vulkan-tutorial/shadersrc/mesh.vert
2022-12-11 09:02:17 +01:00

21 lines
398 B
GLSL

#version 450
layout (location = 0) in vec3 vPosition;
layout (location = 1) in vec3 vNormal;
layout (location = 2) in vec4 vColor;
layout (location = 0) out vec4 outColor;
//push constants block
layout( push_constant ) uniform constants
{
vec4 data;
mat4 render_matrix;
} PushConstants;
void main()
{
gl_Position = PushConstants.render_matrix * vec4(vPosition, 1.0f);
outColor = vColor;
}