fixing queu identification
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parent
e8bdc8a1f7
commit
67b09aaa06
7 changed files with 51 additions and 28 deletions
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@ -2,6 +2,6 @@ setSocketPath : "/tmp/wizard.sock"
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setMapRows : 40
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setMapColumns : 40
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setSpawnerProbability : 0.01
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setFPS : 1
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setFPS : 30
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setClientMaxTimeout : 5
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setFramesPerPing : 120
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@ -47,11 +47,13 @@ sendMessage
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-> Socket
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-> IO ()
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sendMessage msg sock = do
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print msg
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putStrLn $ "sending message: " <> show msg
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let msgJson = A.encode msg
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msgList = B.unpack $ B.toStrict msgJson
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putStrLn $ "sending raw message buffer: " <> show msgList
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ptr <- newArray msgList
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void $ sendBuf sock ptr (length msgList)
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putStrLn "raw message buffer sent"
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free ptr
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handleMessages
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@ -109,16 +111,19 @@ receiveMessage sock queue st = do
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let maxBufferLength = 4096
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ptr <- mallocArray maxBufferLength
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ebufferLength <- try $ recvBuf sock ptr maxBufferLength
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-- putStrLn $ "received buffer of length: " <> show ebufferLength
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bufferLength <- case ebufferLength of
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Left (_ :: IOException) -> do
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gracefulExit st "Quitting due to connection loss"
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pure 0
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Right len -> pure len
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rawMsg <- B.pack <$> peekArray bufferLength ptr
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-- putStrLn $ "received raw message: " <> show rawMsg
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let msgs =
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if B.length rawMsg < 1
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then []
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else map B8.tail $ init $ B8.split '>' $ B8.fromStrict rawMsg
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-- putStrLn $ "resulting split messages: " <> show msgs
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mapM_
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(\msg -> do
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let mJsonMsg = A.decode' msg
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@ -28,15 +28,22 @@ runGame = do
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st <- get
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vty <- clientVty <$> liftIO (atomically $ readTMVar (scClientState st))
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liftIO $ sendMessage (ClientMessage clientId ClientReady) sock
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liftIO $ putStrLn "entering game loop"
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whileM_
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(liftIO (not <$> readIORef (scStopper st)))
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(do
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liftIO $ receiveMessage sock messageQueue st
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-- liftIO $ putStrLn "received messages"
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handleMessages
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-- liftIO $ putStrLn "handled messages"
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pumpEvents vty
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-- liftIO $ putStrLn "pumped events"
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handleEvents
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-- liftIO $ putStrLn "handled events"
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draw
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-- liftIO $ putStrLn "drew"
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)
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liftIO $ do
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liftIO $ putStrLn "left game loop"
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partingMessage clientId sock
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threadDelay (10 ^ 6)
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@ -73,9 +73,11 @@ main = do
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initState = StateContainer (initWizard playerWizard) clientState initSlice stopper
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-- putStrLn "sending quit message"
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-- sendMessage (ClientMessage clientId ClientQuit) sock
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putStrLn "entering Game Monad"
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void $ execRWST
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(do
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terminateGameOnSigint stopper
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liftIO $ putStrLn "entering main game function"
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runGame
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)
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initRead
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@ -28,35 +28,40 @@ handleMessage
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-> ClientMessage
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-> IO ()
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handleMessage stateContainer readerContainer msg = do
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let clientList = scClientSockets stateContainer
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queueList <- STM.atomically $ STM.readTMVar $ scClientQueues stateContainer
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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let socketList = scClientSockets stateContainer
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queueList = scClientQueues stateContainer
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socks <- liftIO $ STM.atomically $ STM.readTMVar socketList
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queues <- liftIO $ STM.atomically $ STM.readTMVar queueList
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-- putStrLn $ "Handling: " <> show msg
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case msg of
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IdRequest -> do
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clientId <- nextRandom
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let clientIdx = findIndex (isNothing . csUUID) clients
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clientSock = csSocket $ clients !! fromJust clientIdx
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newClients = map
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(\old@(ClientSocket mUUID oldClientSock _ _) ->
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if oldClientSock == clientSock && isNothing mUUID
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then
