent hanges in GEGL nek0 2016-12-21 04:32:56 +0100
  • f468fdaaf5 *vomiting sounds* nek0 2016-12-21 04:28:57 +0100
  • 52da5e54bd some refinement nek0 2016-12-21 00:16:21 +0100
  • 179e2f9516 trying hard to make it better nek0 2016-12-20 11:29:03 +0100
  • a1b0b50b57 update particles after new ones come nek0 2016-12-20 06:28:18 +0100
  • 55ae0bd32a changing particle draw condition nek0 2016-12-20 05:27:45 +0100
  • d1c697c204 fixing my stupidity nek0 2016-12-20 05:27:35 +0100
  • fc67e752ed updated example. works fine nek0 2016-12-20 04:16:31 +0100
  • 954c70b31b added pitch rate for particles nek0 2016-12-20 04:15:48 +0100
  • ab976b4af6 this was the bad performance bottleneck nek0 2016-12-20 04:15:30 +0100
  • 5f4d049a2b some explenations nek0 2016-12-20 04:14:57 +0100
  • 5a44486477 adjusted example nek0 2016-12-18 19:01:53 +0100
  • 9d50f8a7e0 reducing blits per rectangle nek0 2016-12-18 19:01:18 +0100
  • 4219355090 more profiling nek0 2016-12-16 16:43:25 +0100
  • 0bbf86e7f8 more toying nek0 2016-12-13 22:18:09 +0100
  • 9d1b26d633 new: particle system and an example for that nek0 2016-12-13 11:08:49 +0100
  • 1f946624ef introducing particles nek0 2016-12-12 03:34:57 +0100
  • 8a8a5ed066 removing ubsolete imports nek0 2016-12-12 02:12:45 +0100
  • 4eaa644cbf new accessors nek0 2016-12-12 02:11:31 +0100
  • 05b126ef94 cleaning nek0 2016-12-12 02:10:42 +0100
  • b0d44124dc updating examples nek0 2016-12-12 02:10:30 +0100
  • 663ffca664 some little cleaning nek0 2016-12-11 22:08:33 +0100
  • 8820a6095f cleaning nek0 2016-12-11 20:35:18 +0100
  • cb158f1b2b now works and cleans and everything \o/ nek0 2016-12-11 20:24:16 +0100
  • fd7f2ff8ba another DrawRequest nek0 2016-12-11 17:44:01 +0100
  • 2b1e6c62f1 squeezing even more perfomrance out of it nek0 2016-12-11 17:38:03 +0100
  • 5a0b78827c clear area nek0 2016-12-11 12:24:02 +0100
  • f034f40c2d show fps nek0 2016-12-11 12:23:46 +0100
  • 40d88c4fd2 new example nek0 2016-12-11 12:11:58 +0100
  • 15fdea6949 Merge branch 'unsafe_colorize' nek0 2016-12-11 01:44:01 +0100
  • 3757622475 works now and is fast nek0 2016-12-11 01:42:06 +0100
  • 93dd045f27 simplified line width nek0 2016-12-11 00:09:57 +0100
  • 4cc55e32e7 unlift drawing nek0 2016-12-11 00:04:23 +0100
  • af5526c650 simplifying drawing for performance purposes. nek0 2016-12-10 23:49:51 +0100
  • 4e20d26c97 working on drawing primitives nek0 2016-12-08 18:22:29 +0100
  • 334dba9e48 extended gitignore nek0 2016-11-18 16:30:54 +0100
  • 04f6488a1a starting work on new example nek0 2016-11-18 16:27:47 +0100
  • 7ae7c4e080 updated example nek0 2016-11-13 13:46:23 +0100
  • 6ed98fae2b removed old module and added cleanup function nek0 2016-11-13 13:39:25 +0100
  • 79cdc4934a show and reduce warnings nek0 2016-11-08 05:15:44 +0100
  • 298ad4076b prettyfiing nek0 2016-11-08 04:34:26 +0100
  • 678c830e33 example now working with the right colours nek0 2016-11-08 04:31:51 +0100
  • c7ab44e2f9 cleanup and documentation nek0 2016-11-06 05:02:06 +0100
  • 1ccdf4ad75 showing text nek0 2016-11-05 00:41:49 +0100
  • 211cbd85ad now using built-in timing facilities nek0 2016-11-04 19:05:43 +0100
  • e11312fb5d terminate after 5 seconds nek0 2016-11-04 16:38:13 +0100
  • d847ef18d2 no second example for now nek0 2016-11-04 16:06:44 +0100
  • f50bd1afe8 get first example somewhat working nek0 2016-11-04 16:06:16 +0100
  • 6ff8df056b it compiles! nek0 2016-11-02 01:14:53 +0100
  • 4d7f8fb354 working types, but no working implementation nek0 2016-10-31 23:47:16 +0100
  • c49f41673c destackify nek0 2016-10-16 17:02:28 +0200
  • 42cdb7e246 updating to reality nek0 2016-10-16 17:01:31 +0200
  • 2b69376fb7 merging with affection-examples nek0 2016-05-29 18:01:23 +0200
  • 54d9f891b4 add babl nek0 2016-04-26 22:35:31 +0200
  • 1262be0666 make gegl dependency nek0 2016-04-26 22:33:35 +0200
  • 0faa4c6c29 why so complicated? nek0 2016-03-26 14:03:09 +0100
  • 2e8a31c731 overflow handling not needed. SDL does it. nek0 2016-03-26 09:33:38 +0100
  • 693215792b better overflow for RGBA creation nek0 2016-03-26 08:49:24 +0100
  • 89fc700dfe wrapped into monad transformer nek0 2016-03-26 03:50:39 +0100
  • a457313ade more playthings nek0 2016-03-25 16:58:46 +0100
  • 8cb3dc21c4 first itty bitty steps nek0 2016-03-25 11:43:31 +0100
  • 0ab5a7d947 readme update nek0 2016-03-25 11:43:09 +0100
  • 1b245dc753 initial scaffold nek0 2016-03-25 09:41:22 +0100