vulkan-tutorial/shadersrc/shader.frag
2022-07-12 19:03:07 +02:00

10 lines
149 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}