Implementation of a vulkan renderer in Haskell
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nek0 7a953b0a8b not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
2017-02-25 17:24:21 +01:00
examples fixing leak in partUpd 2017-02-25 17:23:54 +01:00
src not needed for now 2017-02-25 17:24:21 +01:00
.gitignore ignore profiling data 2017-02-20 20:43:15 +01:00
affection.cabal version bump 2017-02-23 23:28:00 +01:00
LICENSE initial scaffold 2016-03-25 09:44:50 +01:00
README.md prepare for hackage 2016-12-31 22:11:32 +01:00
Setup.hs initial scaffold 2016-03-25 09:44:50 +01:00

Affection

A simple Game Engine in Haskell using SDL

Disclaimer

This Engine is not stable yet. Things may change. horribly. Even minor version bumps may break the API.