Implementation of a vulkan renderer in Haskell
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nek0 678c830e33 example now working with the right colours
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00
examples example now working with the right colours 2016-11-08 04:31:51 +01:00
src example now working with the right colours 2016-11-08 04:31:51 +01:00
.gitignore initial scaffold 2016-03-25 09:44:50 +01:00
affection.cabal no second example for now 2016-11-04 16:06:44 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
README.md readme update 2016-03-25 11:43:09 +01:00
Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. I do not intend bumping versions for now.