fix communication
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65e0c5d272
commit
ab4a2a4130
6 changed files with 76 additions and 89 deletions
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@ -20,12 +20,8 @@ import Data.IORef
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import Data.UUID
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import qualified Data.Vector.Storable as VS
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import Foreign hiding (void)
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import Graphics.Vty as Vty
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import Network.Socket
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import System.Posix.Signals
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@ -46,11 +42,10 @@ connectSocket path = do
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-- | Sends a specified message through given socket to the server
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sendMessage
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:: StateContainer
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-> ClientMessage
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:: ClientMessage
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-> Socket
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-> IO ()
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sendMessage st msg sock = do
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sendMessage msg sock = do
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let msgJson = A.encode msg
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msgList = B.unpack $ B.toStrict msgJson
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ptr <- newArray msgList
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@ -79,9 +74,7 @@ handleMessage ServerQuit = do
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handleMessage (Ping id') = do
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cid <- asks rcClientUUID
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sock <- asks rcSocket
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st <- get
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liftIO $ sendMessage
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st
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( ClientMessage
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cid
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(Pong id')
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@ -106,12 +99,7 @@ gracefulExit
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-> IO ()
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gracefulExit st reason = do
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liftIO $ putStrLn reason
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let stateCont = scClientState st
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liftIO $ STM.atomically $ do
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stateContainer <- STM.readTMVar stateCont
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void $ STM.swapTMVar stateCont $ stateContainer
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{ clientStop = True
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}
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writeIORef (scStopper st) True
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receiveMessage
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:: Socket
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@ -148,10 +136,12 @@ terminateGameOnSigint
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:: IORef Bool
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-> Game ()
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terminateGameOnSigint stopper = do
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rc <- ask
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void $ liftIO $ installHandler
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keyboardSignal
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(CatchOnce $ do
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putStrLn "receiveMessage: SIGINT caught, terminating…"
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liftIO $ partingMessage (rcClientUUID rc) (rcSocket rc)
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atomicWriteIORef stopper True
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-- Vty.shutdown (clientVty currentState)
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-- Raise SIGINT again so it does not get blocked
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@ -160,10 +150,9 @@ terminateGameOnSigint stopper = do
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Nothing
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partingMessage
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:: StateContainer
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-> UUID
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:: UUID
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-> Socket
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-> IO ()
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partingMessage st clientId sock = do
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sendMessage st (ClientMessage clientId ClientQuit) sock
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-- close sock
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partingMessage clientId sock = do
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putStrLn "sending parting message to server…"
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sendMessage (ClientMessage clientId ClientQuit) sock
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@ -1,16 +1,10 @@
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module Client.Game where
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import Control.Concurrent
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import qualified Control.Concurrent.STM as STM
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import Control.Monad
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import Control.Monad.Loops
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import Control.Monad.RWS
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import Data.IORef (IORef, readIORef)
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import Data.IORef (readIORef)
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import Graphics.Vty
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@ -23,23 +17,21 @@ import Client.Types
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import Library.Types
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runGame
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:: IORef Bool
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-> Game ()
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runGame stopper = do
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:: Game ()
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runGame = do
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sock <- asks rcSocket
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queue <- asks rcQueue
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clientId <- asks rcClientUUID
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st <- get
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-- recvThread <- liftIO $ forkIO $ forever $ receiveMessage sock queue st
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liftIO $ sendMessage st(ClientMessage clientId ClientReady) sock
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liftIO $ sendMessage (ClientMessage clientId ClientReady) sock
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whileM_
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(liftIO (not <$> readIORef stopper))
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(liftIO (not <$> readIORef (scStopper st)))
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(do
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liftIO $ receiveMessage sock queue st
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handleMessages
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-- draw
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)
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liftIO $ partingMessage st clientId sock
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-- liftIO $ killThread recvThread
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handleEvent
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@ -6,6 +6,8 @@ import Control.Exception (Exception)
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import Control.Monad.RWS
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import Data.IORef (IORef)
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import Data.UUID
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import Network.Socket
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@ -37,6 +39,7 @@ data StateContainer = StateContainer
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{ scWizard :: Wizard
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, scClientState :: STM.TMVar ClientState
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, scMapSlice :: MapSlice
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, scStopper :: IORef Bool
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}
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type Game = RWST ReaderContainer String StateContainer IO
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@ -14,8 +14,6 @@ import qualified Data.Matrix as M
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import Graphics.Vty
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import Network.Socket (close)
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import Options.Applicative
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-- internal imports
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@ -39,9 +37,9 @@ main = do
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-- threadDelay $ 1 * 10 ^ 6
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mockClientState <- STM.newTMVarIO (ClientState undefined False False)
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let mockState = StateContainer undefined mockClientState undefined
