Implementation of a vulkan renderer in Haskell
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2023-08-25 00:45:42 +02:00
assets draw textured object 2023-05-16 11:14:50 +02:00
shadersrc add comment 2023-05-17 06:05:05 +02:00
src explicitly enable multiIndirectDraw 2023-08-25 00:45:42 +02:00
.envrc add .envrc 2023-04-20 06:26:44 +02:00
.gitattributes load mesh from OBJ file 2022-12-17 07:39:45 +01:00
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CHANGELOG.md init 2022-01-14 08:59:38 +01:00
cspell.json set up cspell 2022-12-02 02:57:16 +01:00
flake.lock flake update 2023-08-24 16:04:09 +02:00
flake.nix condense flake 2023-08-24 19:51:25 +02:00
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project-words.txt add depth stencil 2022-12-28 04:18:59 +01:00
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shell.nix it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
test.nix add test/debug VM capability 2023-08-24 03:54:23 +02:00
vulkan-tutorial.cabal fix ambiguous record updates 2023-08-24 19:48:36 +02:00

vulkan-tutorial

This project aims to be a toy vulkan renderer built for learning purposes. I try to keep the code as clean as possible to help future me or others understand it.

Useful learning material: