laying some foundations (mostly types)
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6 changed files with 131 additions and 4 deletions
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@ -11,7 +11,11 @@
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let
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pkgs = nixpkgs.legacyPackages.${system};
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haskellPackages = pkgs.haskellPackages;
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haskellPackages = pkgs.haskellPackages.override {
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overrides = final: prev: {
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#vty-unix = jailbreakUnbreak (pkgs.haskell.lib.dontCheck prev.vty-unix);
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};
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};
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jailbreakUnbreak = pkg:
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pkgs.haskell.lib.doJailbreak (pkg.overrideAttrs (_: { meta = { }; }));
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78
src-lib/Library/Types.hs
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78
src-lib/Library/Types.hs
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module Library.Types where
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import Data.Matrix
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import Linear
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import Graphics.Vty
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-- | Just a type synonym for any kind of position. Translates to a 2D vector
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type Position = V2 Float
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-- | Data object for storing player state
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data Wizard = Wizard
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{ wizardPos :: Position
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-- ^ Player's position
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, wizardRot :: Float
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-- ^ Player's view direction
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, wizardHealth :: Int
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-- ^ Player's hit points
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, wizardMana :: Int
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-- ^ Player's Mana (magic fuel)
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, wizardWands :: [Wand]
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-- ^ Player's wands (read: weapons)
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, wizardEffect :: [Effect]
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-- ^ 'Effect's affecting the player
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}
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-- | Data object for storing the client's state
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data ClientState = ClientState
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{ clientVty :: Vty -- ^ Context object for graphics
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, clientGameOver :: Bool -- ^ client game over (contestant died)
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, clientStop :: Bool -- ^ client shutdown
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}
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-- | Data object for storing the server's state
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data ServerState = ServerState
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{ serverGameOver :: Bool -- ^ global game over state (only one contestant left)
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, serverStop :: Bool -- ^ Server shutdown
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}
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-- | Type synonym for the Map. Translates to a Matrix of 'Tile's
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type Map = Matrix Tile
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data Tile
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= Air -- ^ walkable area
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| Wall -- ^ obstacle
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data ServerOptions = ServerOptions
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{ serOptMapWidth :: Int -- ^ Map width
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, serOptMapHeight :: Int -- ^ Map height
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}
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data Arena = Arena
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{ arenaMap :: Map
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, arenaSpawners :: [Spawner]
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}
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data Spawner = Spawner
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{ spawnerPowerup :: Wand -- ^ Which 'Powerup' is being spawned
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, spawnerReloadTime :: Int -- ^ How long does it take for the 'Powerup' to reappear
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, spawnerPosition :: Position -- ^ Position of the `Spawner` on the map
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}
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-- List of all available Wands
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data Wand
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= HealthUp -- ^ Instant Health boost
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| ManaUp -- ^ Instant Mana boost
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| Shield -- ^ Magical sield protecting the player
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| BigWand -- ^ Stronger Zap spell
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| FireWand -- ^ Spell for causing fire damage
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| IceWand -- ^ Spell for causing ice damage
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data Effect = Effect
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{ effectType :: Affliction -- ^ What is happening
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, effectTTL :: Float -- ^ remaining time
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}
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data Affliction
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= Burning -- ^ Damage over time
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| Frozen -- ^ Unable to perform any action
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4
src-server/Main.hs
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4
src-server/Main.hs
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module Main where
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main :: IO ()
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main = putStrLn "Hello, Haskell!"
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19
src-server/Server/Map.hs
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19
src-server/Server/Map.hs
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module Server.Map where
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import Library.Types
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-- | This function procedurally generates the Arena for the game
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generateArena
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:: Int -- ^ Map's width
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-> Int -- ^ Map's height
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-> Float -- ^ Probability for a tile to be an item spawner
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-> IO Arena -- ^ resulting Arena
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generateArena arenaWidth arenaHeight spawnerChance = do
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undefined
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generateMap
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:: Int -- ^ Map's width
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-> Int -- ^ Map's height
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-> IO Map -- ^ resulting Map
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generateMap mapWidth mapHeight = do
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undefined
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@ -14,13 +14,35 @@ extra-doc-files: CHANGELOG.md
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-- extra-source-files:
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common warnings
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ghc-options: -Wall
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ghc-options: -Wall -threaded
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executable wizard-wipeout
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library
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import: warnings
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exposed-modules: Library.Types
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build-depends: base ^>=4.17.2.1
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, linear
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, matrix
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-- , vty-crossplatform
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, vty
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hs-source-dirs: src-lib
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default-language: GHC2021
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executable wizard-wipeout-client
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import: warnings
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main-is: Main.hs
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-- other-modules:
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-- other-extensions:
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build-depends: base ^>=4.17.2.1
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hs-source-dirs: app
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, wizard-wipeout
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hs-source-dirs: src-client
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default-language: GHC2021
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executable wizard-wipeout-server
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import: warnings
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main-is: Main.hs
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other-modules: Server.Map
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-- other-extensions:
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build-depends: base ^>=4.17.2.1
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, wizard-wipeout
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hs-source-dirs: src-server
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default-language: GHC2021
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