109 lines
2.8 KiB
Haskell
109 lines
2.8 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified SDL.Raw as Raw
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Control.Monad (when)
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import Foreign.Storable (peek)
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import Foreign.C.Types
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import Debug.Trace
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-- main :: IO ()
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-- main = withAllAffection $
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-- withDefaultWindow "test" $ do
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-- changeColor $ RGBA 255 255 255 255
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-- clear
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-- present
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-- liftIO $ delaySec 2
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main :: IO ()
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = return ()
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, eventLoop = const $ return ()
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, foreground :: G.GeglBuffer
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-- , lastTick :: Double
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}
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load :: IO UserData
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load = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation $
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props $ do
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prop "color1" $ G.RGBA 0.4 0.4 0.4 1
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prop "color2" $ G.RGBA 0.6 0.6 0.6 1
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traceM "checkerboard"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-source"
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nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" []
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traceM "nop"
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crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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props $ do
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prop "width" (800::Double)
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prop "height" (600.0::Double)
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G.gegl_node_link_many [checkerboard, over, crop, sink]
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G.gegl_node_connect_to nop "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , checkerboard)
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, ("sink" , sink)
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, ("nop" , nop)
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]
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let roi = G.GeglRectangle 0 0 20 20
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traceM "loading complete"
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return $ UserData
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{ nodeGraph = myMap
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, foreground = buffer
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-- , lastTick = 0
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}
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draw :: Affection UserData ()
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draw = do
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traceM "drawing"
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UserData{..} <- getAffection
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drawRect (nodeGraph M.! "nop") (G.RGB 1 0 0) Fill (G.GeglRectangle 10 10 500 500) foreground
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process $ nodeGraph M.! "sink"
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update :: Affection UserData ()
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update = do
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traceM "updating"
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ud <- getAffection
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-- let last = lastTick ud
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-- tick <- getTick
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-- putAffection $ ud { lastTick = tick }
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dt <- getDelta
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traceM $ (show $ 1 / dt) ++ " FPS"
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elapsed <- getElapsedTime
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when (elapsed > 20) $
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quit
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clean :: UserData -> IO ()
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clean _ = return ()
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