Implementation of a vulkan renderer in Haskell
7a953b0a8b
Since I switched to texture drawing I don't need to pre-handle WindowMoved events, but who knows, what I might need to pre-handle in the future. |
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examples | ||
src | ||
.gitignore | ||
affection.cabal | ||
LICENSE | ||
README.md | ||
Setup.hs |
Affection
A simple Game Engine in Haskell using SDL
Disclaimer
This Engine is not stable yet. Things may change. horribly. Even minor version bumps may break the API.