Implementation of a vulkan renderer in Haskell
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2017-03-29 00:46:03 +02:00
examples better camera handling 2017-03-29 00:44:36 +02:00
src to parallel and not to parallel 2017-03-29 00:46:03 +02:00
.gitignore ignore profiling data 2017-02-20 20:43:15 +01:00
affection.cabal new example: game of life 2017-03-29 00:43:09 +02:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
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Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. Even minor version bumps may break the API.