Implementation of a vulkan renderer in Haskell
678c830e33
This was an issue with the default surface created by sdl, which had the wrong color format. For the future it is advised to use the RGBA CFu8 format from babl, or things may break again. |
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examples | ||
src | ||
.gitignore | ||
affection.cabal | ||
LICENSE | ||
README.md | ||
Setup.hs |
Affection
A simple Game Engine in Haskell using SDL
Disclaimer
This Engine is not stable yet. Things may change. horribly. I do not intend bumping versions for now.