233 lines
6.6 KiB
Haskell
233 lines
6.6 KiB
Haskell
{-# LANGUAGE RecordWildCards #-}
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import Affection
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import qualified SDL
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import qualified GEGL as G
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import qualified BABL as B
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import qualified Data.Map.Strict as M
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import Data.List as L
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import Data.Maybe (fromJust)
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import Control.Monad (when)
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import qualified Control.Monad.Parallel as MP
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import Debug.Trace
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main :: IO ()
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main = do
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conf <- return AffectionConfig
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{ initComponents = All
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, windowTitle = "Affection: example00"
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, windowConfig = SDL.defaultWindow
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, preLoop = return ()
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, eventLoop = handle
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, updateLoop = update
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, drawLoop = draw
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, loadState = load
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, cleanUp = clean
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}
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withAffection conf
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data UserData = UserData
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{ nodeGraph :: M.Map String G.GeglNode
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, actors :: M.Map String (Actor String)
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, foreground :: G.GeglBuffer
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, lastTick :: Double
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, updateActors :: [Actor String]
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}
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load :: SDL.Surface -> IO UserData
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load _ = do
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traceM "loading"
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root <- G.gegl_node_new
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traceM "new root node"
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let bgProps = props $ prop "path" ("examples/example04/panorama.jpg" :: String)
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bg <- G.gegl_node_new_child root $ G.Operation "gegl:jpg-load" bgProps
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bgScaleProps <- return $ props $ do
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prop "y" (600 :: Double)
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prop "sampler" (fromEnum G.GeglSamplerCubic)
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bgScale <- G.gegl_node_new_child root $
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G.Operation "gegl:scale-size-keepaspect" bgScaleProps
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bgTransProps <- return $ props $ do
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prop "x" (0 :: Double)
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prop "y" (0 :: Double)
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prop "sampler" (fromEnum G.GeglSamplerCubic)
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bgTrans <- G.gegl_node_new_child root $ G.Operation "gegl:translate" bgTransProps
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traceM "background"
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over <- G.gegl_node_new_child root G.defaultOverOperation
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traceM "over"
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buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<<
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B.babl_format (B.PixelFormat B.RGBA B.CFfloat)
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sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" $
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props $
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prop "buffer" buffer
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traceM "buffer-sink"
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rectProps <- return $ props $ do
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prop "x" (50 :: Double)
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prop "y" (290 :: Double)
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prop "width" (20::Double)
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prop "height" (20::Double)
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prop "color" $ G.RGBA 1 0 0 0.5
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rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" rectProps
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traceM "rect"
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crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" $
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props $ do
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prop "width" (800::Double)
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prop "height" (600::Double)
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G.gegl_node_link_many [bg, bgTrans, bgScale, over, crop, sink]
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_ <- G.gegl_node_connect_to rect "output" over "aux"
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rectActor <- return $ Actor (map
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(\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "rect")
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)rectProps
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) (M.singleton "rect" rect)
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bgActor <- return $ Actor (map
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(\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "bg")
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)bgProps ++
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map (\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "scale")
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) bgScaleProps ++
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map (\p -> ActorProperty
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(G.propertyName p)
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(G.propertyValue p)
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(Just "trans")
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) bgTransProps
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) (M.fromList
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[ ("bg", bg)
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, ("trans", bgTrans)
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, ("scale", bgScale)
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])
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traceM "connections made"
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myMap <- return $ M.fromList
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[ ("root" , root)
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, ("over" , over)
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, ("background" , bg)
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, ("sink" , sink)
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, ("rect" , rect)
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, ("crop" , crop)
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]
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traceM "loading complete"
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actorMap <- return $ M.fromList
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[ ("rect", rectActor)
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, ("background", bgActor)
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]
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return UserData
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{ nodeGraph = myMap
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, actors = actorMap
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, foreground = buffer
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, lastTick = 0
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, updateActors = []
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}
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-- drawInit :: Affection UserData ()
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-- drawInit = do
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-- UserData{..} <- getAffection
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-- present (GeglRectangle 0 0 800 600) foreground True
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draw :: Affection UserData ()
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draw = do
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ud@UserData{..} <- getAffection
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MP.mapM_ applyProperties updateActors
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putAffection ud
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{ updateActors = []
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}
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process (nodeGraph M.! "sink")
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present (GeglRectangle 0 0 800 600) foreground True
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update :: Affection UserData ()
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update = do
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traceM "updating"
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tick <- getElapsedTime
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ud <- getAffection
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putAffection $ ud { lastTick = tick }
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let dt = tick - lastTick ud
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return ()
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traceM $ show (1 / dt) ++ " FPS"
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handle :: SDL.EventPayload -> Affection UserData ()
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handle (SDL.KeyboardEvent dat) =
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when (SDL.keyboardEventKeyMotion dat == SDL.Pressed) $ do
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ud <- getAffection
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(G.PropertyDouble xpos) <-
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return $ apValue $ fromJust $ L.find (\a -> "x" == apName a) $
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actorProperties $ actors ud M.! "rect"
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if xpos >= 40 && xpos <= 760
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then do
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nmap <- return $ M.adjust
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(updateProperties $ props $ prop "x" $
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case SDL.keysymKeycode $ SDL.keyboardEventKeysym dat of
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SDL.KeycodeLeft -> xpos - 5
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SDL.KeycodeRight -> xpos + 5
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_ -> xpos
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)
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"rect"
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(actors ud)
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putAffection ud
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{ actors = nmap
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, updateActors = (nmap M.! "rect") : updateActors ud
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}
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else do
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(G.PropertyDouble bgPos) <-
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return $ apValue $ fromJust $ L.find (\a -> "x" == apName a) $
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actorProperties $ actors ud M.! "background"
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nmap <- return $ M.adjust
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(updateProperties $ props $ prop "x" $
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if xpos < 40
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then
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case SDL.keysymKeycode $ SDL.keyboardEventKeysym dat of
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SDL.KeycodeLeft ->
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if bgPos <= 0 then bgPos + 5 else bgPos
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SDL.KeycodeRight ->
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bgPos
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_ -> bgPos
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else
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case SDL.keysymKeycode $ SDL.keyboardEventKeysym dat of
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SDL.KeycodeLeft ->
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bgPos
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SDL.KeycodeRight ->
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if True {- TODO: CHANGE-} then bgPos - 5 else bgPos
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_ -> bgPos
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)
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"background"
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(actors ud)
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nmap2 <- return $ M.adjust
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(updateProperties $ props $ prop "x" $
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case SDL.keysymKeycode $ SDL.keyboardEventKeysym dat of
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SDL.KeycodeLeft ->
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if xpos < 40
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then
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xpos
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else
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xpos - 5
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SDL.KeycodeRight ->
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if xpos < 40
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then
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xpos + 5
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else
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xpos
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_ -> xpos
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)
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"rect"
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nmap
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putAffection ud
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{ actors = nmap2
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, updateActors = (nmap2 M.! "background") : (nmap2 M.! "rect") : updateActors ud
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}
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handle (SDL.WindowClosedEvent _) = do
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traceM "seeya!"
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quit
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handle _ =
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return ()
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clean :: UserData -> IO ()
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clean _ = return ()
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