vulkan-tutorial/shadersrc/mesh.vert

14 lines
249 B
GLSL

#version 450
layout (location = 0) in vec3 vPosition;
layout (location = 1) in vec3 vNormal;
layout (location = 2) in vec4 vColor;
layout (location = 0) out vec4 outColor;
void main()
{
gl_Position = vec4(vPosition, 1.0f);
outColor = vColor;
}