fix data garbling
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parent
b2d75ca3fd
commit
3e72e87e56
7 changed files with 80 additions and 55 deletions
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@ -93,12 +93,17 @@ receiveMessage sock queue = do
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let maxBufferLength = 4096
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ptr <- mallocArray maxBufferLength
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bufferLength <- recvBuf sock ptr maxBufferLength
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msg <- B.pack <$> peekArray bufferLength ptr
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let mJsonMsg = A.decode' $ B8.fromStrict msg
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rawMsg <- B.pack <$> peekArray bufferLength ptr
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let msgs = map B8.tail $ init $ B8.split '>' $ B8.fromStrict rawMsg
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mapM_
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(\msg -> do
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let mJsonMsg = A.decode' msg
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maybe
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(putStrLn $ "received garbled data: " <> B8.unpack (B8.fromStrict msg))
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(putStrLn $ "received garbled data: " <> B8.unpack msg)
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(STM.atomically . STM.writeTQueue queue)
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mJsonMsg
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)
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msgs
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-- | Function that installs a handler on SIGINT to terminate game
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terminateGameOnSigint
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@ -21,7 +21,9 @@ runGame :: Game ()
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runGame = do
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sock <- asks rcSocket
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queue <- asks rcQueue
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clientId <- asks rcClientUUID
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recvThread <- liftIO $ forkIO $ forever $ receiveMessage sock queue
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liftIO $ sendMessage (ClientMessage clientId ClientReady) sock
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whileM_
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(not . clientStop <$> (liftIO . STM.atomically . STM.readTMVar =<< gets scClientState))
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(do
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@ -33,6 +33,7 @@ instance ToJSON ServerMessage
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data ClientMessagePayload
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= ClientQuit
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| ClientRequestWizard
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| ClientReady
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deriving (Eq, Show, Generic)
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data ClientMessage
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@ -23,7 +23,7 @@ import qualified Data.Matrix as M
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import Data.Maybe
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import Data.UUID
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import Data.UUID hiding (null)
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import Data.UUID.V4
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import qualified Data.Vector.Storable as VS
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@ -108,7 +108,7 @@ sendMessage
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-> IO ()
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sendMessage msg sock = do
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let msgJson = A.encode msg
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msgVector = VS.fromList $ B.unpack $ B.toStrict msgJson
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msgVector = VS.fromList $ B.unpack $ B.toStrict $ ('<' `B8.cons` (msgJson `B8.snoc` '>'))
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-- putStrLn $ "sending: " <> B8.unpack msgJson
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VS.unsafeWith
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msgVector
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@ -206,12 +206,22 @@ handleMessage stateContainer readerContainer msg = do
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putStrLn "initializing new wizard"
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let arena = rcMap readerContainer
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initPos <- rollInitPosition arena
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let freshWIzard = newWizard initPos
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let freshWizard = newWizard initPos
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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void $ STM.swapTMVar (scPlayers stateContainer) $ Player clientId freshWIzard : currentPlayers
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void $ STM.swapTMVar (scPlayers stateContainer) $
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Player clientId freshWizard False : currentPlayers
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let clientSock = fromJust $ lookup (Just clientId) clients
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sendMessage (ProvideInitialWizard (newWizard initPos)) clientSock
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sendMessage (ProvideInitialWizard freshWizard) clientSock
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ClientReady -> do
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putStrLn $ "client " <> show clientId <> " is ready!"
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let (thisPlayers, otherPlayers) =
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partition (\p -> playerId p == clientId) currentPlayers
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unless (null thisPlayers) $
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void $ STM.swapTMVar (scPlayers stateContainer) $
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(head thisPlayers) {playerReady = True} : otherPlayers
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_ -> pure ()
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sendUpdates :: Game ()
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@ -221,7 +231,8 @@ sendUpdates = do
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players <- liftIO $ STM.atomically $ STM.readTMVar (scPlayers stateContainer)
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sockets <- liftIO $ STM.atomically $ STM.readTMVar (scClientSockets stateContainer)
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mapM_
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(\(player@(Player playerId wizard@(Wizard {..}))) -> do
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(\(Player playerId wizard@(Wizard {..}) readiness) -> do
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when readiness $ do
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let V2 wr wc = wizardPos
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subCoords = (,) <$> [floor wr - 4 .. floor wr + 4] <*> [floor wc - 4 .. floor wc + 4]
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leftBound = wizardRot + (pi / 4)
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@ -48,7 +48,7 @@ runGame = do
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}
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)
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fps <- asks rcFPS
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-- sendUpdates
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sendUpdates
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let remainingTime = recip (fromIntegral fps) - delta
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when (remainingTime > 0) $
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liftIO $ threadDelay $ floor $ remainingTime * 10 ^ 6
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@ -81,7 +81,7 @@ updateWizards dt = do
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playersVar <- gets scPlayers
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players <- liftIO $ STM.atomically $ STM.readTMVar playersVar
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let newPlayers = map
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(\player@(Player pId wizard@(Wizard _ _ health _ _ effects)) ->
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(\player@(Player pId wizard@(Wizard _ _ health _ _ effects) readiness) ->
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let newEffects = foldl
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(\acc effect@(Effect _ ttl) ->
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if ttl - dt < 0
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@ -100,12 +100,17 @@ updateWizards dt = do
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)
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0
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effects
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in player {
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playerWizard = wizard
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in
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if readiness
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then
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player
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{ playerWizard = wizard
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{ wizardEffects = newEffects
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, wizardHealth = health - effectDamage
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}
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}
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else
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player
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)
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players
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void $ liftIO $ STM.atomically $ STM.swapTMVar playersVar newPlayers
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@ -64,6 +64,7 @@ data StateContainer = StateContainer
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data Player = Player
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{ playerId :: UUID
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, playerWizard :: Wizard
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, playerReady :: Bool
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}
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deriving (Eq, Show)
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@ -29,7 +29,7 @@ newWizard
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newWizard pos =
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Wizard
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{ wizardWands = []
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, wizardRot = 3
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, wizardRot = 0
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, wizardPos = pos
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, wizardMana = 100
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, wizardHealth = 100
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