hunting bugs, found space leak in client
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6 changed files with 72 additions and 73 deletions
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@ -64,7 +64,7 @@ handleMessages = do
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msgs <- liftIO $ STM.atomically $ STM.flushTQueue queue
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mapM_
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(\msg -> do
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liftIO $ putStrLn $ "handling following: " <> show msg
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-- liftIO $ putStrLn $ "Handling following: " <> show msg
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handleMessage msg
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)
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msgs
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@ -65,7 +65,7 @@ main = do
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initState = StateContainer (arenaSpawners arena) emptyPLayers serverState now sockList messageQueue
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(finalState, finalWrite) <- execRWST
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(do
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terminateGameOnSigint setSocketPath
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terminateGameOnSigint
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runGame
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)
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initRead
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@ -1,5 +1,4 @@
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE RecordWildCards #-}
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module Server.Communication where
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import Control.Concurrent
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@ -52,7 +51,7 @@ bindSocket path = do
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let sockAddr = SockAddrUnix path
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unless (isSupportedSockAddr sockAddr)
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(error $ "invalid socket path " <> path)
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-- aremoveIfExists path
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-- removeIfExists path
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sock <- socket AF_UNIX Stream defaultProtocol
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bind sock sockAddr
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Net.listen sock 5
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@ -60,9 +59,8 @@ bindSocket path = do
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-- | Function that installs a handler on SIGINT to terminate game
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terminateGameOnSigint
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:: FilePath
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-> Game ()
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terminateGameOnSigint path = do
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:: Game ()
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terminateGameOnSigint = do
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sock <- asks rcMainSocket
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clientList <- gets scClientSockets
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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@ -73,75 +71,79 @@ terminateGameOnSigint path = do
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putStrLn "SIGINT caught, terminating…"
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disconnectClients clientList clients
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close sock
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-- removeIfExists path
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void $ STM.atomically $ STM.swapTMVar serverState (ServerState False True)
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)
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Nothing
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-- | Disconnect all connected clients gracefully by announcing the server quitting
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disconnectClients
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:: STM.TMVar [(Maybe UUID, Socket)]
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-> [(Maybe UUID, Socket)]
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:: STM.TMVar [ClientComms]
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-> [ClientComms]
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-> IO ()
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disconnectClients clientList = mapM_
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(\client@(muuid, _) -> do
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(\client -> do
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maybe
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(pure ())
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(\uuid -> do
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sendMessage ServerQuit uuid clientList
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dropClient clientList uuid
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dropClient clientList (ccSocket client)
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)
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muuid
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(ccUUID client)
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)
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-- | Drops the client from internal management and closes its socket, if still present.
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dropClient
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:: STM.TMVar [(Maybe UUID, Socket)]
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-> UUID
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:: STM.TMVar [ClientComms]
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-> Socket
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-> IO ()
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dropClient clientList uuid = do
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msock <- STM.atomically $ do
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dropClient clientList sock = do
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mclient <- STM.atomically $ do
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clients <- STM.readTMVar clientList
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let msock = lookup (Just uuid) clients
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let reducedClients = filter ((/= Just uuid) . fst) clients
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let mclient = find (\client -> ccSocket client == sock) clients
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let reducedClients = filter (\client -> ccSocket client /= sock) clients
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void $ STM.swapTMVar clientList reducedClients
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pure msock
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putStrLn $ "dropping client " <> show uuid
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pure mclient
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maybe
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(pure ())
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close
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msock
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(putStrLn $ "closing unknown socket: " <> show sock)
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(\client -> do
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putStrLn $ "dropping client: " <> show (ccUUID client)
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killThread (ccListener client)
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)
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mclient
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close sock
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-- | Process incoming connection requests
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processRequests :: Game ()
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processRequests = do
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mainSocket <- asks rcMainSocket
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queue <- gets scMessageQueue
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socketList <- gets scClientSockets
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void $ liftIO $ forkIO $ acceptConnection mainSocket socketList
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void $ liftIO $ forkIO $ forever $ acceptConnection mainSocket socketList queue
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where
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acceptConnection mainSocket socketList = do
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putStrLn "accepting new connections…"
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acceptConnection mainSocket socketList queue = do
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putStrLn "New connection request incoming…"
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(clientSock, _) <- accept mainSocket
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clientThreadId <- liftIO $ forkIO $ forever $ do
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receiveMessage clientSock queue socketList
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liftIO $ STM.atomically $ do
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list <- STM.takeTMVar socketList
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STM.putTMVar socketList ((Nothing, clientSock) : list)
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STM.putTMVar socketList ((ClientComms Nothing clientSock clientThreadId) : list)
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putStrLn "accepted new connection"
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acceptConnection mainSocket socketList
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-- | Sends a specified message through given socket to the client
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sendMessage
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:: ServerMessage
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-> UUID
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-> STM.TMVar [(Maybe UUID, Socket)]
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-> STM.TMVar [ClientComms]
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-> IO ()
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sendMessage msg uuid clientList = do
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clients <- STM.atomically $ STM.readTMVar clientList
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let msock = lookup (Just uuid) clients
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let msock = ccSocket <$> find (\client -> ccUUID client == Just uuid) clients
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msgJson = A.encode msg
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msgVector = VS.fromList $ B.unpack $ B.toStrict $ ('<' `B8.cons` (msgJson `B8.snoc` '>'))
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-- putStrLn $ "sending: " <> B8.unpack msgJson
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putStrLn $ "Sending: " <> B8.unpack msgJson
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maybe
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(dropClient clientList uuid)
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(putStrLn $ "unknown client UUID: " <> show uuid)
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(\sock ->
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VS.unsafeWith
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msgVector
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@ -149,29 +151,22 @@ sendMessage msg uuid clientList = do
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)
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msock
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-- | receive incoming messages from clients
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receiveMessages
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:: STM.TMVar [(Maybe UUID, Socket)]
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-> STM.TQueue ClientMessage
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-> IO ()
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receiveMessages clientsVar queue = do
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientsVar
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mapM_
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(\(muuid, clientSocket) -> do
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receiveMessage clientSocket queue muuid clientsVar
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)
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clients
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-- | handle received messages
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handleMessages :: Game ()
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handleMessages = do
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queue <- gets scMessageQueue
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serverState <- get
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readerContainer <- ask
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emptyState <- liftIO $ STM.atomically $ STM.isEmptyTQueue queue
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unless emptyState $ do
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msgs <- liftIO $ STM.atomically $ STM.flushTQueue queue
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void $ liftIO $ do
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liftIO $ do
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msgs <- STM.atomically $ do
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emptyState <- STM.isEmptyTQueue queue
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if emptyState
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then
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pure []
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else
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STM.flushTQueue queue
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unless (null msgs) $ putStrLn "GET"
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void $ do
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mapM_
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(handleMessage serverState readerContainer)
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msgs
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@ -180,10 +175,9 @@ handleMessages = do
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receiveMessage
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:: Socket
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-> STM.TQueue ClientMessage
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-> Maybe UUID
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-> STM.TMVar [(Maybe UUID, Socket)]
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-> STM.TMVar [ClientComms]
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-> IO ()
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receiveMessage sock queue muuid clientList = do
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receiveMessage sock queue clientList = do
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let maxBufferLength = 4096
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mmsg <- do
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ptr <- mallocArray maxBufferLength
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@ -192,10 +186,7 @@ receiveMessage sock queue muuid clientList = do
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bufferLength <- case ebufferLength of
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Left (_ :: IOException) -> do
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putStrLn "Socket vanished, cleaning up…"
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maybe
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(pure ())
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(dropClient clientList)
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muuid
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dropClient clientList sock
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pure 0
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Right len -> pure len
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msg <- B.pack <$> peekArray bufferLength ptr
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@ -209,6 +200,7 @@ receiveMessage sock queue muuid clientList = do
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maybe
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(pure ())
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(\msg -> do
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putStrLn "PUT"
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liftIO $ STM.atomically $ STM.writeTQueue queue msg
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-- when (msg == IdRequest) (threadDelay $ 10 ^ 3)
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)
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@ -223,17 +215,19 @@ handleMessage
