Implementation of a vulkan renderer in Haskell
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2016-12-11 00:04:23 +01:00
examples unlift drawing 2016-12-11 00:04:23 +01:00
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affection.cabal working on drawing primitives 2016-12-08 18:22:29 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
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Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. I do not intend bumping versions for now.