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sendMessage mockState (IdRequest) sock
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mockClientState <- STM.newTMVarIO (ClientState undefined False)
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let mockState = StateContainer undefined mockClientState undefined undefined
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sendMessage IdRequest sock
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receiveMessage sock queue mockState
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awaitResponse queue 1
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clientIdMsg <- head <$> STM.atomically (STM.flushTQueue queue)
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@ -53,7 +51,7 @@ main = do
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threadDelay $ 5 * 10 ^ 6
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sendMessage mockState (ClientMessage clientId ClientRequestWizard) sock
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sendMessage (ClientMessage clientId ClientRequestWizard) sock
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-- threadDelay $ 1 * 10 ^ 6
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receiveMessage sock queue mockState
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awaitResponse queue 1
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@ -67,17 +65,17 @@ main = do
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-- shut down graphical interface for now
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-- shutdown vty
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clientState <- STM.newTMVarIO (ClientState undefined False False)
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stopper <- newIORef False
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clientState <- STM.newTMVarIO (ClientState undefined False)
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let initSlice = MapSlice (M.matrix 9 9 (const Nothing)) []
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let initRead = ReaderContainer sock clientId queue
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initState = StateContainer (initWizard playerWizard) clientState initSlice
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initState = StateContainer (initWizard playerWizard) clientState initSlice stopper
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-- putStrLn "sending quit message"
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-- sendMessage (ClientMessage clientId ClientQuit) sock
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stopper <- newIORef False
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void $ execRWST
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(do
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terminateGameOnSigint stopper
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runGame stopper
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runGame
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)
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initRead
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initState
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@ -16,7 +16,6 @@ import Data.Aeson (ToJSON, FromJSON)
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data ClientState = ClientState
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{ clientVty :: Vty -- ^ Context object for graphics
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, clientGameOver :: Bool -- ^ client game over (contestant died)
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, clientStop :: Bool -- ^ client shutdown
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}
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-- | Type synonym for the Map. Translates to a Matrix of 'Tile's
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@ -62,13 +62,13 @@ terminateGameOnSigint
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:: Game ()
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terminateGameOnSigint = do
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sock <- asks rcMainSocket
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clientList <- gets scClientSockets
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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serverState <- gets scServerState
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clientList <- gets scClientSockets
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void $ liftIO $ installHandler
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sigINT
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(CatchOnce $ do
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putStrLn "SIGINT caught, terminating…"
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clients <- liftIO $ STM.atomically $ STM.readTMVar clientList
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disconnectClients clientList clients
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close sock
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st <- STM.atomically $ STM.readTMVar serverState
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@ -83,7 +83,9 @@ disconnectClients
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:: STM.TMVar [ClientComms]
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-> [ClientComms]
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-> IO ()
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disconnectClients clientList = mapM_
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disconnectClients clientList clients = do
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putStrLn "server shutting down. Notifying all clients…"
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mapM_
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(\client -> do
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maybe
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(pure ())
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@ -93,6 +95,7 @@ disconnectClients clientList = mapM_
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)
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(ccUUID client)
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)
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clients
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-- | Drops the client from internal management and closes its socket, if still present.
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dropClient
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@ -126,8 +129,8 @@ processRequests = do
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where
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acceptConnection mainSocket socketList queue st = do
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putStrLn "Ready for new connection requests…"
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esock <- try $ accept mainSocket
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case esock of
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eSock <- try $ accept mainSocket
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case eSock of
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Left (_ :: SomeException) ->
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putStrLn "Main socket vanished!"
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Right (clientSock, _) -> do
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@ -135,7 +138,7 @@ processRequests = do
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receiveMessage clientSock queue socketList
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liftIO $ STM.atomically $ do
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list <- STM.takeTMVar socketList
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STM.putTMVar socketList ((ClientComms Nothing clientSock clientThreadId) : list)
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STM.putTMVar socketList (ClientComms Nothing clientSock clientThreadId : list)
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putStrLn "accepted new connection"
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abortCondition <- serverStop <$> STM.atomically (STM.readTMVar st)
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unless abortCondition $
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@ -150,7 +153,7 @@ sendMessage
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-> IO ()
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sendMessage msg uuid clientList = do
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clients <- STM.atomically $ STM.readTMVar clientList
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let msock = ccSocket <$> find (\client -> ccUUID client == Just uuid) clients
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let mSock = ccSocket <$> find (\client -> ccUUID client == Just uuid) clients
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msgJson = A.encode msg
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msgVector = VS.fromList $ B.unpack $ B.toStrict $ ('<' `B8.cons` (msgJson `B8.snoc` '>'))
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putStrLn $ "Sending: " <> B8.unpack msgJson
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@ -159,9 +162,16 @@ sendMessage msg uuid clientList = do
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(\sock ->
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VS.unsafeWith
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msgVector
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(\ptr -> void $ sendBuf sock ptr (VS.length msgVector))
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(\ptr -> do
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eResult <- try $ void $ sendBuf sock ptr (VS.length msgVector)
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case eResult of
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Left (_ :: IOException) ->
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putStrLn $ "cant reach client " <> show uuid
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Right _ ->
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pure ()
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)
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msock
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)
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mSock
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-- | handle received messages
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handleMessages :: Game ()
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pure []
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else
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STM.flushTQueue queue
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unless (null msgs) $ putStrLn "GET"
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void $ do
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mapM_
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(handleMessage serverState readerContainer)
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@ -191,11 +200,11 @@ receiveMessage
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-> IO ()
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receiveMessage sock queue clientList = do
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let maxBufferLength = 4096
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mmsg <- do
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mMsg <- do
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ptr <- mallocArray maxBufferLength
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ebufferLength <-
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eBufferLength <-
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try $ recvBuf sock ptr maxBufferLength
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bufferLength <- case ebufferLength of
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bufferLength <- case eBufferLength of
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Left (_ :: IOException) -> do
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putStrLn "Socket vanished, cleaning up…"
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dropClient clientList sock
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maybe
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(pure ())
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(\msg -> do
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putStrLn "PUT"
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liftIO $ STM.atomically $ STM.writeTQueue queue msg
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-- when (msg == IdRequest) (threadDelay $ 10 ^ 3)
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)
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mmsg
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mMsg
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-- | function for translating 'ClientMessage's into server actions
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handleMessage
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@ -232,10 +240,10 @@ handleMessage stateContainer readerContainer msg = do
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IdRequest -> do
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clientId <- nextRandom
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let clientIdx = findIndex (isNothing . ccUUID) clients
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let clientSock = ccSocket $ clients !! fromJust clientIdx
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let newClients = map
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(\old@(ClientComms muuid oldClientSock _) ->
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if oldClientSock == clientSock && isNothing muuid
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clientSock = ccSocket $ clients !! fromJust clientIdx
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newClients = map
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(\old@(ClientComms mUUID oldClientSock _) ->
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if oldClientSock == clientSock && isNothing mUUID
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then
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old
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{ ccUUID = Just clientId
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@ -250,15 +258,9 @@ handleMessage stateContainer readerContainer msg = do
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ClientMessage clientId payload ->
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case payload of
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ClientQuit -> do
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putStrLn $ "removing client " <> show clientId
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let newClients = filter (\a -> ccUUID a /= Just clientId) clients
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client = find (\a -> ccUUID a == Just clientId) clients
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let newPlayers = filter (\p -> playerId p /= clientId) currentPlayers
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void $ STM.swapTMVar (scPlayers stateContainer) newPlayers
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void $ STM.swapTMVar clientList newClients
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close (ccSocket $ fromJust client)
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putStrLn $ "client " <> show clientId <> " has quit the game"
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let client = find (\a -> ccUUID a == Just clientId) clients
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dropClient clientList (ccSocket $ fromJust client)
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ClientRequestWizard -> do
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putStrLn "initializing new wizard"
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let arena = rcMap readerContainer
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@ -273,28 +275,32 @@ handleMessage stateContainer readerContainer msg = do
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sendMessage (ProvideInitialWizard freshWizard) clientId clientList
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ClientReady -> do
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putStrLn $ "client " <> show clientId <> " is ready!"
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now <- getCurrentTime
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STM.atomically $ do
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currentPlayers <- STM.readTMVar (scPlayers stateContainer)
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let (thisPlayers, otherPlayers) =
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partition (\p -> playerId p == clientId) currentPlayers
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unless (null thisPlayers) $
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void $ STM.swapTMVar (scPlayers stateContainer) $
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(head thisPlayers) {playerReady = True} : otherPlayers
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(head thisPlayers)
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{ playerReady = True
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, playerLastPong = (now, snd (playerLastPong $ head thisPlayers))
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}
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: otherPlayers
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Pong uuid -> do
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let mclient = find (\c -> ccUUID c == Just clientId) clients
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maybe
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(putStrLn $ "Who is " <> show uuid <> "?")
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(\client -> do
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mplayer <- STM.atomically $ do
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(\_ -> do
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mPlayer <- STM.atomically $ do
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players <- STM.readTMVar (scPlayers stateContainer)
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pure $ find (\p -> playerId p == clientId) players
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maybe
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(pure ())
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(\player ->
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if snd (playerLastPong player) /= uuid
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then do
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putStrLn $ "dropping client " <> show clientId
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dropClient clientList (ccSocket client)
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then
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putStrLn $ "Pong ID mismatch from " <> show clientId
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else do
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now <- getCurrentTime
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STM.atomically$ do
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@ -305,7 +311,7 @@ handleMessage stateContainer readerContainer msg = do
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}
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void $ STM.swapTMVar (scPlayers stateContainer) (modPlayer : otherPlayers)
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)
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mplayer
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mPlayer
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)
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mclient
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@ -330,7 +336,7 @@ sendPings = do
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put stateContainer
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else do
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random <- liftIO nextRandom
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let newPong = (now, random)
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let newPong = (lastPongTime, random)
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liftIO $ sendMessage
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( Ping random
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)
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