trying to decouple sending and receiving in server

This commit is contained in:
nek0 2024-11-02 23:37:15 +01:00
parent 7e3a153c66
commit 473d9dea6e
8 changed files with 95 additions and 56 deletions

View file

@ -2,6 +2,6 @@ setSocketPath : "/tmp/wizard.sock"
setMapRows : 40
setMapColumns : 40
setSpawnerProbability : 0.01
setFPS : 60
setFPS : 30
setClientMaxTimeout : 5
setFramesPerPing : 120

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@ -30,6 +30,7 @@ import System.Posix.Signals
import Library.Types
import Client.Types
import GHC.Conc (threadDelay)
connectSocket
:: FilePath
@ -46,6 +47,7 @@ sendMessage
-> Socket
-> IO ()
sendMessage msg sock = do
print msg
let msgJson = A.encode msg
msgList = B.unpack $ B.toStrict msgJson
ptr <- newArray msgList
@ -153,5 +155,6 @@ partingMessage
-> Socket
-> IO ()
partingMessage clientId sock = do
putStrLn "sending parting message to server…"
sendMessage (ClientMessage clientId ClientQuit) sock
putStrLn "sent parting message to server"
threadDelay (10 ^ 6)

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@ -1,5 +1,7 @@
module Client.Game where
import Control.Concurrent (threadDelay)
import Control.Concurrent.STM (atomically, readTMVar)
import Control.Monad.Loops
@ -35,4 +37,6 @@ runGame = do
handleEvents
draw
)
liftIO $ sendMessage (ClientMessage clientId ClientQuit) sock
liftIO $ do
partingMessage clientId sock
threadDelay (10 ^ 6)

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@ -15,6 +15,8 @@ import qualified Data.Matrix as M
import Graphics.Vty
import Graphics.Vty.CrossPlatform
import Network.Socket (close)
import Options.Applicative
-- internal imports
@ -80,11 +82,12 @@ main = do
)
initRead
initState
putStrLn "Shutting down client…"
showCursor (outputIface vty)
shutdown vty
putStrLn "Shutting down client…"
-- threadDelay 100
-- close sock
threadDelay (10 ^ 6)
putStrLn "Closing connection to server…"
close sock
putStrLn "bye bye"
where
opts = info (options <**> helper)

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@ -78,6 +78,7 @@ disconnectClients clientList clients = do
maybe
(pure ())
(\uuid -> do
putStrLn $ "notifying client: " <> show uuid
queueMessage ServerQuit uuid clientList
dropClient clientList (ccSocket client)
)
@ -103,11 +104,11 @@ processRequests = do
putStrLn "Main socket vanished!"
Right (clientSock, _) -> do
messageQueue <- STM.newTQueueIO
sockCOntainer <- STM.newTMVarIO clientSock
sockContainer <- STM.newTMVarIO clientSock
clientWriteThreadId <- liftIO $ forkIO $ forever $ do
receiveMessage sockCOntainer queue socketList
receiveMessage sockContainer queue socketList
clientListenThreadId <- liftIO $ forkIO $ forever $ do
sendMessageQueue sockCOntainer messageQueue
sendMessageQueue sockContainer messageQueue
print clientSock
liftIO $ STM.atomically $ do
list <- STM.takeTMVar socketList
@ -122,6 +123,7 @@ processRequests = do
: list
)
putStrLn "accepted new connection"
abortCondition <- serverStop <$> STM.atomically (STM.readTMVar st)
unless abortCondition $
-- abortCondition <- serverStop <$> STM.atomically (STM.readTMVar st)
-- unless abortCondition $
-- acceptConnection mainSocket socketList queue st
acceptConnection mainSocket socketList queue st

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@ -53,7 +53,7 @@ handleMessage stateContainer readerContainer msg = do
ClientMessage clientId payload ->
case payload of
ClientQuit -> do
putStrLn $ "client " <> show clientId <> " has quit the game"
putStrLn $ "client has quit the game: " <> show clientId
let client = find (\a -> ccUUID a == Just clientId) clients
dropClient clientList (ccSocket $ fromJust client)
ClientRequestWizard -> do