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old
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{ csUUID = Just clientId
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}
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else
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old
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)
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clients
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void $ liftIO $ STM.atomically $ STM.swapTMVar clientList newClients
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putStrLn $ "Accepted Client with UUID " <> show clientId
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queueMessage (AcceptClient clientId) clientId queueList
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let clientIdx = findIndex (isNothing . csUUID) socks
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sock = socks !! fromJust clientIdx
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queue = queues !! fromJust clientIdx
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if csUUID sock == cqUUID queue
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then do
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let otherSocks = delete sock socks
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newSocks = sock
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{ csUUID = Just clientId
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} : otherSocks
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otherQueues = delete queue queues
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newQueues = queue
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{ cqUUID = Just clientId
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} : otherQueues
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liftIO $ STM.atomically $ do
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void $ STM.swapTMVar socketList newSocks
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void $ STM.swapTMVar queueList newQueues
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putStrLn $ "Accepted Client with UUID: " <> show clientId
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queueMessage (AcceptClient clientId) clientId newQueues
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else
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putStrLn $ "Unable to assign ID to Socket and queue: " <> show clientId
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ClientMessage clientId payload ->
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case payload of
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ClientQuit -> do
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putStrLn $ "client has quit the game: " <> show clientId
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let client = find (\a -> csUUID a == Just clientId) clients
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dropClient clientList (csSocket $ fromJust client)
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let client = find (\a -> csUUID a == Just clientId) socks
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dropClient socketList (csSocket $ fromJust client)
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ClientRequestWizard -> do
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putStrLn "initializing new wizard"
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let arena = rcMap readerContainer
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@ -68,7 +73,7 @@ handleMessage stateContainer readerContainer msg = do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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void $ STM.swapTMVar (scPlayers stateContainer) $
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Player clientId freshWizard False (now, uuid) : currentPlayers
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queueMessage (ProvideInitialWizard freshWizard) clientId queueList
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queueMessage (ProvideInitialWizard freshWizard) clientId queues
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ClientReady -> do
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now <- getCurrentTime
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STM.atomically $ do
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@ -84,7 +89,7 @@ handleMessage stateContainer readerContainer msg = do
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: otherPlayers
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putStrLn $ "client ready: " <> show clientId
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Pong pongUuid -> do
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let mclient = find (\c -> csUUID c == Just clientId) clients
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let mclient = find (\c -> csUUID c == Just clientId) socks
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players <- STM.atomically $ STM.readTMVar (scPlayers stateContainer)
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maybe
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(putStrLn $ "Unknown client: " <> show clientId)
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@ -35,21 +35,23 @@ receiveMessage
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receiveMessage sockContainer queue = do
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randSleep <- randomRIO (1, 1000)
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threadDelay randSleep
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sock <- STM.atomically $ STM.readTMVar sockContainer
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sock <- STM.atomically $ STM.takeTMVar sockContainer
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let maxBufferLength = 4096
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putStrLn "read socket container for receiving"
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putStrLn "took socket container for receiving"
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mMsg <- do
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ptr <- mallocArray maxBufferLength
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putStrLn "receiving data"
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eBufferLength <-
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try $ recvBuf sock ptr maxBufferLength
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putStrLn $ "received raw buffer length of: " <> show eBufferLength
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free ptr
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bufferLength <- case eBufferLength of
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Left (e :: IOException) -> do
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-- putStrLn ("Socket vanished, cleaning up after " <> show e)
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-- dropClient clientList sock
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pure 0
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Right len -> pure len
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free ptr
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putStrLn $ "received buffer of length: " <> show bufferLength
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msg <- B.pack <$> peekArray bufferLength ptr
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putStrLn $ "received data: " <> show msg
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if bufferLength > 0 && msg /= ""
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@ -65,6 +65,8 @@ sendMessageQueue
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-> STM.TQueue ServerMessage
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-> IO ()
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sendMessageQueue sockContainer queue = do
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randTime <- randomRIO (1, 1000)
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threadDelay randTime
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msgs <- STM.atomically $ STM.flushTQueue queue
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mapM_
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(\msg -> do
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