Implementation of a vulkan renderer in Haskell
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2023-04-29 19:54:52 +02:00
assets swap model again 2022-12-17 08:51:47 +01:00
shadersrc make it work! 2023-04-19 17:26:33 +02:00
src some more cleaning 2023-04-29 19:54:52 +02:00
.envrc add .envrc 2023-04-20 06:26:44 +02:00
.gitattributes load mesh from OBJ file 2022-12-17 07:39:45 +01:00
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CHANGELOG.md init 2022-01-14 08:59:38 +01:00
cspell.json set up cspell 2022-12-02 02:57:16 +01:00
flake.lock flake update 2023-04-29 19:13:38 +02:00
flake.nix update flake 2023-04-08 01:55:11 +02:00
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project-words.txt add depth stencil 2022-12-28 04:18:59 +01:00
README.md add new resource to readme 2022-07-21 23:17:49 +02:00
shell.nix it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
vulkan-tutorial.cabal make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00

vulkan-tutorial

This project aims to be a toy vulkan renderer built for learning purposes. I try to keep the code as clean as possible to help future me or others understand it.

Useful learning material: