wizard-wipeout/src-client/Main.hs

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module Main where
import Control.Concurrent (threadDelay)
import qualified Control.Concurrent.STM as STM
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import Control.Monad
import Control.Monad.RWS
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import Data.IORef
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import qualified Data.Matrix as M
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import Graphics.Vty
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import Graphics.Vty.CrossPlatform
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import Network.Socket (Socket, close)
import Options.Applicative
-- internal imports
import Client.Communication
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import Client.Game
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import Client.Log
import Client.Types
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import Library.Types
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main :: IO ()
main = do
putStrLn "Hello, Arena!"
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(Options logLevel socketLocation) <- execParser opts
logPrintIO Info logLevel $ "connecting to Socket " <> socketLocation
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sock <- connectSocket socketLocation
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logPrintIO Info logLevel "connected"
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messageQueue <- STM.newTQueueIO
eventQueue <- STM.newTQueueIO
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-- threadDelay $ 1 * 10 ^ 6
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mockClientState <- STM.newTMVarIO
( ClientState
(error "trying to access vty of mock client state")
False
)
let mockState =
StateContainer
(error "trying to access wizard of mock game state")
mockClientState
(error "trying to access map slice of mock game state")
(error "trying to access stop condition of mock game state")
sendMessage logLevel IdRequest sock
clientIdMsg <- awaitResponse logLevel sock messageQueue mockState 0
let clientId = acClientUUID clientIdMsg
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logPrintIO Info logLevel $ "received client UUID: " <> show clientId
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putStrLn welcomeText
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threadDelay $ 5 * 10 ^ (6 :: Int)
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sendMessage logLevel (ClientMessage clientId ClientRequestWizard) sock
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-- threadDelay $ 1 * 10 ^ 6
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playerWizard <- awaitResponse logLevel sock messageQueue mockState 1
logPrintIO Info logLevel $ "received wizard: " <> show (initWizard playerWizard)
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vty <- mkVty defaultConfig
hideCursor (outputIface vty)
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-- shut down graphical interface for now
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-- shutdown vty
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stopper <- newIORef False
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clientState <- STM.newTMVarIO (ClientState vty False)
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let initSlice = MapSlice (M.matrix 9 9 (const Nothing)) []
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let initRead = ReaderContainer sock clientId messageQueue eventQueue logLevel
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initState = StateContainer (initWizard playerWizard) clientState initSlice stopper
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-- putStrLn "sending quit message"
-- sendMessage (ClientMessage clientId ClientQuit) sock
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logPrintIO Info logLevel "entering Game Monad"
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void $ execRWST
(do
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terminateGameOnSigint stopper
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logPrint Verbose "entering main game function"
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runGame
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)
initRead
initState
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logPrintIO Info logLevel "Shutting down client…"
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showCursor (outputIface vty)
shutdown vty
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threadDelay 1000
logPrintIO Info logLevel "Closing connection to server…"
close sock
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putStrLn "bye bye"
where
opts = info (options <**> helper)
( fullDesc
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<> progDesc "Run the \"wizard-wipeout\" Client."
<> header "wizard-wipeout - Last Mage standing"
)
welcomeText :: String
welcomeText = mconcat $ map (<> "\n")
[ "Welcome to the arena, wizards."
, ""
, "Let the toughest and bravest of you survive"
, ""
, "Some last hints before you enter the fighting grounds:"
, ""
, "press [SPACE] to fire your wand"
, "press [1] through [9] to change wands, if you have collected more wands"
, "press [ESC] to leave"
, ""
, "Good Luck!"
]
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awaitResponse
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:: LogLevel
-> Socket
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-> STM.TQueue ServerMessage
-> StateContainer
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-> Int
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-> IO ServerMessage
awaitResponse _ _ _ _ 10 = error "Tries to communicate with server exceeded"
awaitResponse curLevel sock messageQueue mockState numTries = do
receiveMessage curLevel sock messageQueue mockState
responsePresent <- not <$> STM.atomically (STM.isEmptyTQueue messageQueue)
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if responsePresent
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then STM.atomically $ STM.readTQueue messageQueue
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else do
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threadDelay $ 10 ^ (6 :: Int)
awaitResponse curLevel sock messageQueue mockState (numTries + 1)