2023-12-20 07:12:22 +00:00
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module Client.Game where
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2023-12-20 08:04:50 +00:00
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import Control.Concurrent
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2023-12-20 07:12:22 +00:00
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import qualified Control.Concurrent.STM as STM
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2023-12-20 08:04:50 +00:00
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import Control.Monad
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2023-12-20 07:12:22 +00:00
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import Control.Monad.Loops
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import Control.Monad.RWS
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2024-01-20 09:49:57 +00:00
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import Graphics.Vty
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2023-12-20 07:12:22 +00:00
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-- internal imports
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import Client.Communication
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2023-12-23 10:39:34 +00:00
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import Client.Graphics
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2023-12-20 07:12:22 +00:00
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import Client.Types
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import Library.Types
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runGame :: Game ()
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runGame = do
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2023-12-20 08:04:50 +00:00
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sock <- asks rcSocket
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queue <- asks rcQueue
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2023-12-23 10:38:57 +00:00
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clientId <- asks rcClientUUID
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2023-12-20 08:04:50 +00:00
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recvThread <- liftIO $ forkIO $ forever $ receiveMessage sock queue
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2023-12-23 10:38:57 +00:00
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liftIO $ sendMessage (ClientMessage clientId ClientReady) sock
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2023-12-20 07:12:22 +00:00
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whileM_
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(not . clientStop <$> (liftIO . STM.atomically . STM.readTMVar =<< gets scClientState))
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(do
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2023-12-20 08:04:50 +00:00
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handleMessages
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2024-01-23 10:13:52 +00:00
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-- draw
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2023-12-20 07:12:22 +00:00
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)
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2023-12-20 08:04:50 +00:00
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liftIO $ killThread recvThread
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2024-01-20 09:49:57 +00:00
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handleEvent
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:: Maybe Event
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-> Game ()
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handleEvent Nothing =
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pure ()
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handleEvent (Just event) =
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pure ()
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