wizard-wipeout/src-server/Server/Types.hs

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{-# LANGUAGE DeriveGeneric #-}
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module Server.Types where
import Control.Concurrent
import qualified Control.Concurrent.STM as STM
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import Control.Monad.RWS.Strict
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import qualified Data.Aeson as Aeson
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import Data.Time.Clock
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import Data.UUID
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import GHC.Generics
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import Network.Socket
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import Options.Applicative as O
--internal imports
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import Library.Types
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data Settings = Settings
{ setSocketPath :: FilePath
, setMapRows :: Int
, setMapColumns :: Int
, setSpawnerProbability :: Float
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, setFPS :: Int
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, setClientMaxTimeout :: Float
, setFramesPerPing :: Int
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, setLogLevel :: LogLevel
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}
deriving (Show, Generic)
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instance Aeson.FromJSON Settings
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data LogLevel
= Error
| Warning
| Info
| Verbose
deriving (Show, Generic, Eq, Ord)
instance Aeson.FromJSON LogLevel
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newtype Options = Options
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{ optConfLoc :: FilePath
}
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options :: O.Parser Options
options = Options
<$> strOption
( long "configuration"
<> short 'c'
<> metavar "FILEPATH"
<> help "Location of the configuration YAML-file"
)
data ReaderContainer = ReaderContainer
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{ rcMap :: ServerMap
, rcFPS :: Int
, rcFramesPerPing :: Int
, rcClientMaxTimeout :: Float
, rcMainSocket :: Socket
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, rcLogLevel :: LogLevel
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}
deriving (Eq, Show)
data StateContainer = StateContainer
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{ scSpawners :: [Spawner]
, scPlayers :: STM.TMVar [Player]
, scServerState :: STM.TMVar ServerState
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, scServerLastTick :: UTCTime
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, scClientSockets :: STM.TMVar [ClientSocket]
, scClientQueues :: STM.TMVar [ClientQueue]
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, scMessageQueue :: STM.TQueue ClientMessage
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}
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data ClientSocket = ClientSocket
{ csUUID :: Maybe UUID
, csSocket :: Socket
, csSender :: ThreadId
, csReceiver :: ThreadId
}
deriving (Eq)
data ClientQueue = ClientQueue
{ cqUUID :: Maybe UUID
, cqQueue :: STM.TQueue ServerMessage
}
deriving (Eq)
data Player = Player
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{ playerId :: UUID
, playerWizard :: Wizard
, playerReady :: Bool
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, playerLastPong :: (UTCTime, UUID)
}
deriving (Eq, Show)
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-- | Data object for storing the server's state
data ServerState = ServerState
{ serverGameOver :: Bool -- ^ global game over state (only one contestant left)
, serverStop :: Bool -- ^ Server shutdown
}
deriving (Show, Eq)
type Game = RWST ReaderContainer String StateContainer IO