wizard-wipeout/src-client/Client/Game.hs

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module Client.Game where
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import Control.Concurrent
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import qualified Control.Concurrent.STM as STM
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import Control.Monad
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import Control.Monad.Loops
import Control.Monad.RWS
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import Graphics.Vty
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-- internal imports
import Client.Communication
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import Client.Graphics
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import Client.Types
import Library.Types
runGame :: Game ()
runGame = do
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sock <- asks rcSocket
queue <- asks rcQueue
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clientId <- asks rcClientUUID
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st <- get
recvThread <- liftIO $ forkIO $ forever $ receiveMessage sock queue st
liftIO $ sendMessage st(ClientMessage clientId ClientReady) sock
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whileM_
(not . clientStop <$> (liftIO . STM.atomically . STM.readTMVar =<< gets scClientState))
(do
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handleMessages
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-- draw
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)
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liftIO $ killThread recvThread
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handleEvent
:: Maybe Event
-> Game ()
handleEvent Nothing =
pure ()
handleEvent (Just event) =
pure ()