Implementation of a vulkan renderer in Haskell
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2016-11-04 19:05:43 +01:00
examples now using built-in timing facilities 2016-11-04 19:05:43 +01:00
src get first example somewhat working 2016-11-04 16:06:16 +01:00
.gitignore initial scaffold 2016-03-25 09:44:50 +01:00
affection.cabal no second example for now 2016-11-04 16:06:44 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
README.md readme update 2016-03-25 11:43:09 +01:00
Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. I do not intend bumping versions for now.