small fix
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1 changed files with 1 additions and 1 deletions
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@ -77,7 +77,7 @@ terminateGameOnSigint path = do
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-- Raise SIGINT again so it does not get blocked
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raiseSignal sigINT
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)
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(Just emptySignalSet)
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Nothing
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where
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disconnectClients = mapM_
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(\(_, clientSocket) -> do
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