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@ -1,5 +1,7 @@
module Server.Communication.Receive where
import Control.Concurrent (threadDelay)
import qualified Control.Concurrent.STM as STM
import Control.Exception
@ -15,6 +17,8 @@ import Foreign.Marshal hiding (void)
import Network.Socket
import System.Random
-- internal imports
import Library.Types
@ -29,8 +33,14 @@ receiveMessage
-> STM.TMVar [ClientComms]
-> IO ()
receiveMessage sockContainer queue clientList = do
sock <- STM.atomically $ STM.readTMVar sockContainer
randSleep <- randomRIO (1, 1000)
threadDelay randSleep
msock <- STM.atomically $ STM.tryTakeTMVar sockContainer
let maxBufferLength = 4096
maybe
(pure ())
(\sock -> do
putStrLn "took socket container for receiving"
mMsg <- do
ptr <- mallocArray maxBufferLength
eBufferLength <-
@ -38,7 +48,7 @@ receiveMessage sockContainer queue clientList = do
bufferLength <- case eBufferLength of
Left (e :: IOException) -> do
-- putStrLn ("Socket vanished, cleaning up after " <> show e)
dropClient clientList sock
-- dropClient clientList sock
pure 0
Right len -> pure len
msg <- B.pack <$> peekArray bufferLength ptr
@ -52,7 +62,11 @@ receiveMessage sockContainer queue clientList = do
maybe
(pure ())
(\msg -> do
print msg
liftIO $ STM.atomically $ STM.writeTQueue queue msg
-- when (msg == IdRequest) (threadDelay $ 10 ^ 3)
)
mMsg
STM.atomically $ STM.putTMVar sockContainer sock
)
msock

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@ -35,6 +35,8 @@ import Linear
import Network.Socket
import System.Random (randomRIO)
-- internal imports
import Library.Types
@ -62,7 +64,13 @@ sendMessageQueue
-> STM.TQueue ServerMessage
-> IO ()
sendMessageQueue sockContainer queue = do
sock <- STM.atomically $ STM.readTMVar sockContainer
randSleep <- randomRIO (1, 1000)
threadDelay randSleep
msock <- STM.atomically $ STM.tryTakeTMVar sockContainer
maybe
(pure ())
(\sock -> do
putStrLn "took socket container for sending"
msgs <- STM.atomically $ STM.flushTQueue queue
mapM_
(\msg -> do
@ -80,6 +88,9 @@ sendMessageQueue sockContainer queue = do
)
)
msgs
STM.atomically $ STM.putTMVar sockContainer sock
)
msock
sendPings :: Game ()
sendPings = do
@ -98,7 +109,9 @@ sendPings = do
when (isJust clientSock) $
if timeDiff > realToFrac maxTimeout
then do
liftIO $ dropClient (scClientSockets stateContainer) (fromJust clientSock)
liftIO $ do
putStrLn $ "dropping client because of timeout: " <> show plId
dropClient (scClientSockets stateContainer) (fromJust clientSock)
put stateContainer
else do
random <- liftIO nextRandom
@ -131,9 +144,9 @@ dropClient clientList sock = do
void $ STM.swapTMVar clientList reducedClients
pure mclient
maybe
(pure ()) -- putStrLn $ "closing unknown socket: " <> show sock)
(putStrLn $ "closing unknown socket: " <> show sock)
(\client -> do
putStrLn $ "dropping client: " <> show (fromJust $ ccUUID client)
putStrLn $ "dropping client because of closed socket: " <> show (fromJust $ ccUUID client)
killThread (ccListener client)
)
mClient
@ -176,5 +189,5 @@ sendUpdate stateContainer tileMap player = do
sendSlice :: MapSlice -> Player -> IO ()
sendSlice slice (Player playerId wizard _ _) = do
let msg = TickUpdate slice wizard
print slice
-- print slice
liftIO $ queueMessage msg playerId (scClientSockets stateContainer)