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handleMessage stateContainer readerContainer msg = do
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let clientList = scClientSockets stateContainer
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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putStrLn $ "Handling following: " <> show msg
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-- putStrLn $ "Handling: " <> show msg
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case msg of
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IdRequest -> do
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clientId <- nextRandom
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let clientIdx = findIndex (isNothing . fst) clients
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let clientSock = snd $ clients !! fromJust clientIdx
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let clientIdx = findIndex (isNothing . ccUUID) clients
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let clientSock = ccSocket $ clients !! fromJust clientIdx
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let newClients = map
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(\old@(muuid, oldClientSock) ->
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(\old@(ClientComms muuid oldClientSock _) ->
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if oldClientSock == clientSock && isNothing muuid
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then
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(Just clientId, clientSock)
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old
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{ ccUUID = Just clientId
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}
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else
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old
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)
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@ -245,7 +239,7 @@ handleMessage stateContainer readerContainer msg = do
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case payload of
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ClientQuit -> do
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putStrLn $ "removing client " <> show clientId
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let newClients = filter (\a -> fst a /= Just clientId) clients
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let newClients = filter (\a -> ccUUID a /= Just clientId) clients
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let newPlayers = filter (\p -> playerId p /= clientId) currentPlayers
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void $ STM.swapTMVar (scPlayers stateContainer) $
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(head thisPlayers) {playerReady = True} : otherPlayers
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Pong uuid -> do
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let client = fromJust (lookup (Just clientId) clients)
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-- let client = fromJust (find (\c -> ccUUID c == Just clientId) clients)
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player <- STM.atomically $ do
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players <- STM.readTMVar (scPlayers stateContainer)
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pure $ head $ filter (\p -> playerId p == clientId) players
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{ playerLastPong = (now, uuid)
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}
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void $ STM.swapTMVar (scPlayers stateContainer) (modPlayer : otherPlayers)
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_ -> pure ()
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sendPings :: Game ()
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sendPings = do
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sockets <- liftIO $ STM.atomically $ STM.readTMVar (scClientSockets stateContainer)
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mapM_
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(\player@(Player plId (Wizard {}) readiness (lastPongTime, _)) -> do
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let timeDiff = realToFrac $ diffUTCTime now lastPongTime
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let timeDiff = realToFrac $ diffUTCTime now lastPongTime :: Float
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when (readiness && timeDiff > (fromIntegral framesPerPing * recip (fromIntegral fps))) $ do
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let clientSock = lookup (Just plId) sockets
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let clientSock = ccSocket <$> find (\c -> ccUUID c == Just plId) sockets
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when (isJust clientSock) $
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if timeDiff > realToFrac maxTimeout
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then do
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liftIO $ dropClient (scClientSockets stateContainer) plId
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liftIO $ dropClient (scClientSockets stateContainer) (fromJust clientSock)
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put stateContainer
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else do
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random <- liftIO nextRandom
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@ -27,9 +27,6 @@ import Server.Types
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runGame :: Game ()
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runGame = do
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processRequests
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clientsVar <- gets scClientSockets
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queue <- gets scMessageQueue
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recvThread <- liftIO $ forkIO $ forever $ receiveMessages clientsVar queue
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whileM_
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(not . serverStop <$> (liftIO . STM.atomically . STM.readTMVar =<< gets scServerState))
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(do
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@ -1,6 +1,8 @@
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{-# LANGUAGE DeriveGeneric #-}
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module Server.Types where
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import Control.Concurrent
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import qualified Control.Concurrent.STM as STM
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import Control.Monad.RWS.Strict
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@ -61,10 +63,17 @@ data StateContainer = StateContainer
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, scPlayers :: STM.TMVar [Player]
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, scServerState :: STM.TMVar ServerState
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, scServerLastTick :: UTCTime
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, scClientSockets :: STM.TMVar [(Maybe UUID, Socket)]
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, scClientSockets :: STM.TMVar [ClientComms]
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, scMessageQueue :: STM.TQueue ClientMessage
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}
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data ClientComms = ClientComms
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{ ccUUID :: Maybe UUID
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, ccSocket :: Socket
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, ccListener :: ThreadId
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}
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deriving (Eq)
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data Player = Player
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{ playerId :: UUID
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, playerWizard :: Wizard
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@ -14,7 +14,7 @@ extra-doc-files: CHANGELOG.md
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-- extra-source-files:
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common warnings
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ghc-options: -Wall -threaded
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ghc-options: -Wall -threaded -prof
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library
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import: warnings
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