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3 changed files with 20 additions and 4 deletions
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@ -1,5 +1,5 @@
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setSocketPath : "/tmp/wizard.sock"
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setMapRows : 50
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setMapColumns : 50
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setMapRows : 40
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setMapColumns : 40
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setSpawnerProbability : 0.01
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setFPS : 5
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@ -221,11 +221,27 @@ sendUpdates = do
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(\(player@(Player playerId wizard@(Wizard {..}))) -> do
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let V2 wr wc = wizardPos
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subCoords = (,) <$> [floor wr - 4 .. floor wr + 4] <*> [floor wc - 4 .. floor wc + 4]
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leftBound = wizardRot + (pi / 4)
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rightBound = wizardRot - (pi / 4)
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leftLine row = cos leftBound * row
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rightLine row = sin rightBound * row
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correctionLeft = if wizardRot < pi / 2 || wizardRot > 4 * pi / 2
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then floor
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else ceiling
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correctionRight = if wizardRot < pi / 2 || wizardRot > 4 * pi / 2
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then ceiling
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else floor
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initViewMatrix = M.fromList 9 9 $ map
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(\(qr, qc) ->
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M.safeGet qr qc tileMap
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if qc - floor wc <= correctionLeft (leftLine (wr - fromIntegral qr))
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&& qc - floor wc >= correctionRight (rightLine (wr - fromIntegral qr))
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then
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M.safeGet qr qc tileMap
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else
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Nothing
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)
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subCoords
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-- liftIO $ print $ leftLine . (\x -> x - wr) . fromIntegral .fst <$> subCoords
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liftIO $ print initViewMatrix
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)
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players
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@ -29,7 +29,7 @@ newWizard
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newWizard pos =
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Wizard
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{ wizardWands = []
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, wizardRot = 0
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, wizardRot = 3
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, wizardPos = pos
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, wizardMana = 100
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, wizardHealth = 100
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