161 lines
4.8 KiB
Haskell
161 lines
4.8 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Foreign.C.Types
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import System.Random (randomRIO)
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return $ AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = drawInit
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, drawLoop = draw
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, updateLoop = update
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, loadState = load
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, cleanUp = clean
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, foreground :: G.GeglBuffer
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, coordinates :: Maybe (Int, Int)
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, partsys :: ParticleSystem
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}
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load :: SDL.Surface -> IO UserData
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load _ = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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checkerboard <- G.gegl_node_new_child root $ G.checkerboardOperation
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[ G.Property "color1" $ G.PropertyColor $ G.RGBA 0.4 0.4 0.4 1
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, G.Property "color2" $ G.PropertyColor $ G.RGBA 0.6 0.6 0.6 1
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]
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traceM "checkerboard"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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bufsrc <- G.gegl_node_new_child root $ G.bufferSourceOperation
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[ G.Property "buffer" $ G.PropertyBuffer buffer
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]
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traceM "buffer-source"
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G.gegl_node_link checkerboard over
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G.gegl_node_connect_to bufsrc "output" over "aux"
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , checkerboard)
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, ("foreground" , bufsrc)
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]
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traceM "loading complete"
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return $ UserData
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{ nodeGraph = myMap
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, foreground = buffer
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, coordinates = Nothing
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, partsys = ParticleSystem [] over buffer
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}
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drawInit :: Affection UserData ()
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drawInit = do
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UserData{..} <- getAffection
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present (nodeGraph M.! "over") foreground (GeglRectangle 0 0 800 600) True
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draw :: Affection UserData ()
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draw = do
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traceM "drawing"
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-- ad <- get
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-- ud <- getAffection
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-- drawParticles partDraw $ particles ud
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-- SDL.V2 (CInt rw) (CInt rh) <- SDL.surfaceDimensions $ drawSurface ad
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-- let (w, h) = (fromIntegral rw, fromIntegral rh)
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-- liftIO $ clearArea (foreground ud) (GeglRectangle 0 0 w h)
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-- maybe (return ()) (\(x, y) ->
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-- drawRect
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-- (foreground ud)
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-- (nodeGraph ud M.! "over")
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-- (G.RGBA 1 0 0 0.5)
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-- (Line 7)
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-- (G.GeglRectangle (x - 10) (y - 10) 20 20)
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-- ) $ coordinates ud
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update :: Double -> AffectionState (AffectionData UserData) IO ()
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update sec = do
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traceM "updating"
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ad <- get
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ud <- getAffection
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-- let newPart = updateParticles sec partUpd $ particles ud
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-- putAffection $ ud { particles = newPart }
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traceM $ (show $ 1 / sec) ++ " FPS"
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ev <- liftIO $ SDL.pollEvents
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mapM_ (\e ->
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case SDL.eventPayload e of
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SDL.MouseMotionEvent dat ->
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if SDL.ButtonLeft `elem` SDL.mouseMotionEventState dat
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then do
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let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat
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vx <- liftIO $ randomRIO (-20, 20)
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vy <- liftIO $ randomRIO (-20, 20)
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life <- liftIO $ randomRIO (1, 5)
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-- traceM $ "position is: " ++ show x ++ " " ++ show y
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-- traceM $ "velocity is: " ++ show vx ++ " " ++ show vy
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putAffection $ ud
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{ coordinates = Just (fromIntegral x, fromIntegral y)
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, partsys = (partsys ud)
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{ psParts = (Particle
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{ particleLife = life
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, particlePosition = (fromIntegral x, fromIntegral y)
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, particleRotation = Rad 0
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, particleVelocity = (vx, vy)
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, particlePitchRate = Rad 0
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}) : (psParts $ partsys ud)
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}
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}
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else
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return ()
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SDL.WindowClosedEvent _ -> do
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traceM "seeya!"
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put $ ad
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{ quitEvent = True
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}
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_ ->
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return ()
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) ev
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ud2 <- getAffection
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nps <- updateParticleSystem (partsys ud2) sec partUpd partDraw
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putAffection $ ud2 { partsys = nps }
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clean :: UserData -> IO ()
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clean _ = return ()
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partUpd :: Double -> Particle -> Particle
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partUpd sec p@Particle{..} =
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p
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{ particlePosition = (newX, newY)
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, particleLife = particleLife - sec
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}
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where
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newX = (fst particlePosition) + sec * (fromIntegral $ fst particleVelocity)
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newY = (snd particlePosition) + sec * (fromIntegral $ snd particleVelocity)
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partDraw :: G.GeglBuffer -> G.GeglNode -> Particle -> Affection UserData ()
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partDraw buf node Particle{..} = do
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ud <- getAffection
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drawRect
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buf
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node
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(G.RGBA 1 0 0 0.5)
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(Line 5)
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(G.GeglRectangle ((floor $ fst particlePosition) - 10) ((floor $ snd particlePosition) -10) 20 20)
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